AWoIaF Beta 10 changelog

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Changes

  • Added around 50 new face codes created by Shark8.
  • Gave Westerlanders new helmets.
  • Added two new armour textures from Kraggrim.
  • Companions will now recruit armies of the players culture.
  • Added Blocs Northerner Horses.
  • You can now learn how to read at a citadel.
  • Added some new locations to find.
  • Removed Craster as a Wildling lord.
  • Made some small changes to the map.
  • All troops with throwing weapons should now correctly wield them.
  • Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
  • Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck.
  • Slight adjustments to castle/village walkers. Code taken from VC.
  • Added female children.
  • Tweaked children code.
  • No Lords will defect in static wars mode.
  • Some Lords will only auto-defect if they have -100 relation with their liege.
  • Added new battle standards/banners to every faction.
  • Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
  • Added some new events for static wars mode.
  • Adjusted some starting relations to slightly adjust game balance.
  • Added new Longclaw model created by Lotnik.
  • Some events will only trigger if the player is King of the Seven Kingdoms.
  • Completely re-wrote the religions and all code related to this. Many changes and bugs have been fixed!!
  • Added a new sword for Braavos troops.
  • Added polished buildings.
  • Standardised most prop objects.
  • Optimised more collision objects.
  • Changed how merc companies work. This also fixes some bugs that occurred with them.
  • Reduced the size of the Arak.
  • Gave all northern footmen shields.
  • Tweaked flora code.
  • Added some new trees from CWE and removed some others.
  • Rechecked and changed all the companion reputation types.
  • Changed critical damage system to VC system.
  • Removed several conflicting triggers.
  • Tidied up the mission templates files.
  • Added AO to all items.
  • Added AO to any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
  • Removed battle time and coop scripts etc.
  • Removed all instances of WSE as it was causing issues.
  • Added character menu presentations from VC.
  • Added camp menu presentations from VC.
  • Updated stamina code and presentations from VC.
  • Added build settlement feature, code and inspiration from VC.
  • Removed old options presentations and added new from VC.
  • Added ship travel from VC for player and AI.
  • Added sea battles and all features relating to this from VC.
  • Added new party icon scripts.
  • Re-added lords deal extra damage and take less damage from Custom Commander.
  • Added troop tree presentations from VC.
  • Added Companion presentations from VC.
  • Merged all menus etc.
  • Added the scenic view presentation from VC.
  • Removed loot wagon as it could be exploited too much.
  • Removed old menus and presentations.
  • Added new menu backgrounds.
  • Updated wound system to VC system.
  • You can now name your child.
  • Added 38 brand new tracks created by Milan Cizek (removed any native tracks left).
  • Added several new ships.
  • re-arranged/tidied up the loot screen.
  • Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
  • Adjusted all map icon sizes and re-positioned some.
  • Added new ship icons and animations for all parties.
  • Updated decapitation from VC.
  • Removed jacobhinds moral system and used the one from VC.
  • Unsullied soldiers will not rout.
  • Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
  • Added the Iron Bank of Braavos.
  • Removed banks and the buying of land from all other locations.
  • Changed Maidenpool to a coastal/port town.
  • Changed various scenes.
  • Made changes to every castle and town scene.
  • Removed old port menus and port blockades in assaults.
  • Replaced honour with reputation.
  • As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
  • All castles now also belong to a religion.
  • Changed all menu backgrounds for new. Some are much higher resolution.
  • Updated thrust animations to make them quicker/better.
  • Added 1 handed overhead stabbing.
  • Added 2 handed overhead stabbing.
  • Adjusted stats of all spears, lances, javelins and staffs.
  • Made Unsullied spears shorter and gave them different shields.
  • Adjusted core diplomacy settings and fixed some bugs relating to this.
  • Updated the weapon break scripts and triggers.
  • Weapons can be repaired by weapon smiths.
  • Changed prices for all armours, hats and shoes.
  • Made adjustments to all Westerosi troop trees.
  • Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
  • Updated Bloodloss code to VC system.
  • Added Wights.
  • Added Whitewalkers.
  • Added feature that only allows Wights and Whitewalkers to be killed by certain weapons. More on this later.
  • Added 2x Whitewalker armours including boots and gloves.
  • Added 4 x Ice weapons.
  • Added harbours to various towns that needed them.
  • Added updated HD textures from Warband update where needed.
  • Changed a few locations names.
  • Correctly gave Lemonwood to Lord Deziel Dalt.
  • Added 5 more villages to Essos.
  • Converted all music to WAV format for better performance.
  • Added Great Sept of Baelor interior.


New Scenes

  • Lys - created by WollyTheModder
  • White Harbour - created by mikeboix
  • Storms End
  • Ashefa Athaozar
  • 3x new Septry scenes.
  • Golden Grove
  • Norvos
  • Fairmarket
  • Lorath - created by WollyTheModder
  • Adjusted/Fixed Kings Landing siege scene.
  • Adjusted/Fixed Braavos siege scene.
  • Myr - created by Akathir
  • Lorath - created by Akathir


Fixes

  • Fixed several meshes missing textures.
  • Fixed several trees with low level LOD's causing issues.
  • Fixed issue with several missing trees on the campaign map.
  • Several small tweaks and issues resolved.
  • Fixed an issue where some Lords would stay as part of an eliminated faction.
  • Fixed a tonne of string errors.
  • Fixed the forest random battle scenes that started you on the edge of the map.
  • Fixes to Pyke siege.
  • Various other siege scenes tweaked.
  • Tonnes of minor bugs fixed.
  • Fixed some bugs related to companions.
  • Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes start at the edge of the map).
  • Fixed moat cailin ai mesh.
  • Fixed pyke prison entry.
  • Fixes to lots of scenes regarding floating meshes etc.
  • Fixed transgender dothraki armourer.
  • Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
  • Fixed an exploit regarding the last part of varys quests.
  • Fixed a bug that could stop your child from being born.
  • Fix Highgarden passages.
  • Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
  • Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
  • Fixed an exploit with sieges that allowed you to easily starve locations.
  • Fixed an exploit with ulfs dialogue.
  • Fixed exploit in brotherhood of banners dialogue.
  • Fixed a bug regarding troop factions.
  • Fixed an issue with the Free Folk Marshall.
  • Fixed some Essos villages not being raided by the correct bandit parties.
  • Various fixes made to the first scene.