AWoIaF Beta 10 changelog: Difference between revisions
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(Created page with "===Changes=== *Added around 50 new face codes created by Shark8. *Gave Westerlanders new helmets. *Added two new armour textures from Kraggrim. *Companions will now recruit a...") |
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*Added female children. | *Added female children. | ||
*Tweaked children code. | *Tweaked children code. | ||
*No Lords will defect in static wars mode. | |||
*Some Lords will only auto-defect if they have -100 relation with their liege. | *Some Lords will only auto-defect if they have -100 relation with their liege. | ||
*Added new battle standards/banners to every faction. | *Added new battle standards/banners to every faction. |
Latest revision as of 16:02, 9 May 2019
Changes
- Added around 50 new face codes created by Shark8.
- Gave Westerlanders new helmets.
- Added two new armour textures from Kraggrim.
- Companions will now recruit armies of the players culture.
- Added Blocs Northerner Horses.
- You can now learn how to read at a citadel.
- Added some new locations to find.
- Removed Craster as a Wildling lord.
- Made some small changes to the map.
- All troops with throwing weapons should now correctly wield them.
- Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
- Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck.
- Slight adjustments to castle/village walkers. Code taken from VC.
- Added female children.
- Tweaked children code.
- No Lords will defect in static wars mode.
- Some Lords will only auto-defect if they have -100 relation with their liege.
- Added new battle standards/banners to every faction.
- Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
- Added some new events for static wars mode.
- Adjusted some starting relations to slightly adjust game balance.
- Added new Longclaw model created by Lotnik.
- Some events will only trigger if the player is King of the Seven Kingdoms.
- Completely re-wrote the religions and all code related to this. Many changes and bugs have been fixed!!
- Added a new sword for Braavos troops.
- Added polished buildings.
- Standardised most prop objects.
- Optimised more collision objects.
- Changed how merc companies work. This also fixes some bugs that occurred with them.
- Reduced the size of the Arak.
- Gave all northern footmen shields.
- Tweaked flora code.
- Added some new trees from CWE and removed some others.
- Rechecked and changed all the companion reputation types.
- Changed critical damage system to VC system.
- Removed several conflicting triggers.
- Tidied up the mission templates files.
- Added AO to all items.
- Added AO to any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
- Removed battle time and coop scripts etc.
- Removed all instances of WSE as it was causing issues.
- Added character menu presentations from VC.
- Added camp menu presentations from VC.
- Updated stamina code and presentations from VC.
- Added build settlement feature, code and inspiration from VC.
- Removed old options presentations and added new from VC.
- Added ship travel from VC for player and AI.
- Added sea battles and all features relating to this from VC.
- Added new party icon scripts.
- Re-added lords deal extra damage and take less damage from Custom Commander.
- Added troop tree presentations from VC.
- Added Companion presentations from VC.
- Merged all menus etc.
- Added the scenic view presentation from VC.
- Removed loot wagon as it could be exploited too much.
- Removed old menus and presentations.
- Added new menu backgrounds.
- Updated wound system to VC system.
- You can now name your child.
- Added 38 brand new tracks created by Milan Cizek (removed any native tracks left).
- Added several new ships.
- re-arranged/tidied up the loot screen.
- Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
- Adjusted all map icon sizes and re-positioned some.
- Added new ship icons and animations for all parties.
- Updated decapitation from VC.
- Removed jacobhinds moral system and used the one from VC.
- Unsullied soldiers will not rout.
- Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
- Added the Iron Bank of Braavos.
- Removed banks and the buying of land from all other locations.
- Changed Maidenpool to a coastal/port town.
- Changed various scenes.
- Made changes to every castle and town scene.
- Removed old port menus and port blockades in assaults.
- Replaced honour with reputation.
- As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
- All castles now also belong to a religion.
- Changed all menu backgrounds for new. Some are much higher resolution.
- Updated thrust animations to make them quicker/better.
- Added 1 handed overhead stabbing.
- Added 2 handed overhead stabbing.
- Adjusted stats of all spears, lances, javelins and staffs.
- Made Unsullied spears shorter and gave them different shields.
- Adjusted core diplomacy settings and fixed some bugs relating to this.
- Updated the weapon break scripts and triggers.
- Weapons can be repaired by weapon smiths.
- Changed prices for all armours, hats and shoes.
- Made adjustments to all Westerosi troop trees.
- Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
- Updated Bloodloss code to VC system.
- Added Wights.
- Added Whitewalkers.
- Added feature that only allows Wights and Whitewalkers to be killed by certain weapons. More on this later.
- Added 2x Whitewalker armours including boots and gloves.
- Added 4 x Ice weapons.
- Added harbours to various towns that needed them.
- Added updated HD textures from Warband update where needed.
- Changed a few locations names.
- Correctly gave Lemonwood to Lord Deziel Dalt.
- Added 5 more villages to Essos.
- Converted all music to WAV format for better performance.
- Added Great Sept of Baelor interior.
New Scenes
- Lys - created by WollyTheModder
- White Harbour - created by mikeboix
- Storms End
- Ashefa Athaozar
- 3x new Septry scenes.
- Golden Grove
- Norvos
- Fairmarket
- Lorath - created by WollyTheModder
- Adjusted/Fixed Kings Landing siege scene.
- Adjusted/Fixed Braavos siege scene.
- Myr - created by Akathir
- Lorath - created by Akathir
Fixes
- Fixed several meshes missing textures.
- Fixed several trees with low level LOD's causing issues.
- Fixed issue with several missing trees on the campaign map.
- Several small tweaks and issues resolved.
- Fixed an issue where some Lords would stay as part of an eliminated faction.
- Fixed a tonne of string errors.
- Fixed the forest random battle scenes that started you on the edge of the map.
- Fixes to Pyke siege.
- Various other siege scenes tweaked.
- Tonnes of minor bugs fixed.
- Fixed some bugs related to companions.
- Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes start at the edge of the map).
- Fixed moat cailin ai mesh.
- Fixed pyke prison entry.
- Fixes to lots of scenes regarding floating meshes etc.
- Fixed transgender dothraki armourer.
- Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
- Fixed an exploit regarding the last part of varys quests.
- Fixed a bug that could stop your child from being born.
- Fix Highgarden passages.
- Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
- Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
- Fixed an exploit with sieges that allowed you to easily starve locations.
- Fixed an exploit with ulfs dialogue.
- Fixed exploit in brotherhood of banners dialogue.
- Fixed a bug regarding troop factions.
- Fixed an issue with the Free Folk Marshall.
- Fixed some Essos villages not being raided by the correct bandit parties.
- Various fixes made to the first scene.