White Walkers
Winter is Here. The White Walkers are the ultimate endgame threat, an army of ice and death that marches on day 750. Every battle they win swells their ranks with wights, creating a snowball effect that can overwhelm the living if not stopped early.
Overview
The Walker Invasion occurs on day 750 by default. White Walker armies grow in strength through defeating armies and turning fallen troops into wights. This can potentially lead to a snowball effect, where the White Walker armies get larger and larger if not defeated early on.
Units
The White Walker faction comprises the following units:
Wights
The reanimated dead that form the bulk of the White Walker army. Fallen troops are turned into wights after battle, swelling the ranks.

Wight Giant
The massive reanimated corpses of giants, brought back to serve the Night King. Their size and strength make them terrifying opponents.

White Walker
The icy commanders themselves. Only certain weapons- Valyrian steel, fire, or obsidian- can truly destroy them.

Faction Leader
The Night King
The Night King leads the White Walker faction. He commands the army of the dead and drives the invasion southward.
How to Defeat the White Walkers
The White Walkers are the greatest threat to the living. For detailed strategies on defeating their armies, the weapons that can kill them, and the War for Dawn questline, including the reward of R’hllor’s Glory, see the War for Dawn quest guide.