Change Logs

  • Changed some books in the book merchants so they are not holding the same.
  • New dialogue written for Crastos
  • Fixed the insulting priest of Rhllor giving dodgy rep deductions.
  • Various menu bugs fixed.
  • The Kingsguard correctly join the player if they take Kings Landing. Bear in mind you may have to wait a day or two for them to switch allegiance.
  • Various text bugs fixed/re-written.
  • Fixed/added more factionalized items.
  • Misc code fixes.
  • Correctly added Malaquo Maegyr.
  • More text fixes.
  • Removed some duplicated items and troops.
  • Removed/altered lots of conflicting scene props.
  • Fixed/Changed a load of duplicate/wrongly referenced strings.
  • Huge amounts of changes ‘under the hood’.
  • Fixed prelude text slightly.
  • Fixed various missing/white textures.
  • Adjusted tourney prizes to be more in line with the period.
  • Fixed some problems with Varys quest line.
  • Fixed dialogue with companions, including not being able to equip them.
  • ICE is now only a two-hander.
  • Adjusted equipment for arena fighters.
  • Fixes to the Night’s Watch recruiters – these should now correctly wander the realms of Westeros for recruits for the Night’s Watch faction.
  • Added Bear Island as a castle and assigned the correct Lord/Lady.
  • Fixed the other white texture issues with Greyjoy armours.
  • More fixes for Varys questline.
  • Wildlings, The Night’s Watch, and The Dothraki don’t have caravans.
  • Changed Castle Black to a town and The Wall to a castle. (scenes still need to be completed)
  • Finally fixed the Spy bug! … phew!
  • Fixed campaign map party flags not being in the correct place.
  • Fixed teleporting towns and bridges bug I somehow introduced – not sure if it was in previous versions.
  • Some fixes to the Night’s Watch dialogues in case that faction gets defeated.
  • Code refactoring and cleanup.
  • Some small fixes to Kingdom Relations.
  • Added 7 new companions.
  • Reworked stats, dialogue, items, and prices for all companions.
  • Adjustments to map icons.
  • All map icons have now been changed.
  • Changed wildlings to Free Folk.
  • Changes to village relations. You can now become a King of the people.
  • Reverted some map textures back to old ones.
  • Started adjusting music and culture music for different regions/factions.
  • Added/updated lords/ladies, ages, relations, etc for Volantis.
  • Added/updated lords/ladies, ages, relations, etc for Pentos.
  • Added/updated lords/ladies, ages, relations, etc for the Dothraki.
  • Added/updated lords/ladies, ages, relations, etc for Braavos.
  • Added/updated lords/ladies, ages, relations, etc for Norvos.
  • Added/updated lords/ladies, ages, relations, etc for Qohor.
  • Added/updated lords/ladies, ages, relations, etc for Lorath.
  • Added/updated lords/ladies, ages, relations, etc for Myr.
  • Added/updated lords/ladies, ages, relations, etc for Tyrosh.
  • Removed a few more items – Beta 7 Final
  • Fixed some problems with a couple of helmet meshes. (Azsouth bug report)
  • Added 4 new Greyjoy armours and 2 more helmets.
  • Added 1 new Baratheon helmet.
  • Fixed Greyjoy boots animation issue.
  • Updating all armours/weapons for all kings and lords.
  • Added camels.
  • Added Bandit Slavers spawn to Essos.
  • Fixed double instances of a couple of the Kingsguard in the King’s Landing Throne room.
  • Added Custom Commander to select who you control for the battle.
  • Added modified pre-battle orders.
  • Started updating all troops’ inventories. – Will make a second pass later.
  • Gave all Westerosi troops proper shields.
  • Updated outlaw factions’ inventories.
  • Added more Westerlands armours.
  • More forever ongoing text changes
  • Changed game font – Beta 7 Final
  • Added/Changed more music.
  • Fixed Reach lords armour texture problems
  • More work on Pre Battle orders and deployment.
  • Added PBoD options in camp menu plus lots of other features for this.
  • Added Ten Towers, Golden Tooth, and Raventree Hall scenes from Lordcanute.
  • Changed the rest of the worst face textures.
  • Added a new helmet for the Stormlands troops.
  • Updated/changed all flora. – was a bit of a mess before
  • Fixed problems with Peasants’ clothing.
  • Started changing all buggy scenes.
  • Started changing some sounds and removing obsolete ones.
  • Fixed some mising/corupt terrain borders.
  • Changed Hollow Hill scene slightly and added a new quest for Beric ‘A Lannister always pays his debts’.
  • Added the ability to buy a re-forged Valyrian sword from certain master craftsmen.
  • Added 3 new Valyrian weapons.
  • Added Dawn sword of the morning.
  • Removed a couple of quests that didn’t fit the setting.
  • Fixed Pyke siege scene.
  • Added 6 more towns to Westeros.
  • Added 17 more Castles to Westeros,
  • Added 12 more Villages to Westeros.
  • Changed many Locations to be correct. ie villages to castles/towns. – too many to list.
  • Made extensive changes to the map; made most regions much bigger.
  • Some last-minute bug fixes/ face code changes, etc

  • Changed the hair texture so that many hairs are not as ‘silver’.
  • Adjusted music for hunting.
  • Removed loads of animals when hunting.
  • Loads of changes to the campaign map.
  • Changed some village names to be more correct according to lore.
  • Added new Dragonstone armours made by Bloc.
  • Changed all Dragonstone troops.
  • Added some passive quests. These can be found through rumours throughout the world.
  • Changed a couple of companions to ‘legendary’. They cost more but have increased stats and correct armours etc.
  • Adjusted the cost of troops/mercs, etc. Troops from a different faction will cost more.
  • Fixes made to Custom Commander.
  • Fixes made to Freelancer.
  • Performance fixes.
  • Optimised some texture sizes.
  • Fixed script errors in the Citadel.
  • Changed music type in Whore houses.
  • Fixes made to outpost scenes.
  • Fixed issues in Selhorys Great Hall.
  • Fixed Fossoway’s and Morrigen’s banners
  • Rubbish items will show less in shops now.
  • Added new Standard bearer flag banners.
  • Reduced the number of trophies.
  • Fixed Valyrian face and hair.
  • Added traits.
  • Updates/changes/fixes to forts/outposts.
  • Fixed some helmets and coifs showing beards through them.
  • Reduced map freezing when leaving scenes, etc and going back to the campaign map.
  • Rewritten code for calculating center relation regarding religion. This fixes the bug related to villages hating you most of the time.
  • Rewritten part of the code for random wars. Random wars are now back, but Westeros and Essos are counted as separate entities. Meaning they won’t interact with each other.
  • Swapped out a load of items for better textures/meshes. Also sorted brf files and removed unneeded textures. Made other textures more general across the board.
  • Fixed some bugs with Arrow textures, plus others.
  • Fixed an issue with battle wounds if you are not a player troop in battles.
  • Fixed an issue with the player sometimes spawning twice in taverns.
  • Fixed issues with the Joining the Free Folk quest.
  • You will no longer be able to borrow money or buy land at Castle Black.
  • Rewrote dialogues/text for persuading other factions when holding lords captive.
  • Added new tourney scene.
  • Added new tourney heroes.
  • Tourney-goers now wear their own gear. Melees are easier than other tourneys.
  • Added parts of TPE to make tournaments more exciting and to try and increase their importance in the world.
  • Removed some duplicated Lords/Ladies.
  • Changes made to weather to add more immersion.
  • Tourneys in Westeros will have different heroes attend than tourneys in Essos, though both will have a very small chance of either attending the other.
  • Castle Black will never hold tournaments.
  • Started sorting all equipment for skills penalties.
  • Having Ironborn veteran reavers in your party will increase looting skill.
  • Reduced heavy and medium armour athletics skill penalty by half.
  • Moved Cerwyn Castle to the correct place according to the HBO show.
  • Increased the amount of reinforcements for the Westerlands.
  • Decreased the amount of reinforcements for the Riverlands.
  • Increased leadership and tactics skills to 15.
  • Changed the Arbor scene.
  • Fixed Hunters Pass village having the wrong icon.
  • Changed female face textures.
  • Done a bit more work on faction relations.
  • Changed some arena scenes.
  • Fixed issue with hair texture.
  • Updated/fixed eyrie hall scene.
  • Added new quest – Winter is Coming.
  • Updated loads of face codes.
  • Added and updated all dresses in the game.
  • Removed a load of Brytenwalda dresses that weren’t needed.
  • Fixed an error on the prelude screen.
  • Started revamping all armours and helmets. Removed any other items not correct to the current time period.
  • Start revamping scenes.
  • Moved Dothraki locations and gave them proper Dothraki names.
  • Added a new Tavern and Great Hall to Braavos.
  • Rewrote all siege text. This now makes more sense and reads better.
  • Fixed mystic merchant exploit. He now doesn’t refill his inventory every time you re-enter the tavern.
  • Rewrote weapon-breaking code.
  • Fixed error with map_flag_15.
  • Rearranged the manage ship screen so you can now select all ports to send your ship.
  • Fixed red text errors in Pentos.
  • Changed all tents in camp scenes to be more fitting to the era.
  • Changed camp and entrenched map icon.
  • Fixed issue with Runestone map icon sometimes occurring.
  • Started going through all troops, correcting names/spelling and changing army compositions slightly for more variation – Added Northern Pikemen, changed Hornman to Trumpeter, etc
  • Started doing the same as above for weapons and horses.
  • Added two scenes by Ruthven.
  • Due to popular demand, you can now decide if you want the HBO name of Yara Greyjoy or the ASOIF Books name of Asha.
  • Reduced the number of troops for the Night’s Watch.
  • Doubled the troops of the Free Folk.
  • Adjusted all map icons to be better placed. All should be easier to click now.
  • Added/fixed AI mesh for Harrenhal.
  • Made changes to Pyke siege scene – this should hopefully be better.
  • Fixed AI mesh at Banefort.
  • Adjusted Winterfell scene to be a little less resource intensive.
  • Fixed bug with wrong ladies appearing in Dragonstone instead of Storm’s End.
  • Four new pieces of armour added, created by Thanewulfgharn.
  • Buffed Faceless Men.
  • Started rectifying misspellings, grammar, etc.
  • Added Hornwood and respective village.
  • Added Lightbringer, Celtigar’s Axe, and a Valyrian Scimitar, all made by Thanewulfgharn.
  • Fixed red text errors in Casterly Rock.
  • Fixed red text in Winterfell.
  • Fixed red text in Highgarden.
  • Changed Kayce scene.
  • Fixed some music usage.
  • Removed the Kingsguard feature for now until it’s reworked.
  • Added the Inn of the Kneeling Man.
  • Added the Old Stone Bridge Inn.
  • Fixed Ironborn flags.
  • You and your men can now rest at some of the special locations for a fee.
  • Fixed issues with custom maps not working every time.
  • Fixed a lot of inconsistencies, fixed some incorrect scenes, wrong troops in wrong places, inaccurate text, fixed some missing collision objects, plus more.
  • Created and changed animal map parties to have the correct map icons.
  • Fixed a bug with moving terrain borders.
  • Added new plate armoured horses and armours.
  • Fixed an issue with pre-battle orders not always working.
  • Completely overhauled all Economies. Things should be much better now, with items from different regions more apparent and trade a little more fun. – Feedback welcome as more work may still be done.
  • Buying stone from the quarry now depends on your trade skill.
  • Rewrote dialogue for quarry foreman.
  • Fixed Ram head in scenes incorrectly positioned.
  • Fixed not being able to enter farmstead.
  • Fixed all quest notes not showing.
  • Fixed some tourney goers not having correct armours or weapons, causing some not to move.
  • Fixed floating sacks in Long Lake village.
  • You now need 200 renown before you are invited to any tournaments. – This stops spamming quests you are not likely to win in early game.
  • Fixed an issue related to killed agents in battles. This also fixes problems with having to retreat.
  • Added more of UncleSamuel’s dialogue/grammer/spelling fixes/changes.
  • Reworded the character naming preferences on game start to be more understandable for people who have not followed the setting before.
  • You can now also rest at the Crossroads Inn.
  • Fixed some shader issues on some armours.
  • Fixed Citadel scene.
  • Fixed issues with the Night’s Watch troop tree.
  • Reduced smoke omitted when burying the dead after battle.
  • Updated Jacob’s moral code, which fixes many bugs.
  • Halved the rate of border incidents.
  • You can now hire a maester at your fort.
  • Stopped some siege ramps from being destructible.
  • Optimised all map icon textures.
  • Changes made to the wall scene to try and make sieges better.
  • Adjusted/fixed issues with various scenes.
  • Adjusted hair and beard shaders.
  • After the initial starting sequence, your health will be refilled upon entering the map. This fixes problems when encountering hostile parties.
  • Lots of other fixes/optimisations/adjustments.

Changes

  • Changed the hair texture so that many hairs are not as ‘silver’.
  • Adjusted music for hunting.
  • Removed loads of animals when hunting.
  • Loads of changes to the campaign map.
  • Changed some village names to be more correct according to lore.
  • Added new Dragonstone armours made by Bloc.
  • Changed all Dragonstone troops.
  • Added some passive quests. These can be found through rumours throughout the world.
  • Changed a couple of companions to ‘legendary’. They cost more but have increased stats and correct armours etc.
  • Adjusted the cost of troops/mercs, etc. Troops from a different faction will cost more.
  • Fixes made to Custom Commander.
  • Fixes made to Freelancer.
  • Performance fixes.
  • Optimised some texture sizes.
  • Fixed script errors in the Citadel.
  • Changed music type in Whore houses.
  • Fixes made to outpost scenes.
  • Fixed issues in Selhorys Great Hall.
  • Fixed Fossoway’s and Morrigen’s banners
  • Rubbish items will show less in shops now.
  • Added new Standard bearer flag banners.
  • Reduced the number of trophies.
  • Fixed Valyrian face and hair.
  • Added traits.
  • Updates/changes/fixes to forts/outposts.
  • Fixed some helmets and coifs showing beards through them.
  • Reduced map freezing when leaving scenes, etc and going back to the campaign map.
  • Rewritten code for calculating center relation regarding religion. This fixes the bug related to villages hating you most of the time.
  • Rewritten part of the code for random wars. Random wars are now back, but Westeros and Essos are counted as separate entities. Meaning they won’t interact with each other.
  • Swapped out a load of items for better textures/meshes. Also sorted brf files and removed unneeded textures. Made other textures more general across the board.
  • Fixed some bugs with Arrow textures, plus others.
  • Fixed an issue with battle wounds if you are not a player troop in battles.
  • Fixed an issue with the player sometimes spawning twice in taverns.
  • Fixed issues with the Joining the Free Folk quest.
  • You will no longer be able to borrow money or buy land at Castle Black.
  • Rewrote dialogues/text for persuading other factions when holding lords captive.
  • Added new tourney scene.
  • Added new tourney heroes.
  • Tourney-goers now wear their own gear. Melees are easier than other tourneys.
  • Added parts of TPE to make tournaments more exciting and to try and increase their importance in the world.
  • Removed some duplicated Lords/Ladies.
  • Changes made to weather to add more immersion.
  • Tourneys in Westeros will have different heroes attend than tourneys in Essos, though both will have a very small chance of either attending the other.
  • Castle Black will never hold tournaments.
  • Started sorting all equipment for skills penalties.
  • Having Ironborn veteran reavers in your party will increase looting skill.
  • Reduced heavy and medium armour athletics skill penalty by half.
  • Moved Cerwyn Castle to the correct place according to the HBO show.
  • Increased the amount of reinforcements for the Westerlands.
  • Decreased the amount of reinforcements for the Riverlands.
  • Increased leadership and tactics skills to 15.
  • Changed the Arbor scene.
  • Fixed Hunters Pass village having the wrong icon.
  • Changed female face textures.
  • Done a bit more work on faction relations.
  • Changed some arena scenes.
  • Fixed issue with hair texture.
  • Updated/fixed eyrie hall scene.
  • Added new quest – Winter is Coming.
  • Updated loads of face codes.
  • Added and updated all dresses in the game.
  • Removed a load of Brytenwalda dresses that weren’t needed.
  • Fixed an error on the prelude screen.
  • Started revamping all armours and helmets. Removed any other items not correct to the current time period.
  • Start revamping scenes.
  • Moved Dothraki locations and gave them proper Dothraki names.
  • Added a new Tavern and Great Hall to Braavos.
  • Rewrote all siege text. This now makes more sense and reads better.
  • Fixed mystic merchant exploit. He now doesn’t refill his inventory every time you re-enter the tavern.
  • Rewrote weapon-breaking code.
  • Fixed error with map_flag_15.
  • Rearranged the manage ship screen so you can now select all ports to send your ship.
  • Fixed red text errors in Pentos.
  • Changed all tents in camp scenes to be more fitting to the era.
  • Changed camp and entrenched map icon.
  • Fixed issue with Runestone map icon sometimes occurring.
  • Started going through all troops, correcting names/spelling and changing army compositions slightly for more variation – Added Northern Pikemen, changed Hornman to Trumpeter, etc
  • Started doing the same as above for weapons and horses.
  • Added two scenes by Ruthven.
  • Due to popular demand, you can now decide if you want the HBO name of Yara Greyjoy or the ASOIF Books name of Asha.
  • Reduced the number of troops for the Night’s Watch.
  • Doubled the troops of the Free Folk.
  • Adjusted all map icons to be better placed. All should be easier to click now.
  • Added/fixed AI mesh for Harrenhal.
  • Made changes to Pyke siege scene – this should hopefully be better.
  • Fixed AI mesh at Banefort.
  • Adjusted Winterfell scene to be a little less resource intensive.
  • Fixed bug with wrong ladies appearing in Dragonstone instead of Storm’s End.
  • Four new pieces of armour added, created by Thanewulfgharn.
  • Buffed Faceless Men.
  • Started rectifying misspellings, grammar, etc.
  • Added Hornwood and respective village.
  • Added Lightbringer, Celtigar’s Axe, and a Valyrian Scimitar, all made by Thanewulfgharn.
  • Fixed red text errors in Casterly Rock.
  • Fixed red text in Winterfell.
  • Fixed red text in Highgarden.
  • Changed Kayce scene.
  • Fixed some music usage.
  • Removed the Kingsguard feature for now until it’s reworked.
  • Added the Inn of the Kneeling Man.
  • Added the Old Stone Bridge Inn.
  • Fixed Ironborn flags.
  • You and your men can now rest at some of the special locations for a fee.
  • Fixed issues with custom maps not working every time.
  • Fixed a lot of inconsistencies, fixed some incorrect scenes, wrong troops in wrong places, inaccurate text, fixed some missing collision objects, plus more.
  • Created and changed animal map parties to have the correct map icons.
  • Fixed a bug with moving terrain borders.
  • Added new plate armoured horses and armours.
  • Fixed an issue with pre-battle orders not always working.
  • Completely overhauled all Economies. Things should be much better now, with items from different regions more apparent and trade a little more fun. – Feedback welcome as more work may still be done.
  • Buying stone from the quarry now depends on your trade skill.
  • Rewrote dialogue for quarry foreman.
  • Fixed Ram head in scenes incorrectly positioned.
  • Fixed not being able to enter farmstead.
  • Fixed all quest notes not showing.
  • Fixed some tourney goers not having correct armours or weapons, causing some not to move.
  • Fixed floating sacks in Long Lake village.
  • You now need 200 renown before you are invited to any tournaments. – This stops spamming quests you are not likely to win in early game.
  • Fixed an issue related to killed agents in battles. This also fixes problems with having to retreat.
  • Added more of UncleSamuel’s dialogue/grammer/spelling fixes/changes.
  • Reworded the character naming preferences on game start to be more understandable for people who have not followed the setting before.
  • You can now also rest at the Crossroads Inn.
  • Fixed some shader issues on some armours.
  • Fixed the Citadel scene.
  • Fixed issues with the Night’s Watch troop tree.
  • Reduced smoke omitted when burying the dead after battle.
  • Updated Jacob’s moral code, which fixes many bugs.
  • Halved the rate of border incidents.
  • You can now hire a maester at your fort.
  • Stopped some siege ramps from being destructible.
  • Optimised all map icon textures.
  • Changes made to the wall scene to try to make sieges better.
  • Adjusted/fixed issues with various scenes.
  • Adjusted hair and beard shaders.
  • After the initial starting sequence, your health will be refilled upon entering the map. This fixes problems when encountering hostile parties.
  • Lots of other fixes/optimisations/adjustments.

Fixes

  • Fixed a crash that occurred when selecting one of the female faces.
  • Fixed any more instances of missing mesh pictures.
  • Fixed incorrect town/castle mesh pictures.
  • Fixed an issue where you would only receive 2 wildfires and not 10.
  • Fixed some issues with some scene props.
  • Fixed an exploit with the Mystic Merchant.
  • Fixed an issue with character creation overlaying text when clicking on ‘random’.
  • Fixed an issue with village elders.
  • Added back lord companions that was accidently removed.
  • Fixed wildfire exploit.
  • Fixed and added back Winterfell brothel.
  • Fixed prison entry in Castle Black.
  • Fixed entry points in King’s Landing.
  • Fixed faction strings.
  • Fixed script error when winning a tourney.
  • Fixed not being able to choose Dothraki, Targaryen or Vale as starting ‘people’ choice.
  • Fixed battle order menus – thanks to Moto.
  • Fixed measter not appearing in your fort.
  • Fixed Moon Brothers camp scene.
  • Fixed Dothraki camp scene AI mesh.
  • Fixed septons not appearing in courtrooms.
  • Been through every town and castle scene and fixed passages/entry points plus AI mesh, etc.
  • Fixed religious troops not changing if the center changes religion.
  • Fixed flying missile meshes.
  • Lots more small tweaks/fixes.
  • Fixed Flint’s Finger scene.
  • Fixes to Ten Towers scene.
  • Gave House Targaryen the correct banner.
  • Fixed an issue with the quest ‘Bastards and Broken Things’ giving negative honour and relations with the neutral faction.
  • Fixed Dragonstone issue with the Prison and moved passages for the Arena.
  • Fixed an exploit in Winterfell Arena.
  • Fixed issues with relations between the North and Iron Islands.
  • Fixed some units missing gloves – all top-tier units are now guaranteed to wear gloves.
  • Fixed more issues found with some meshes.
  • Fixed an issue with some parties travelling on the ocean without using a ship.
  • Fixed various options not working.
  • Fixed beards clipping through some armours/helmets.
  • Fixed Crakehall scene – entering prison.
  • Fixed issues with agents wearing incorrect clothes at weddings.
  • Fixed instances of transgender dressing.
  • Fixed incorrect multiplayer quick battle troops.
  • Fixed incorrect shaders for some materials in the Red Keep.
  • Fixed some entry points in the Thenn scene.
  • Gave Celina Belmore the correct father.
  • Correctly gave Barrowton to Lady Barbrey Dustin.
  • Fixed red text in prelude.
  • Fixed some special troops trainers having incorrect equipment.
  • Fixed some guards showing messages twice.
  • Fixed some missing items.
  • Fixed Bastards and Broken Things quest text.
  • Fixed We take what is ours quest text.
  • Fixed Darry Great Hall.
  • Fixed flag for Mary Mertyns
  • Fixed flag for Manfred Dondarrion
  • Fixed flag for Harwood Fells
  • Fixed flag for Richard Horpe
  • Fixed flag for Arwyn Oakheart
  • Fixed flag for Alysanne Bulwer
  • Fixed some instances where Targaryen was spelt incorrectly.
  • Fixed clone Kingsguard in King’s Landing.
  • Fixed an issue with resting at Braavos.
  • Fixed an instance where you could sometimes CTD in battles. – to test
  • Fixed Pentos and Lys siege scenes.
  • Fixed/changed various other scenes.

General

  • Fixed some bugs in Jacob’s moral code.
  • Changed out some models/textures/shaders.
  • Changed/balanced all shields. Faction shields should block much more damage now.
  • Added new music and converted all to Ogg for better performance.
  • Added new items/models.
  • Factionised more items.
  • Fixed being unable to progress Vary’s quest.
  • Fixed Alfred dyeing when he shouldn’t.
  • Reworked a load of random events. You now shouldn’t lose any stats in any of them, and other outcomes make more sense.
  • Adjusted items/gear for all bandits and peasants.
  • Fixed Lys troop tree.
  • Fixed issues with music. Each culture should play in the correct locations now. It was a bit of a mishmash before.
  • Adjusted some item stats.
  • Afterdeath battle cam/battle continuation now also works in ambushes.
  • Completely removed the lag when re-entering the campaign map.
  • Reduced general lag/stuttering on the campaign map.
  • Found some more tourney troops without weapons.. so equipped them.
  • Changed most face textures.
  • Fixed many scenes.
  • Fixed some battle maps where you start right at the edge.
  • Fixed armies not engaging when you join an already ongoing battle on the map.
  • Fixed issue with not being able to attack some parties if you didn’t have negative relations (ie Lannister quest party).
  • Fixed issue with weaponsmith in Qohor.
  • Buffed Valyrian weapons.
  • Added being able to whistle your horse.
  • General bug fixes.
  • Reworked starting characters and gear.
  • Added quest ‘Bridge and Bones’.
  • Added Daenerys Targaryen.
  • Added The Tower of Joy.
  • Added Illyrio’s manse.
  • Added new quest ‘Bolster the Black’.
  • Added a new scene for Robber Knights Camps.
  • Added some new animations.
  • Adjusted/fixed some companion dialogues.
  • Added 3 new Valyrian swords.
  • Added Fire Sword.
  • Updated the formations and format code to Moto’s new code from VC. Performance for me has increased 2 fold! I can now have 351 battle size with 60fps and zero stuttering. A huge improvement.
  • Updated info pages.
  • Added several extra npc’s to various locations.
  • Changed scene for Qohor.
  • Changed/fixed Braavos Great Hall.
  • Fixed some cases where castle black was still receiving tournaments.
  • Added more sea routes.
  • Fixed Night’s Watch villagers not having weapons and being incorrect troops.
  • Villages should now change culture when taken by new factions.
  • Changed dialogue for sieges and fixed some bugs related to this.
  • Adjusted/fixed AI mesh for Riverrun.
  • Adjusted siege menus to be more user-friendly and fixed any bugs related to this.
  • Removed pre-battle orders from sieges as this just caused issues.
  • Adjusted dialogues for having a child.
  • Your child will now slowly grow into an adult.
  • Fixed Sherrer having the wrong terrain.
  • Added 5 new villages to Essos.
  • Added 5 new castles to Essos.
  • Fixed issues with Evenfall Hall scene.
  • Added Ambient Occlusion to some models.
  • Changed all names of Bandit leaders to be specific to origin.
  • Adjusted flora.
  • Possible fix for certain bandits/pirates whizzing around the battle maps at 100mph.
  • Lots of optimisations made with meshes.
  • Added Braavos town and arena made by Gokiller.
  • Added Sea Dragon Neck village made by cakeflirty.
  • Fixed double instances of some lord companions if they were taken as prisoners.
  • Added slave troops to Essos. – Certain Essos cities use mercs as part of their armies, although you can recruit peasants and turn them into slaves for a quick, cheap troop.
  • Fixed/changed the twins scene.
  • Fixed issues with master of Whisperers dialogues.
  • Fixed/Changed wildlings cave scene.
  • Fixed Fairmarket siege scene.
  • Fixed Vaith siege scene.
  • Changed Grassy Vale scene.
  • Changed Runestone scene.
  • Changed Crakehall scene.
  • Fixed issue with some flag meshes.
  • Fixed issues with some pic meshes.
  • Fixed some brothel keepers appearing twice in brothels.
  • Added King’s Landing made by Gokiller. (modified by me)
  • Added Casterly Rock made by robercik8211. (modified by me)
  • Fixed menu issue for the Bridge of Skulls quest.
  • Fixed issues with Bastards and Broken Things quest.
  • Fixed issues with Night’s Watch troops.
  • Fixed issues with some North troops.
  • Fixed some spelling/grammar mistakes.
  • Fixed issues with Guild Masters not showing in the menu once you have met them.
  • Removed a menu item from King’s Landing for now to stop the not being able to leave bug under certain circumstances.
  • Fixed issues at Honeyholt scene.
  • Fixed issues at Oldtown scene.
  • Fixed Three Towers scene.
  • Fixed Karhold scene.
  • Added extra siege point to Bitterbridge.
  • Adjusted AI mesh for Ashford Scene.
  • Adjustments made to Lannisport scene by Gokiller.
  • New scene for Antlers Castle.
  • Fixed Lannisport arena.
  • Added a new scene for the Dreadfort.
  • Fixed Grassy Vale scene.
  • Fixed Tumbleton scene.
  • You can now take some of your men with you in the starting quests.
  • Added Highgarden scene created by Gokiller.
  • Fixed scene for Spicetown.
  • Adjusted the Winterfell scene and made the AI mesh much better.
  • Added more banners for player selection.
  • Adjusted/added some music.
  • Some other tweaks/fixes/spelling fixes, etc.

Changes

  • Added around 50 new face codes created by Shark8.
  • Gave Westerlanders new helmets.
  • Added two new armour textures from Kraggrim.
  • Companions will now recruit armies of the player’s culture.
  • Added Blocs Northerner Horses.
  • You can now learn how to read at a citadel.
  • Added some new locations to find.
  • Removed Craster as a Wildling lord.
  • Made some small changes to the map.
  • All troops with throwing weapons should now correctly wield them.
  • Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
  • Various adjustments to Sieges. Removed some of the AI triggers that caused a lot of issues with units getting stuck.
  • Slight adjustments to castle/village walkers. Code taken from VC.
  • Added female children.
  • Tweaked children code.
  • No Lords will defect in static wars mode.
  • Some Lords will only auto-defect if they have -100 relation with their liege.
  • Added new battle standards/banners to every faction.
  • Rewrote code for Septry’s plus added a few more. You can now attack all Septrys and reap various consequences.
  • Added some new events for static wars mode.
  • Adjusted some starting relations to slightly adjust game balance.
  • Added a new Longclaw model created by Lotnik.
  • Some events will only trigger if the player is King of the Seven Kingdoms.
  • Completely rewrote the religions and all code related to this. Many changes and bugs have been fixed!!
  • Added a new sword for Braavos troops.
  • Added polished buildings.
  • Standardised most prop objects.
  • Optimised more collision objects.
  • Changed how merc companies work. This also fixes some bugs that occurred with them.
  • Reduced the size of the Arak.
  • Gave all northern footmen shields.
  • Tweaked flora code.
  • Added some new trees from CWE and removed some others.
  • Rechecked and changed all the companion reputation types.
  • Changed critical damage system to VC system.
  • Removed several conflicting triggers.
  • Tidied up the mission template files.
  • Added AO to all items.
  • Added AO to any LOD’s missing it. This fixes some of the ‘popping’ that occurred when changing LOD’s.
  • Removed battle time and coop scripts, etc.
  • Removed all instances of WSE as it was causing issues.
  • Added character menu presentations from VC.
  • Added camp menu presentations from VC.
  • Updated stamina code and presentations from VC.
  • Added build settlement feature, code, and inspiration from VC.
  • Removed old options presentations and added new ones from VC.
  • Added ship travel from VC for player and AI.
  • Added sea battles and all features relating to this from VC.
  • Added new party icon scripts.
  • Re-added lords deal extra damage and take less damage from Custom Commander.
  • Added troop tree presentations from VC.
  • Added Companion presentations from VC.
  • Merged all menus, etc.
  • Added the scenic view presentation from VC.
  • Removed loot wagon as it could be exploited too much.
  • Removed old menus and presentations.
  • Added new menu backgrounds.
  • Updated wound system to VC system.
  • You can now name your child.
  • Added 38 brand new tracks created by Milan Cizek (removed any native tracks left).
  • Added several new ships.
  • re-arranged/tidied up the loot screen.
  • Adjustments to the pathfinding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
  • Adjusted all map icon sizes and re-positioned some.
  • Added new ship icons and animations for all parties.
  • Updated decapitation from VC.
  • Removed Jacob Hind’s moral system and used the one from VC.
  • Unsullied soldiers will not rout.
  • Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
  • Added the Iron Bank of Braavos.
  • Removed banks and the buying of land from all other locations.
  • Changed Maidenpool to a coastal/port town.
  • Changed various scenes.
  • Made changes to every castle and town scene.
  • Removed old port menus and port blockades in assaults.
  • Replaced honour with reputation.
  • As requested, I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
  • All castles now also belong to a religion.
  • Changed all menu backgrounds for new. Some are much higher resolution.
  • Updated thrust animations to make them quicker/better.
  • Added 1-handed overhead stabbing.
  • Added 2-handed overhead stabbing.
  • Adjusted stats of all spears, lances, javelins, and staffs.
  • Made Unsullied spears shorter and gave them different shields.
  • Adjusted core diplomacy settings and fixed some bugs relating to this.
  • Updated the weapon break scripts and triggers.
  • Weapons can be repaired by weapon smiths.
  • Changed prices for all armours, hats, and shoes.
  • Made adjustments to all Westerosi troop trees.
  • Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT.
  • Updated Bloodloss code to the VC system.
  • Added Wights.
  • Added White Walkers.
  • Added a feature that only allows Wights and White Walkers to be killed by certain weapons. More on this later.
  • Added 2x Whitewalker armours including boots and gloves.
  • Added 4x Ice weapons.
  • Added harbours to various towns that needed them.
  • Added updated HD textures from the Warband update where needed.
  • Changed a few location names.
  • Correctly gave Lemonwood to Lord Deziel Dalt.
  • Added 5 more villages to Essos.
  • Converted all music to WAV format for better performance.
  • Added Great Sept of Baelor interior.

New Scenes

  • Lys – created by WollyTheModder
  • White Harbour – created by mikeboix
  • Storms End
  • Ashefa Athaozar
  • 3x new Septry scenes.
  • Golden Grove
  • Norvos
  • Fairmarket
  • Lorath – created by WollyTheModder
  • Adjusted/Fixed King’s Landing siege scene.
  • Adjusted/Fixed Braavos siege scene.
  • Myr – created by Akathir
  • Lorath – created by Akathir

Fixes

  • Fixed several meshes missing textures.
  • Fixed several trees with low-level LODs causing issues.
  • Fixed an issue with several missing trees on the campaign map.
  • Several small tweaks and issues resolved.
  • Fixed an issue where some Lords would stay as part of an eliminated faction.
  • Fixed a tonne of string errors.
  • Fixed the forest random battle scenes that started you on the edge of the map.
  • Fixes to Pyke siege.
  • Various other siege scenes tweaked.
  • Tonnes of minor bugs fixed.
  • Fixed some bugs related to companions.
  • Fixed 24 random scenes that did not have spawn points allocated. (Could cause you to sometimes start at the edge of the map).
  • Fixed moat cailin AI mesh.
  • Fixed Pyke prison entry.
  • Fixes to lots of scenes regarding floating meshes, etc.
  • Fixed transgender Dothraki armourer.
  • Fixed various vertex animations that were causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
  • Fixed an exploit regarding the last part of Varys’ quests.
  • Fixed a bug that could stop your child from being born.
  • Fixed Highgarden passages.
  • Fixed all instances where factions would sometimes declare wars on others irrationally – ie when speaking to religious dudes.
  • Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
  • Fixed an exploit with sieges that allowed you to easily starve locations.
  • Fixed an exploit with ulfs dialogue.
  • Fixed an exploit in Brotherhood of Banners dialogue.
  • Fixed a bug regarding troop factions.
  • Fixed an issue with the Free Folk Marshall.
  • Fixed some Essos villages not being raided by the correct bandit parties.
  • Various fixes made to the first scene.

Changes

  • Added around 50 new face codes created by Shark8.
  • Gave Westerlanders new helmets.
  • Added two new armour textures from Kraggrim.
  • Companions will now recruit armies of the player’s culture.
  • Added Blocs Northerner Horses.
  • You can now learn how to read at a citadel.
  • Added some new locations to find.
  • Removed Craster as a Wildling lord.
  • Made various changes to the map.
  • All troops with throwing weapons should now correctly wield them.
  • Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
  • Various adjustments to Sieges. Removed some of the AI triggers that caused a lot of issues with units getting stuck.
  • Slight adjustments to castle/village walkers. Code taken from VC.
  • Added female children.
  • Tweaked children code.
  • No Lords will defect in static wars mode.
  • Some Lords will only auto-defect if they have -100 relation with their liege.
  • Added new battle standards/banners to every faction.
  • Rewrote code for Septry’s plus added a few more. You can now attack all Septrys and reap various consequences.
  • Added some new events for static wars mode.
  • Adjusted some starting relations to slightly adjust game balance.
  • Added a new Longclaw model created by Lotnik.
  • Completely rewrote the religions and all code related to this. This has resulted in many bugs being fixed.
  • Added a new sword for Braavosi troops.
  • Added polished buildings.
  • Standardised most prop objects.
  • Optimised more collision objects.
  • Changed how merc companies work. This also fixes some bugs that occurred with them.
  • Reduced the size of the Arak.
  • Gave all northern footmen shields.
  • Tweaked flora code.
  • Added some new trees from CWE and removed some others.
  • Rechecked and changed all the companion reputation types.
  • Changed critical damage system to VC system.
  • Removed several conflicting triggers.
  • Tidied up the mission template files.
  • Added AO to all items and any LOD’s missing them. This fixes some of the ‘popping’ that occurred when changing LOD’s.
  • Removed battle time and coop scripts, etc.
  • Removed all instances of WSE as it was causing issues.
  • Added character menu presentations from VC.
  • Added camp menu presentations from VC.
  • Updated stamina code and presentations from VC.
  • Added build settlement feature, code, and inspiration from VC.
  • Removed old options presentations and added new ones from VC.
  • Added ship travel from VC for player and AI.
  • Added sea battles and all features relating to this from VC.
  • Added new party icon scripts.
  • Re-added lords deal extra damage and take less damage from Custom Commander.
  • Added troop tree presentations from VC.
  • Added Companion presentations from VC.
  • Merged all menus, etc.
  • Added the scenic view presentation from VC.
  • Removed loot wagon as it could be exploited too much.
  • Removed old menus and presentations.
  • Added new menu backgrounds.
  • Updated wound system to VC system.
  • You can now name your children.
  • Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com
  • Added several new ships.
  • Re-arranged/tidied up the loot screen.
  • Adjustments to the pathfinding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
  • Adjusted all map icon sizes and re-positioned some.
  • Added new ship icons and animations for all parties.
  • Updated decapitation from VC.
  • Removed Jacob Hind’s moral system and used the one from VC.
  • Unsullied soldiers will never rout.
  • Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
  • Added the Iron Bank of Braavos.
  • Removed banks and the buying of land from all other locations.
  • Changed Maidenpool to a coastal/port town.
  • Changed various scenes.
  • Made changes to every castle and town scene.
  • Removed old port menus and port blockades in assaults.
  • Replaced honour with reputation.
  • As requested, I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
  • All castles now also belong to a religion.
  • Changed all menu backgrounds for new. Some are much higher resolution.
  • Updated thrust animations to make them quicker/better.
  • Added 1-handed overhead stabbing.
  • Added 2-handed overhead stabbing.
  • Adjusted stats of all spears, lances, javelins, and staffs.
  • Updated Unsullied soldiers.
  • Adjusted core diplomacy settings and fixed some bugs relating to this.
  • Updated the weapon break scripts and triggers.
  • Weapons can be repaired by weapon smiths.
  • Changed prices for all armours, hats, and shoes.
  • Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT.
  • Added shaders from VC.
  • Updated Bloodloss code to the VC system.
  • Added Wights.
  • Added White Walkers.
  • Added a feature that only allows Wights and White Walkers to be killed by certain weapons.
  • Added 2x Whitewalker armours, including boots and gloves.
  • Added 4x Ice weapons.
  • Added harbours to various towns that needed them.
  • Added updated HD textures from the Warband update where needed.
  • Changed a few location names.
  • Correctly gave Lemonwood to Lord Deziel Dalt.
  • Added 5 more villages to Essos.
  • Added 3 more villages to the Free Folk.
  • Added the Great Sept of Baelor interior.
  • Some Dothraki didn’t have horses, which they now do.
  • Finished Bolster the Black quest.
  • Added the Lands of Always Winter quest.
  • Adjusted simulated battles when attacking Wights or White Walkers.
  • Reinstated Old Valyria quest.
  • Added Troop Quarters from VC.
  • Added second outfit from VC.
  • Replaced all quick battle and multiplayer scenes with native ones.
  • Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards.
  • Adjusted the range in which parties will travel and attack; this should hopefully allow factions to move into other territories more easily.
  • Updated villagers’ AI.
  • Updated shield bash code to the VC system.
  • Removed lots of redundant items and replaced others with higher quality versions.
  • Re-worked Lannister army troop tree.
  • Re-worked Lys troop tree and items.
  • Re-worked Crownlands troop tree and items.
  • Re-worked Mercs troop tree and items.
  • Re-worked Volantis troop tree and items.
  • Re-worked Pentos troop tree and items.
  • Made adjustments to all other troop trees.
  • Added more bridges.
  • Added King feature:
    • If the player is king of the seven kingdoms,
    • Various special events will occur
    • You can force an imprisoned lord to take the black.
  • Added more weapons.
  • Changed colours of all factions to be a bit more lore-friendly.
  • Added animations for giving charge command.

New Scenes

  • Lys – created by WollyTheModder
  • White Harbour – created by mikeboix
  • Storms End
  • Ashefa Athaozar
  • 3x new Septry scenes.
  • Golden Grove
  • Norvos
  • Fairmarket
  • Lorath – created by WollyTheModder
  • Adjusted/Fixed Kings Landing siege scene.
  • Adjusted/Fixed Braavos siege scene.
  • Myr – created by Akathir
  • Lorath – created by Akathir
  • Brightwater Keep – created by Moose
  • The Crag – created by Moose
  • Greywater Watch – created by Pheonix
  • Moat Cailin – created by Moose
  • Cider Hall – created by Kaampper
  • Tyrosh – created by Moose

Fixes

  • Fixed several meshes missing textures.
  • Fixed several trees with low-level LODs causing issues.
  • Fixed an issue with several missing trees on the campaign map.
  • Several small tweaks and issues resolved.
  • Fixed an issue where some Lords would stay as part of an eliminated faction.
  • Fixed a tonne of string errors.
  • Fixed the forest random battle scenes that started you on the edge of the map.
  • Fixes to Pyke siege.
  • Various other siege scenes tweaked.
  • Fixed some bugs related to companions.
  • Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes
  • start at the edge of the map).
  • Fixed moat cailin AI mesh.
  • Fixed Pyke prison entry.
  • Fixes to lots of scenes regarding floating meshes, etc.
  • Fixed transgender Dothraki armourer.
  • Fixed various vertex animations that were causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
  • Fixed an exploit regarding the last part of Varys’ quests.
  • Fixed a bug that could stop your child from being born.
  • Fixed Highgarden passages.
  • Fixed all instances where factions would sometimes declare wars on others irrationally – ie when speaking to religious dudes.
  • Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
  • Fixed an exploit with sieges that allowed you to easily starve locations.
  • Fixed an exploit with Ulf’s dialogue.
  • Fixed an exploit in Brotherhood of Banners dialogue.
  • Fixed a bug regarding troop factions.
  • Fixed an issue with the Free Folk Marshall.
  • Fixed some Essos villages not being raided by the correct bandit parties.
  • Various fixes made to the first scene.
  • Fixes to incorrect ui text.
  • Fixed an exploit where giving lords troops (even if you had none) would result in huge relationship bonuses.
  • Tonnes of minor bugs fixed.

Changes

  • Added new Tyrell armours and helmets.
  • Added new Baratheon and Stormland helmets.
  • Adjusted particles for fire arrows to be a bit more realistic.
  • Various adjustments to triggers. They should be more consistent now!
  • Dramatically increased The Others’ army numbers.
  • Added 4 more White Walkers.
  • Bolstered the Night King’s army to a horde.
  • Increased damage of bows and all throwing weapons.
  • The ‘Lands of Always Winter’ quest will now allow you to finish even if you initiate the battle.
  • Updated various parts of the VC code from the latest VC update. This fixes some bugs and adds controller support for advanced tactics, plus more.
  • Adjusted siege weapon code and drastically reduced the size of siege boulders.
  • Adjusted all troop stats slightly.
  • Adjusted Spies’ gear.
  • Gave Ironborn Skirmisher an extra throwing axe.
  • Gave Crownlands Knight a shield.
  • You can no longer use ferries whilst already at sea.
  • You will now gain morale towards your unrested morale penalty from camping.
  • Warships and Cogs are now buildable.
  • The Night’s Watch and Freefolk can only build small rowboats.
  • Qyburn can now heal your wounds for the price of supplies. However, he costs a lot more to purchase.
  • Modified the stats and prices of Shagga and Anguy. (made both higher)
  • Correctly put the iron mine NPC at the iron mine.
  • Updated all siege mechanics to the VC system. That includes random events, mission templates, menus, presentations, etc.
  • Doubled the cost of patrol parties.
  • Reduced the amount of prisoners robber knights and lords’ parties can carry.
  • Adjusted weather codes.
  • Unsullied and Janis Lyren should no longer desert from the party.
  • Alcohol is now consumed in addition to food.
  • You will now correctly consume more food when in the north, as the message displays.
  • Added more AI mesh to the Arbour.
  • Targaryen starting culture has now been changed to Valyrian.
  • You can no longer force tab out of conversations, which would cause an engagement.
  • Modified some ship heights.
  • Added coastal assaults for Dragonstone and Braavos.
  • Adjusted ransom code.
  • Selling prisoners to the watch will now increase their numbers by the same amount.
  • Polearms are more likely to break now. If it’s couched, it’s even more likely to break.
  • Removed some collision meshes on some plants that could cause issues. Reduced the size of some others.
  • Added Dire Wolf companion – Patreon pledge Fallen Lord.
  • The player should no longer be able to recruit White Walkers or Wights.
  • Horses should no longer count when calculating courage scores.
  • You should no longer get injured if using a companion in battle.
  • Buffed Dothraki armours.
  • Added various chests to different keeps with various gear in.
  • Added healers to Essos.
  • You will now correctly lose relations with everyone in the Seven Kingdoms if you denounce your oath to the Watch. Once you have left the Watch, you will no longer be able to rejoin.
  • Arakhs can now block and parry.
  • Completely revamped the economy.
  • Lords should now consider targets further away; this should entice Northern armies, for instance, to travel further South.
  • Adjusted the sizes of all horses and camels, plus some stats.
  • Added new armours for Stormlands, Vale, Reach, Tully. All made by Kraggrim.
  • Adjusted Stormlander troops.
  • Gave Volantis bowmen melee weapons.
  • Gave all Pentos troops an extra melee weapon.
  • Various other small stat and item changes for other troops.
  • Added Blackfyre.
  • Added Dark Sister.
  • Added Heartsbane.
  • Changed prices for all unique Valyrian swords. They were way too low for special items.
  • Added 3x new helmets created by Kraggrim.
  • Named the Valyrian swords for better clarity.
  • Updated many ladies’ faces, plus a few lords, thanks to Efarys.
  • Increased the size of boars.
  • Adjusted rigging of sheep to be a little better.
  • Fixed around 30 unused global variables – should free up some memory.
  • Adjustments made to trainers and removed old training remnants.
  • Added the dragon woman ;).
  • Fixed some grammatical errors.
  • Added Greyworm.
  • Added Jorah Mormont.
  • Added Missandei,
  • Added Tyrell Guardsmen.
  • Added Ser Vortimer Crane.
  • When calling a Levy, the guildmaster will now wear gear appropriate to his culture.
  • Added new targ armour and helm.
  • Updated some old armour textures. Created by Kraggrim.
  • Updated normal maps for all Kraggrim-created items plus any other items that had them incorrect.
  • Changed some quest party factions. This should now allow you to attack them.
  • Tourny quests should now cancel instead of failing; this should stop companions complaining. The time between invites has also been tripled.
  • Updated some particle effects.
  • Updated Lannister troops.
  • Added new companion – Thoros of Myr.
  • Updated some companion morality slots.
  • Updated faction leaders’ renown.
  • Added new companion: Dacey Mormont.
  • Added updated Dragonstone textures thanks to Kraggrim.
  • Added new companion: Wun-Wun – Patreon pledge Fallen Lord.
  • Added new companion: Dongo – Patreon pledge Fallen Lord.
  • Gave Mance a new companion: Mag the Mighty – Patreon pledge Fallen Lord.
  • Added updated Eyrie interior textures by Kraggrim.
  • Added unwrapped kraken model by Kraggrim.
  • Added updated map painting textures by Kraggrim.
  • Added Titan scene model by Kraggrim – models originally created by Gothic Knight.
  • Changed the carry position of the war bow and composite bow.
  • Added new Titan map model.
  • Added Wight Giants.
  • Gave Kingsguard armour a new cloak.
  • Added Crown for King of the Seven Kingdoms.
  • Updated Dragonstone troops’ gear with updated armours from Kraggrim.
  • If you have high enough relations with the faction that owns a location, you can get the faction blacksmith to craft faction-specific equipment.
  • Removed ‘find item’ cheat menu.
  • Added longclaw scabbard – by Kraggrim
  • Added updated Stark models by Kraggrim
  • Updated Bilwits models with optimised versions.
  • Added 4x new shields from Kraggrim.
  • Optimised and adjusted various other models.
  • Added Tarly armour from Kraggrim.
  • Adjusted most ships so they work better and fit men better. Increased the size of some too.
  • Added a new Clegane helmet created by Kraggrim.
  • You can only buy faction armour from the Night’s Watch if you are part of their faction.
  • Your starting culture allows you to purchase faction armour of that culture straight away.
  • For everyone else, you need a high relation with them to purchase faction armour.
  • Limited the amount of relation you get from joining a faction so the above system cannot be abused.
  • Removed Stark shields from Karstark troops.
  • Added a new Unsullied shield created by Kraggrim.
  • Added Karstark emblem to some Karstark armours.
  • Added fade-in to every location.
  • Giants can no longer be decapitated.
  • Added Karstark emblem to some Karstark armours.
  • Modified some building textures.
  • Fireborn units now have power draw and not power throw.
  • Optimised some meshes.
  • Added a toggle in the reports menu to turn off static wars if this option is selected at game start. This can only be toggled once, meaning it cannot be set on again.
  • Added The Mountains armour created by Kraggrim.
  • You can no longer recruit from Night’s Watch villages unless you are a member of that faction.
  • Added Tarly and Lannister Kite shields created by Kraggrim.
  • All Night’s Watch ranged units now have hunting bows.
  • Added a new Warhammer made by Kraggrim.
  • Added Bolton Pavise created by Kraggrim.
  • Updated unique swords description text.

New Scenes

  • Castle Black – Created by Moose
  • Fixes made to all Dragonstone scenes.
  • Redone Kings Landing siege and fixed issues related to this; also optimised a little.
  • Fixed Darry scene.
  • Fixed Crakehall keep interior.
  • Fixed issues with Riverrun scene. Added more ladders + AI mesh.
  • Fixed Greywater Watch lords hall.
  • Added a new location: Wolf Den.
  • Added coastal assault scenes for Dragonstone and Braavos.
  • Added a way to access the towers at Greywater Watch.
  • Added an extra siege ladder to Duskendale scene.
  • Updated all scenes that use Bowman’s native scene enhancements.
  • Fixed/Changes made to Braavos scene.
  • Fixed/Changes made to Ashford siege scene.
  • Fixed/Changes made to Lys siege scene.
  • Fixed/Changes made to Volantis siege scene.
  • Fixed/Changes made to Stone Hedge scene.
  • Fixed/Changesmade to Golden Tooth scene.
  • Fixed/Changesmade to Twin Towers scene.
  • Fixed/Changes made to Cider Hall scene.
  • Fixed/Changes made to Storms End scene.
  • Added mantelet spawns to every town scene.
  • Fixed/Changes made to The Bloody Gate scene.
  • Fixed/Changes made to Norvos scene.
  • Fixed small issues in Timber Bay.
  • Fixes to the Nightsong siege scene.
  • Added updated/re-worked Flints Finger scene by NafNaf_95.
  • Added updated/re-worked Cerwyn scene by NafNaf_95.
  • Added new Karhold created by NafNaf_95.
  • Added updated/re-worked Dragonstone scene by NafNaf_95.
  • Added adjusted Pentos by NafNaf_95.
  • Added adjusted Highgarden by NafNaf_95.
  • Added adjusted The Wall by NafNaf_95.
  • Added adjusted Greywater Watch by NafNaf_95.
  • Added adjusted Storms End by NafNaf_95.
  • Added adjusted Tyrosh by NafNaf_95.
  • Added adjusted Lys by NafNaf_95.
  • Added adjusted Deepwood Motte by NafNaf_95.
  • Added adjusted Norvos by NafNaf_95.
  • Added adjusted Qohor by NafNaf_95.
  • Added adjusted Harrenhal by NafNaf_95.
  • Added adjusted Moat Cailin by NafNaf_95.
  • Added adjusted Selhorys by NafNaf_95.
  • Added adjusted Volantis by NafNaf_95.
  • Added adjusted Bloody Gate by NafNaf_95.
  • Added The Eyrie scene created by NafNaf_95.
  • Added new caravan attack scene.
  • Fixed issue in Qohor castle halls.
  • Fixed floating objects in Frostfangs camp.
  • Added Stoney Sept, created by Moose.
  • Fixed issues reported with Banefort.
  • Fixed issue with Duskendale siege.
  • Fixed Maidenpool wrong siege scene.
  • Changed Pentos scene.

Fixes

  • Fixed some text errors.
  • Fixed cloned player bug at The Wall. Various other issues fixed here too.
  • Fixed issue with mail coif.
  • Fixed issue with incorrect troops having more power throw than power strike.
  • Fixed exploit with Ulf’s party.
  • Fixed issues with player enterprises.
  • Fixed incorrect orientation of ships in King’s Landing.
  • Fixed an issue with the right-click menu.
  • Fixed some ferry locations showing twice when clicking on them.
  • Tools should now be correctly removed when building the ruined castle.
  • The scroll should now be correctly removed in the Winter is Coming – Part 2 quest.
  • Fixed the King of the Seven Kingdoms feature not working correctly.
  • Fixed incorrect parties showing in the ‘disposition of nearby parties report’.
  • Fixed some pathfinding issues near White Harbour and Ramsgate.
  • Fixed an issue where leaving the mines took you to the incorrect menu.
  • Fixed an issue with Qyburn dialogue.
  • Fixed issue with some females wearing incorrect gear.
  • You should now be able to correctly leave battles.
  • Fixed ‘Other Activities’ menu disappearing if you had negative relations with the town.
  • Fixed establishing court dialogue.
  • Fixed ships taking on water.
  • Fixed red error text when entering harbours.
  • Potential fix for crash when attacking Dothraki.
  • Fixed issue with Valyrian Greatsword.
  • Fixed issues with drowning.
  • Fixed issues with blood loss.
  • Fixed issue with Piper Helm clipping.
  • Fixed a small issue with love rivals and courting.
  • Fixed issues with keeping prisoners in the mines.
  • Fixed nudey Norvoshi Peasant.
  • Fixed issue where Taelon could rarely spawn on top of the castle.
  • Made some fixes to the Guildmaster Levy dialogue.
  • Bridge and Bones quest will now correctly fail if you lose.
  • Corrected text when a piece of armour is not wearable.
  • Fixed Wights and White Walkers being able to be killed with normal weapons. Now they can only be killed with the correct weapons.
  • The Eyrie interior scene should no longer be foggy.
  • The weirwood chair should no longer sway in the wind.
  • Fixed an issue where there could be more than one Sandor Clegane.
  • Fixed an issue where every first ship for sale would show NO_STRING!.
  • Fixed an issue with the steel sallet hiding the beard.
  • Fixed issue with Visored Bascinet model.
  • Fixed Rickard Karstark’s beard disappearing.
  • Fixed Strong Bow carry position.
  • Fixed multiple Lord Edgars sometimes showing up in Kings Landing tavern.
  • Attempted fix to make White Walker parties much harder to beat for the AI.
  • Attempted fix to make all prisoners of White Walker parties be converted to Wights.
  • Fixed Podrick Payne location trigger.
  • Fixed the position of the Vale Knight Helmet.

Changes

  • Added a few more swords.
  • Added new wildling armours created by Kraggrim. (hat, boots, gloves, and armour variations)
  • Added more optimised models by Marshal_157. These include lots of armours and all horse models.
  • Added new arakhs created by Kraggrim. (normal, long, short variations)
  • Added Baratheon shields created by Kraggrim. (round and kite)
  • Added adjusted Dothraki women models adjusted by Kraggrim.
  • Changed some names of shields to be more generic across the board. No more old or heavy, etc. These should be obvious from the stats and item information.
  • Added item information for crossbows.
  • Gave knights correct banners.
  • Items (mules, Camels) that give stat changes in foraging and inventory management will now do so if they are in your inventory rather than just by being equipped.
  • Changed all Wildling gear.
  • Changed all Dothraki gear.
  • Changed LODs for northern helmet. (optimisation)
  • Updated all Wildling village, castle, towns npc’s.
  • Changed Weapon Master to Weapon Mastery. This skill now has an effect in the speed at which weapons will break.
  • Slightly increased the stats of the Dire Wolf.
  • Added some new gauntlets and removed others.
  • Adjusted some trade prices.
  • Timber is now cheaper and more readily available, though it will take more to build your settlement.
  • Various lords or ladies are less likely to leave the safe haven of their homes. ie, Joffrey, Walder Frey, Lysa Arryn.
  • Hoof tracks (for tracking skill) are now much clearer to see.
  • Added some missing dialogues for some companions, plus expanded some others.
  • Updated dialogue for the Bridge of Bones quest to make directions a little clearer.
  • Tweaked textures of menus.
  • Redone how quests are counted for the main quests. This fixes issues with some being able to be completed or started twice.
  • Tripled the amount of looter parties on the map.
  • Wights can now lose their heads.
  • Added weather-specific scenes depending on the party you are fighting.
  • Added a new female body created by DtheHun.
  • Adjusted clothing for ‘brothel dwellers’.
  • Added animated spectators at arenas.
  • Made brothels a bit more lively.
  • Towns will be more lively if a tournament is being held there.
  • Added some new npc’s from the books and the show.
  • Added messenger system from VC – you can now send ravens.
  • Adjusted war systems.
  • Added Spanish language support. (Some lines still need translating)

Added new companions created by Tages Grey (Patreon pledges)

  • Ser Beron Grey
  • Mya Stone
  • Ser Shadrich the Mad Mouse
  • Lady Val
  • Hagen the Beautiful
  • Sylva

Scenes

  • Lys – Removed some floating objects. Added missing entry points. Removed lots of unnecessary items; hopefully this will help alleviate the crashing issues.
  • Added Chroyane, created by Moose.
  • Added modified Highgarden siege scene by Moose.
  • Added modified Blackcrown siege scene by Moose.
  • Added updated Thenn Valley scene by Moose.
  • Fixed issue with Red Lake banners.
  • Added 18 new ambush scenes.
  • For some reason, props were missing from the wall scene – this has been re-worked.
  • Fixed Kayce arena scene.
  • Fixed Duskendale arena scene.
  • Changes to Winterfell arena scene.
  • Fixed issues when exiting the lords hall at acorn hall.
  • Adjusted prison door in Saltpans.
  • Fixed prison at the Dreadfort.
  • Added weirwood trees to most northern locations required.
  • Modified several scenes, added extra animated agents.

Fixes

  • Fixed issues with Volantis troop swords.
  • Fixed all issues with item information. Some were not showing at all, but now are. Some were incorrect and have been corrected.
  • Fixed some items that were not giving the correct stat changes.
  • Fixed an issue with Volantis soldiers’ armour.
  • Added missing entry points to Frostfangs Camp.
  • Fixed crashes whilst trying to raid villages if you have the direwolf companion.
  • The Tickler and Varys Spy have had the incorrect flags removed and are exempt from realistic casualties. These ‘should’ now work as intended.
  • Companions no longer get annoyed if you fail the tournament quests. (for sure this time!)
  • Bridges and Bones quest will now correctly finish if you fail. Also removed the pointless extra quest and logs related to this.
  • No wars should start after completing the quest Bastards and Broken Things if the factions are already at war.
  • Added the correct entry point for the master at arms at the Twins.
  • Fixed some incorrect dialogues for companions.
  • Fixed issues with Syrio, Anguy, and Barriston.
  • Dongo or Wun-Wun can no longer join tournaments. This will stop them from being able to ride horses.
  • Fixed some issues regarding player feasts.
  • You should no longer be able to obtain a quest book in anything other than the quest.
  • Wights and Whitewalkers can no longer drown.
  • Various text fixes and changes.
  • Fixed starting next to lord opponents when starting a duel.
  • Fixed issues with prison breaks.
  • Lady Selyse Florent is no longer bald.
  • Lady Maria Velaryon is now spelt correctly and has Valyrian features.
  • Fixed some coding errors.
  • Removed some unused global variables.
  • Fixed errors when using decapitation.
  • Switched armourer and weaponsmith positions at Lannisport.
  • Fixed horses sometimes spawning on chairs.
  • Fixed starting next to the enemy when in an ambush.
  • Some code changes to the ‘A Lannister always pays his debts’ quest. This should always succeed now.
  • Fixed multiple lord companions being spawned.

Changes

  • Standardised text colours when recruiting npc’s.
  • Adjusted pack camels and mules to give +1 inventory skill if it being used as a mount and +2 if its in your inventory. You would assume it can carry less if its also carrying a human. I have also increased the prices to reflect this. – Turns out this is hardcoded and does not work. Looking at a workaround.
  • Updated Spanish localisation for 3.0, translated by Boalmo & Kokemen.
  • Base attribute needed for inventory management has been changed to strength instead of intelligence.
  • Adjusted map icon textures. They now look a little more vibrant.
  • Adjusted many map icon positions and centralised the flags.
  • Adjusted parts of the campaign map.
  • Re-enabled find item cheat for testing purposes. (test build).
  • Added wavy banners.
  • Added More cheat options:
    • Right to Rule
    • Lower Reputation
    • Reset Messenger System
    • Switch to land consequence
    • Plus some others
  • Added healer to Ashefa Athaozar.
  • Weeping Town is now correctly accessible from the sea.
  • Adjusted map sea AI. This fixes issues where ships would get stuck around Sunspear when the player owned Ashefa Athaozar, or other places where lords would get stuck going back and forth between the same port. – Still needs considerable testing.
  • Adjusted Westeros bandit parties.
  • Adjusted Westerosi bandit party spawn points.
  • Added several of the northern mountain clans.
  • Added more wildling raiding parties north of the wall.
  • Buffed giants; they should be able to take quite a few more arrows to the head.
  • Storms End is now a Town.
  • Added the town of Lordsport
  • Pyke is now a castle.
  • Added a new troop tree for Qohor.
  • Slightly modified various other troop trees in Essos.
  • Added 6 new castles to Essos.
  • Added 6 new villages to Essos.
  • Removed being able to exit the citadel via the door, which removes the respawn bug.
  • Maesters now send ravens instead of tavern keepers.
  • Consolidated Night’s Watch and Free Folk patrol parties. This should make the quests related to these a bit more transparent.
  • Joining the Night’s Watch will join you as a soldier now instead of a vassal.
  • Streamlined the mine menus and fixed being able to put lords here – this could end up causing clones.
  • Added more text to show info about the religions in all locations.
  • Changed gear for Tyrion.
  • Varys should keep his attire when meeting behind the Great Sept.

Scenes

  • Moved archers in Riverrun siege scene that could not be reached. Plus fixed mesh issues.
  • Adjusted/Added ai mesh and terrain at The Twins.
  • Gave Chroyane the correct terrain code.
  • Updated Taelon village and fixed spawn point issues when attacking or defending the village.
  • Fixed some AI mesh issues in Oldtown.
  • Created 1x Essosi castle.
  • Created 1x Essosi village.
  • Fixed some issues with Kings Landing great hall scene. Ty ahseph.
  • Fixed archer entry points at Cerwyn castle.

Fixes

  • Adjusted weight of the Lannister Heater Shield.
  • Fixed incorrect resistance on kite shield.
  • Fixed double messages showing when either your son or daughter join your party.
  • Fixed issues with Sylva’s dialogue when recruiting her.
  • Fixed incorrect prices sometimes being shown when hiring companions.
  • Fixed some broken animations and red text errors when entering inns or the arena.
  • Fixed instruments not increasing stats.
  • Fixed standards and crowns not increasing tactics skill.
  • Fixed incorrect text error when upgrading your settlement for a second time. You now correctly need 11 pallets of timber.
  • Fixed issues with rain sounds.
  • Plundered castles or towns should now have the fire extinguished correctly after a few days.
  • Fixed some issues related to player culture. ie, player lords not recruiting.
  • Mag Mar Tun Doh Weg no longer shows up in tournaments.
  • Mya Stone now likes the correct companion.
  • Fixed border incidents sometimes showing ‘no faction’ if Taelon was the target village.
  • Mercs you have assigned to lead parties should correctly use ships when on sea.
  • Fixed banner_a15 mesh error.
  • Fixed some string errors.
  • Fixed some factions showing Neutral in the troop tree presentation.
  • Fixed an issue with rebellions.
  • Fixed various issues with diplomacy.
  • Fixed incorrect religion statements in towns/castles/village menus.
  • Adjusted religion code to fix some issues relating to this.

Changed

  • Removed dog dialogue from village elders.
  • Correctly added Dawn to it’s chest.
  • Natural Harbours no longer have lots of peasants roaming around.
  • Adjusted Merc Cav stats.
  • As long as you have completed the ‘Winter is Coming’ quests before the Red Wedding event, you can carry on with the main questline.
  • Condensed some ship and land bandit parties.
  • Changed the way killing lords and kings works. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction, and a larger impact for the lords of that faction (The faction of the lord killed).
  • Adjusted wage costs.
  • Prevent banished lord from returning to player.
  • Reverse strength test for besieged; add consideration for player allies.
  • Add consideration of player party strength to surrender decision.
  • Initialized s49 in script_update_troop_political_notes.
  • Added any fixes from VC2044.
  • Removed redundant scripts.
  • More improvements to Oldtown port. (to prevent ships from getting stuck)
  • Adjusted Northern Clansmen aggressiveness.
  • Added missing armours/helmets/boots
  • Lots of adjustments/fixes/polish to every troops equipment.
  • Many fixes to various items.
  • Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
  • Reduced the amount of throwing axes carried by Ironborn troops.
  • Adjusted renown values when winning a duel of honour.
  • Added Dragonstone as a starting ‘people’ choice.
  • You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.

Scenes

  • Fixes to Pyke siege scene.
  • Fixed Pyke lords hall banners.
  • Fixed Lordsport siege scene.
  • Fixed Lordsport Lords hall.
  • Moved Sisterton siege spawn point and made some small changes.
  • Adjusted ambush spawn points in Saltpans and some other small fixes.
  • Fixed incorrect banners sometimes being shown at Greywater Watch.
  • Some small fixes and changes to Storms End siege.
  • Fixed issues with Stonedance.
  • Fixed 6x Essos castle prisons.
  • Moved prison break exit to the correct position for Moat Cailin.
  • Fixed various issues with Lys siege.
  • Created desert duel scene.
  • Adjusted/tweaked various scenes, added extra scene props.
  • Fixed issues with fortified camp scenes.
  • Added new player siege camp scene.

Fixes

  • Fixed commander mismatch error (may require a new game)
  • Some fixes to lords getting stuck near Oldtown.
  • Some fixes to recruiting from villages.
  • Fixed various typos.
  • Fixed Lady Elise Locke’s age.
  • Fixed Valyrian Longsword stats.
  • Fixed a pathfinding issue with some ship and land bandits.
  • Fixed your child’s name resetting upon making them a Lord/Lady.
  • Fixed released prisoners returning to defeated factions.
  • Fix leave/surrender bug.
  • Prevent banished lord from returning to player.
  • Fix reset feast bug.
  • Add checks for no lord of town.
  • Make target bandits never friendly.
  • Exempt ports from releasing prisoners when inactive.
  • Lords give locations of NPCs in their faction when at another faction center.
  • Fix successful rebellion notifications.
  • Fix $players_kingdom that is somehow 0.
  • Restore encounter recount after party joins.
  • Report battle sizes with joined parties correctly.
  • Add missing try_end to restore faction trigger.
  • Fixed painting models.
  • Duelling with your troops or companions now works correctly.
  • Fixed red error messages in some sieges.
  • Fixed an issue preventing some banners from showing in some locations or sometimes showing the incorrect banners.
  • Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
  • Fixed various issues with White Walker skins.

Changed

  • Added 2 new companions gained from random quests: Brog Matter, Reed Matter. (Patreon pledge tiers). There is quite a lot of content for these, so there will be an option to turn them off or on. (not yet fully implemented)
  • Many changes to the campaign map.
  • Changed campaign map textures so they look better with HDR turned on.
  • Added 1x lord, 3x castles, and 2x villages to the Iron Islands.
  • Added 3x lords, 3x castles, and 3x villages to Westeros.
  • Added 7x lords, 7x castles, and 7x villages to Essos.
  • Cleaned up the initial loading screen.
  • Changed some map icons, updated some others.
  • Changed the size of nearly all map icons.
  • Changed the name and location of the duplicated settlement Fawnton.
  • The player’s son or daughter should now have the same colour hair as the player – fixes issues for people playing as Valyrian.
  • Added a max value to land wind, which will hopefully stop the crazy tree dances.
  • Slightly increased grass flora amount.
  • Improved religion code for villages – this should stop issues with the player sometimes not being able to recruit from villages due to negative relations.
  • Added Wooden Scene Props pack from Adorno.
  • Added 6x village scenes from Gokiller.

Scenes

  • Adjusted banners in King’s Landing keep.
  • Fixed incorrect outer terrain for Giants Lance.
  • Fixed incorrect outer terrain for Shipbreaker.
  • Fixed incorrect outer terrain for Whispering.
  • Fixed incorrect outer terrain for Ryamsport.

Fixes

  • Updated incorrect stamina mechanics in tournaments and in the arena.
  • Fixed some villages showing the incorrect icons.
  • Fixed some incorrect strings showing for some villages.
  • Fixed random events sometimes firing when performing work for a village.
  • Fixed remaining issues with Oldtown ships getting stuck.
  • Fixed enslaved villages not always resetting correctly.

v4.1 hotfix

  • Fixed village relations always lowering.
  • Added Commoners Trust to character screen.
  • Removed debug info display.
  • Various other small fixes.

Changed

  • Gave Pentoshi Veterans and Pentoshi Mounted Veteran guarantee Shield.
  • Added shields to Riverlands House Guard.
  • Changed the name of Braavosi swords to Florret’s.
  • Wandering Crows will no longer be in Castle Black, as it makes little sense.
  • Added a new banner for the Free Folk faction.
  • Added a new banner for the Dothraki faction.
  • Added new props and removed some others.
  • Optimised some collision meshes.
  • Removed the unneeded extra options to recruit prisoners.
  • Changed music when hunting to ambience.
  • Adjusted various armours.
  • Added Tarly House Guard troops.
  • Added several new armours created by Kraggrim – commissioned by Robertidaniel.
  • Added new Dornish Armours created by Artisan – commissioned by Robertidaniel
  • Adjusted/changed all Dornish troops’ gear.
  • Removed more unneeded, unused items.
  • Lords with specialised faction troops should no longer use those troops if sent to the wall.
  • Lords’ special companions will no longer join them if sent to the wall.
  • Changed all Wight textures.
  • The undead can no longer drown.
  • Banners now have a chance to break.
  • Removed many duplicated collision meshes.
  • Added Lance change script from 1257AD.
  • Changed/updated various textures.
  • Adjusted various sounds.
  • Removed many unused sounds.
  • Adjusted hair textures and fixed the small lines sometimes showing on hair meshes.
  • Moved NPCs from Lordsport to Pyke, as it should be.
  • Increased the price of patrols and the time it takes to enable one.
  • Adjusted all battle strength scripts and added various terrain advantages.
  • No more children walking around towns owned by the Night’s Watch.
  • Any town owned by the Night’s Watch will not hold tournaments. (not just Castle Black as was before)
  • Optimised Braavos Titan model.
  • Named many NPCs in the game.
  • Added new Giant head models created by Kraggrim.
  • Added new Night King head model created by Kraggrim.
  • Added new Dawn model commissioned by @dovahbear, created by Kraggrim.
  • Removed the ‘skill’ message from showing.
  • Adjusted stats of various shields.
  • Queen Daenerys now wields Dark Sister.
  • Added Spanish translation by @kokemen
  • Adjusted some Qohoric unit stats.

Scenes

  • Fixed various issues with the Highgarden scene – Redone most of the scene inc siege scene.
  • Completely redone King’s Landing scenes – this now gives double the performance.
  • Tweaked King’s Landing tourney scene.
  • Redone Winterfell scenes – this now gives double the performance.
  • Some small fixes/changes to Lannisport.
  • Fixed/adjusted Castle Black spawn points.
  • Adjusted Castle Black outer terrain.
  • Some small adjustments to Fairmarket.
  • Some small adjustments to Riverrun.
  • Some small adjustments to Stone Hedge.
  • Optimised Braavos Coastal Assault scene.
  • Raised beach terrain at Tyrosh so hopefully no more drowning.
  • Some small fixes to Volantis siege scene.
  • Adjusted ladders at Selhorys siege to stop units getting stuck.
  • Optimised Lys siege.
  • Fixed issues at Brightwater Keep.
  • Fixed issues at Weeping Town, Frostfangs camp, Thenn, Hardhome, The Wall, and Karhold scenes.
  • Redone The Arbor scenes.
  • Fixed various issues with Sunspear scenes.
  • Fixed various issues with Pentos scenes.
  • Fixed various issues with Lorath scenes.
  • Fixed issues at Mander, Bear Village, Fingers, Pennyhill, Honeywine.
  • Added 2x new villages created by Gokiller.
  • Fixed various issues at Sea Dragon Neck.

Fixes

  • Fixed plate armour’s incorrect leg armour value.
  • Fixed Mail Turban incorrect armour value.
  • Fixed the Thenn map icon.
  • Fixed the village training mission not completing.
  • Fixed the ” Attacked by Bandits ” at night mission not completing.
  • Removed the extra random spawns sometimes at weddings.
  • Fixed some duplicated meshes.
  • Fixed an issue with various village elders.
  • Fixed Eastwatch Harbour menu.
  • Fixed duplicate spawns in the Red Keep interior scene.
  • Fixed Kings Landing map position.
  • Brightwater Keep is correctly shown as a grey castle on the campaign map.
  • Various typos and other small issues fixed.
  • Fixes made to NPC/Lords/Kings etc respawns.
  • Your cook can now hold more than one feast.
  • Various fixes to bandit lair spawns.
  • Various fixes to diplomacy.
  • Fixed Janna Tyrell’s relation.
  • Fixed the ” Join the King Beyond the Wall ” quest not completing.

Changed

  • Changed all skyboxes and code.
  • Changed some terrain border textures.
  • Updated some other terrain textures.
  • Removed some of the ugly trees from some terrain borders.
  • Prohibit player indictment by pretender
  • Robb is now very slightly easier to defend at the Red Wedding.
  • Increased the price of cows when purchasing from villages. This is to alleviate the buying and slaughtering exploit.
  • Dornish Sand cavalry are now guaranteed a shield.
  • Wight troops are now much faster.
  • Wights now have higher HP but don’t cause as much damage.
  • Increased the number of wights and whitewalkers.
  • Giants’ clubs now have crush-through damage.
  • Wildfire is now one-use only.

Scenes

  • Npc’s sat on the floor at the Crossroads Inn.
  • Various other slight changes to many scenes.
  • Changed some scene terrain borders.
  • Fixed some issues with scene props in Mistwood.
  • Fixed some issues at Castle Wrath.
  • Fixed banners at Felwood.
  • Fixed issues at the Stoney Sept siege scene.
  • Fixed spawning issues at the King’s Landing siege scene.
  • Fixed issues at the Hornvale scene.
  • Fixed/adjusted bandit camp scenes.

Fixes

  • Fixed Issues with Dawn
  • Fix slot_party_home_center failures
  • Fix AI by initializing $teams_last_fighting properly
  • Fix Wandering Crows still present if the Night’s Watch does not exist.
  • Fix some towns that Wandering Crows were not visiting when they should be.
  • Towns owned by the Night’s Watch should correctly no longer hold Tournaments.
  • Fixes made to the Targaryen faction leader.
  • Fixed issues with Dothraki Khal mesh.
  • Fixed many issues with various textures and meshes.
  • Various issues fixed with the weather triggers.
  • A few typos.
  • Fixed a few issues with the main quest line.
  • Fixed various issues with the red wedding event.
  • Fixed green terrain hue.
  • Extra damage options now correctly apply to player companions too.
  • Fixed remaining issues with HDR, so this can now be turned on for better graphics quality.
  • Fixed sometimes giving an incorrect ambush scene.

Changed

  • Added new UI elements created by @thenewking
  • Added new menu loading art created by Kuk Filip
  • Removed many unused scenes, parties, constants, and variables.
  • Adjusted some siege events.
  • You should now lose fewer men in any events whilst sieging.
  • You can no longer ‘duel’ White Walkers.
  • Added various new assets.
  • Added some extra details to the map.
  • Added Obsidian spots on Dragonstone:
  • You can now build an Obsidian mine if certain requirements are met.
  • Once built, you will be able to mine obsidian to equip troops with.
  • You will be able to recruit special obsidian-wielding troops from here.
  • The player’s son or daughter should now be assigned the player’s banner when given a fief.
  • Dothraki towns will no longer have children running around them.
  • It should be a bit harder to make castles surrender now.
  • Made improvements to battle AI:
  • Some performance improvements.
  • Fixed Knights not switching from banners.
  • Various other improvements which should make the AI act a little better.
  • Changed some menu backgrounds.
  • Removed any other redundant ways to recruit prisoners (You can only do this from the Camp menu now)
  • Changed music files back to .ogg format instead of .wav. This should hopefully help alleviate some of the crashes people are having.
  • Rotated banners so they face towards gravity.
  • Improved/Balanced Spy functionality:
  • Adjusted price of sabotage missions.
  • Adjusted sabotage mission text.
  • Improved spy presentation menus.
  • Increased the chance of your spy getting caught, but if successful, the effects can be devastating.
  • Increased the time for spies to work from 12 hours to 24 hours.
  • Increased relations hit if your spy is caught.
  • Qarthigar and Taelon should now have random relations with the player and prosperity. Before, it was always the same.
  • Added more hints.
  • Added new companions:
  • Obara Sand.
  • Nymeria Sand.
  • Tyrene Sand.
  • Princess Khiarai.
  • Bronson Snow.
  • Son, Daughter, and event companion should now have clothing.
  • You can now take more people with you into the farm quest.
  • Added some new terrain borders.
  • Fixed sea terrain not having a border.
  • Changed all the banners in the game for new ones and added many more created by @Dinofelis22.
  • Added 9 more Lords to the Vale and 3 more lord companions.
  • Added 17 more lords to Dragonstone.
  • Added 4 more lords and 2 more lord companions to the North.
  • Added 6 more lords and 1 lord companion to the Riverlands.
  • Added 7 more lords to the Reach.
  • Added 10 more lords to the Iron Islands.
  • Added 3 more lords to Dorne.
  • Added 9 more lords to the Westerlands.
  • Added 4 more lords to Stormlands.
  • Added 30 more castles.
  • Added Chinese language files.
  • Added 29 new villages.
  • Adjusted Hagen the Beautiful’s skills.
  • Changed Renly’s personality to upstanding.
  • Changed Stannis’s personality to martial.
  • Given all town NPCs names.
  • Added several more family members to some lords.
  • Added two new menu options on game start.
  • Added the ability to start in Essos.
  • Added 3 new bows created by Avelium.
  • Added 2 Leng armour variations created by Avelium.
  • Updated the Lannister Shield created by Prince Salt.
  • Added 2x new Valyrian swords created by Avelium.
  • Increased the time to reach the Red Wedding event by 1 day.
  • Added some new music created by Benny James Music (Kanzpel Zoba) (Marked with BJM at the end of the music file)
  • Reduced the size of most music tracks.
  • Added new Obsidian-wielding troops.
  • Added some new clothing items.
  • Adjusted various npc’s clothing.
  • Added new Golden Company items.
  • Added the Golden Company party to the map if you select sandbox game mode. (The player will be able to hire these)
  • Implemented Brog Matter companion plus various extra triggers and dialogues for him.
  • Adjusted music and removed many tracks that were not needed (Consolidated some and fixed a few issues)
  • Added a new quest “Bringing a Warlord to justice”
  • Added a cooldown to the number of times Syla or Qyburn can heal you.

Scenes

  • Added the new village created in the live stream.
  • Fixed incorrect scene props at The Twinns.
  • Improved White Harbour siege scene
  • Improved Pyke siege.
  • Placed mantlets correctly at Lordsport.
  • Fixed scene prop issues at Thenn Valley.
  • Created new Free Folk camp scene.
  • Created new North village.
  • Fixed issues at Riverrun siege scene and added an extra way to enter the castle walls.
  • Fixes/Changes to The Twinns scene.
  • Added Hardhome scene created by Gokiller.
  • Added Lord Harroway’s Town scene created by Gokiller.
  • Added Vaith scene created by Gokiller.
  • Fixed issues at Honeyholt.
  • Fixes to the Bitterbridge siege scene.
  • Moved the player storage chest in Lorath Hall to make it more accessible.
  • Added Ironrath scene.
  • Added Dyre Den scene.
  • Added 9 new castle scenes.
  • Added 7 more village scenes.
  • Slight improvements to Stoney Sept siege scene.
  • Added Shadow Tower scene created by @thenorthremembers

Fixes

  • Fixed incorrect scene props and AI mesh issues at all entrenched scenes.
  • Fixed losing your beard if wearing Greyjoy Elite plate armour.
  • Fixed losing your beard if wearing Targaryen plate armour.
  • Fixed various typos.
  • Fixed Taelon sometimes being spawned inside Qarthigar.
  • Fixed an issue with the game_event_simulate_battle script.
  • Fixed error messages showing when selecting infiltration missions.
  • Changed various incorrect shaders on some armours plus other items.
  • Fixed many resource issues.
  • Fixed some missing meshes.
  • Fixed issues with missing/incorrect music tracks.
  • Fixed Brynden or Edmure Tully joining either the Westerlands, North, or Riverlands factions after the Red Wedding.
  • Fixed a hole in the battlements of Pyke.
  • Many other small changes and fixes.

Changes v5.1

  • Optimised campaign map.
  • Victarian is now correctly male. – Requires a new game to fix.
  • Leng helmet is no longer sold in shops.
  • Locations taken by the Dornish will no longer turn into horses. – Requires a new game to fix any parties that have already been changed.
  • Balon Greyjoy now has the correct banner. – Requires a new game to fix.
  • Rodrick Harlaw now has the correct banner. – Requires a new game to fix.
  • Lord Durham Bar Emmon now has the correct banner. – Requires a new game to fix.
  • Lord Ardrian Celtigar now has the correct banner. – Requires a new game to fix.
  • Fixed issues with the Thorenno scene.
  • Cleaned up Winterfell’s castle hall scene.
  • Fixed the Golden Company not spawning correctly. – Requires a new game to fix.
  • Fixed the obsidian mines not always being completed in the correct amount of time.
  • Fixed an issue with a river near Saltspear.

Changes v5.2

  • Optimised menu textures
  • The Golden Company will now only spawn if choose ‘TV show’ version on game start
  • Fixed issue with Golden Company trousers.
  • Several other small optimisations.

Changes v5.3

  • More texture and shader optimisations for map icons.
  • Various Valyrian swords were not working correctly, this is now fixed.
  • Qohorik recruits now have spears.
  • Qohoric is correctly spelt Qohorik.
  • Clarified in the wound popup dialogue that you can also get healed in Essos.
  • Clarified that the box needs to be ‘checked’ if you don’t want the whitewalkers to invade.
  • Enabled some bandit factions to use more battle AI.
  • Whitewalker parties should now attack all Outlaw/Bandit parties too.
  • Adjusted some party factions.
  • Updated some armour feminised vertex animations (More armours have them).
  • Fixed Targ banner issues.
  • Fixed companions not recruiting. (Requires a new game)
  • Companions will recruit troops of the faction of the fief they are given.
  • Fixed the looting/gaining prisoner bug.
  • Golden Company Archers now have sidearms.

Changed

  • Golden Company Pikemen renamed to Golden Company Spearmen
  • Adjusted all sound volumes
  • Optimised some sound files
  • Added a new companion, Dirk. Patreon pledge
  • Giants can now kill wights if they are using a large melee weapon.
  • Optimised plundering to try and fix crashes here.
  • Added new Targaryen troops.
  • Added new Targaryen armours created by Firestorm.
  • Optimised some more map textures.
  • Aegon now has Targaryen troops.
  • Farmer now upgrades to Townsman.
  • Removed upgrade of Ironborn Captain to Merc Captain.
  • Removed some redundant scripts.
  • Removed some redundant triggers.
  • Removed some redundant animations.
  • Added all troop tree upgrades to the troop tree presentation (From your camp menu). – patreon pledge fallen lord.
  • Removed some redundant meshes.
  • Optimised map mesh.
  • Added extra lods to some flora that did not have them.
  • Added The House of Black and White scene to Braavos created by Tedeum.
  • Added The Iron Bank scene to Braavos created by Tedeum.
  • Updated Braavos and Dragonstone town and coastal assault scenes adjusted by Tedeum.
  • Adjustments/changes to Maidenpool by Tedeum.
  • Added some new Wildling weapons.
  • You can now marry female lords and queens.
  • Added new scenes for Dragonstone Taverns and Throne Room by Tedeum
  • Changed the Whitewalker invasion date to 750 days as decided from the result of the patrons poll.
  • Updated some music tracks from BJM
  • Added a new quest Freeing a Brother – patreon pledge fallen lord.
  • Giants are now recruitable from a special location – patreon pledge fallen lord.
  • Added a new upgrade for giants – patreon pledge fallen lord.
  • Added New R’hllor location and scene – patreon pledge fallen lord.
  • Adjusted Bringing a Warlord to justice quest. – patreon pledge fallen lord.
  • Updated many lords and companions stats. – patreon pledge fallen lord.
  • Updating equipment of various troops – patreon pledge fallen lord.
  • Added new Thenn troops – patreon pledge fallen lord.
  • Added new Braavosi troops – patreon pledge fallen lord.
  • Adjusted troop composition of various lords – patreon pledge fallen lord.
  • Added back the ability to purchase land at various towns – patreon pledge fallen lord.
  • Expanded wildling troop tree – patreon pledge fallen lord.
  • Added special dothraki troops you can recruit – patreon pledge fallen lord.
  • Lots of other changes and fixes.

Fixes

  • Some fixes to Celraenos scene
  • Fixed some missing sounds.
  • Fixed a missing script.
  • Fixed some missing meshes.
  • Fixed seducing companions.
  • Fixed an issue with player castle guards.

Changes

  • Increased damage of the giant’s axe.
  • Adjusted Braavosi Crossbowmen stats.

Fixes

  • Fixed issue with targ shields.
  • Fixed issue with Karstark shield.
  • Fixed Freeing a Brother quest location. If you started your game in 6.0 the camp is in the same place as the Warlords camp!
  • Fixes made to Dragonstone Tavern, Braavos Castle, Braavos Tavern.

Changes

  • Wildling Champion Raider now has bow and arrows instead of javelins.
  • Increased weight of the giants stone axe and added crush_through tag.
  • Reduced damage of the normal stone axe.
  • Increased the damage of the bone axe.
  • Adjusted some Thenn troop loadouts.
  • Westerlands Pikemen now carry a sidearm.
  • Reduced the amount of land in towns by 2/3rd.
  • You need to have birthright (Your starting people choice must be the same as the towns faction) and enough renown to buy land now or you must be the lord of the town.

Fixes

  • Fixed Reed Slavers Camps from not being removed after completing the quest.
  • Fixed ‘freeing a brother’ quest dialogue that keeps activating when near Pentos.
  • Fixed dialogue issue at King’s Landing with Reed Matter.
  • Fixed a script error on the main menu.

Changes

  • Immortalised the codebase on GitHub.
  • Added new Wildling Horse Troop and Infantry troop – Patreon Pledge Fallen Lord.
  • Added new Wildling special recruitable unit – Wildling Chieftain Elite Guard. – Patreon Pledge Fallen Lord
  • Adjusted Mance Raiders Troop Roster. Patreon Pledge Fallen Lord
  • Added 2 new bronze axes and 2 new bronze spears for Thenn Troops. Patreon Pledge Fallen Lord
  • Bronze weapons are slightly sharper than their iron counterparts but break a bit easier.
  • Reduced the check amount to break, meaning weapons should break less.
  • Updated all Thenn troops to use Bronze weapons – Patreon Pledge Fallen Lord
  • Added new Thenn special recruitable troop – Patreon Pledge Fallen Lord
  • Adjusted Styr Magnars troop roster – Patreon Pledge Fallen Lord
  • Expanded Norvos troop tree – Patreon Pledge Fallen Lord
  • Expanded Ironborn troop tree – Patreon Pledge Fallen Lord
  • Adjusted Balon Greyjoy’s troop roster – Patreon Pledge Fallen Lord
  • Expanded Qohor troop tree – Patreon Pledge Fallen Lord
  • Added some special troops to Orea Talordis and Nero Adory parties – Patreon Pledge Fallen Lord
  • Expanded Dornish troop tree – Patreon Pledge Fallen Lord
  • Added special troops to Robb Stark’s troop roster – Patreon Pledge Fallen Lord
  • Switched Lorath Bay and Thoreno party ownership.
  • Added a new special troop to the Lord Commanders party roster – Patreon Pledge, Fallen Lord
  • Expanded SellSail troop tree and slightly adjusted some equipment. – Patreon Pledge, Fallen Lord
  • Expanded Sea Raider troop tree. – Patreon Pledge, Fallen Lord
  • Slightly buffed Sea Raider/Captains – Patreon Pledge, Fallen Lord
  • Ensure Salladhor gets slightly more renown assigned to him – Patreon Pledge, Fallen Lord
  • Adjust Salladhor’s troop roster – Patreon Pledge, Fallen Lord
  • Buffed Dire Wolf Companion – Patreon Pledge, Fallen Lord
  • Increased size of Dire Wolves – Patreon Pledge, Fallen Lord
  • When executing a lord and gaining the lord’s inventory items, you will not receive a cracked version if it is of type Valyrian. – Patreon Pledge, Fallen Lord
  • Buffed Sealord Guard – Patreon Pledge, Fallen Lord
  • Buffed Dothraki Khal Bloodrider – Patreon Pledge, Fallen Lord
  • Adjusted ages of Talisa Qhaedar and Junior Triarch Alios
  • Renamed the Valyrian Axe to Celtigar Axe – Patreon Pledge, Fallen Lord
  • Braavos arena will no longer have horses – Patreon Pledge, Fallen Lord
  • Added and modified the VC arena system so all tournaments should now be different according to the faction.
  • Added a couple of extra barriers to the Braavos arena
  • Lords of the Night’s Watch should no longer be considered for auto-indictment or defection – Patreon Pledge, Fallen Lord
  • Adjusted the Thenn troop tree to upgrade to the correct troop type before the ranged and infantry seemed to be mixed up – Patreon Pledge, Fallen Lord
  • Increased the size and length of the Stone Axe wielded by Giants – Patreon Pledge, Fallen Lord
  • Added Kindly Man to the House of Black and White, where you can now recruit Faceless Men – Patreon Pledge, Fallen Lord
  • Dawn can now damage Wights.
  • Improved some of the dialogue when recruiting special troops.
  • Slightly raised the ground under the water in the scene for the quest – Bringing a warlord to justice. This should help alleviate troops drowning.
  • Removed some leftover debug messages.
  • If the Whitewalker invasion is dealt with, then the weather should reset back to normal – Patreon Pledge, Fallen Lord
  • You can recruit Sealord Guards from Braavos once owned – Patreon Pledge, Fallen Lord
  • Added a new helmet for the Sealord Guards – Patreon Pledge, Fallen Lord
  • Added the ability to fish if you are on the ocean, with the potential to gain more than just some fish.
  • Added Lamentation.
  • Added Red Rain.
  • Re-ordered the troop tree presentation factions and renamed some to make a little more sense. – Patreon Pledge, Fallen Lord
  • Added and adjusted to suit the Advanced soldier management system OSP (This allows quick buttons for transferring all troops) – Patreon Pledge, Fallen Lord
  • Updated stats for the Wierwood, Dragonbone and Goldenheart bows.
  • Added merchandise flags to Wierwood and Goldenheart bows.
  • Added new armour and sword for Brog – Patreon Pledge, Fallen Lord
  • Added new armour and sword for Reed – Patreon Pledge, Fallen Lord
  • Gave Khiarai the correct helmet.
  • Westerlander Elite Pikemen also wield a sidearm.
  • Updated Golden Company Spearmen weapons.
  • Updated some other npc’s weapons.
  • Added a new quest ‘The War for Dawn’ – Patreon Pledge, Fallen Lord
  • Added a new Valyrian Greatsword – Patreon Pledge, Fallen Lord
  • Added a description to the fire sword.
  • Added several new OSP polearms – Thanks to DubCuda for digging these out and modifying the stats – Credits for the items (James, Luigi, RR_Raptor65, Fladin, _Sebastian_)
  • Added some extra special events – Patreon Pledge, Fallen Lord
  • Added new Ui interface for player health – Created by Dmitry194
  • Updated some textures for those created by Dmitry194
  • Changed Stormlands House Knight armour

New Scenes

  • Most scenes and scene fixes by Tedeum*
  • King’s Landing Opening scene
  • King’s Landing Town walk
  • King’s Landing Siege
  • King’s Landing Coastal siege
  • King’s Landing Castle
  • King’s Landing Tavern
  • King’s Landing Prison
  • King’s Landing Arena
  • Sept of Baelor
  • Northern Clansmen bandit hideout
  • Outlaw Poachers bandit hideout
  • Robber Knights bandit hideout
  • Slavers camp.
  • Dothraki camp.

Scene Fixes

  • Removed static sitting arena watchers and changed dynamic moving ones in Braavos.
  • Added prison access to Stonedance
  • No more floating garlic and drawbridge in Valysar;
  • Moved White Harbour defenders spawn point so defenders no longer stuck;
  • Redone AI Mesh for Crow Spike Keep.

Fixes

  • Fixed an issue with the Dark Vengeance description
  • Fixed an issue with the wind shaders which caused some tree trunks to sway.
  • Removed a few trees that do not work well with the wind shaders.
  • Fixed issues at Storms End tournament.
  • Correctly set the giants’ recruitment time.
  • Fixed some companion dialogues.
  • Fixed shader on Adorno wooden scene props – Thanks @Ettenrocal
  • Fixed some small issues with Brog and Reed companions and quests associated with these.
  • Gave Elwood Meadows the correct banner.
  • Gave Eldon Estermont the correct banner.
  • Gave Bryan Fossoway the correct banner.
  • Gave Harwood Fells the correct banner.

Changes

  • Adjusted Dornish Elite Heavy Spearmen stats.
  • Slightly adjusted/balanced Wildling equipment.
  • Correctly added Alaric Wolfsbane to The Fist of the First Men.
  • Slightly buffed Unsullied.
  • Braavosi Crossbowmen now have bolts.
  • Balanced many stats of various troops.
  • Buffed/modified all Volantis troops.
  • Fixed Red Rain and Lamentation being invisible.
  • Fixed issue with Thenn Valley scene.
  • Fixed fluorescent polearms. thanks Dubcuda
  • As requested, I have adjusted the proficiencies of the Westerlander pikemen.
  • Fixed incorrect banners at Dragonstone.
  • Added chest back to King’s Landing.
  • Fixed issue with giant recruitment.
  • Several more fixes to some Iron Island scenes.
  • Added new scene to Gongaeron created by Tedeum.
  • Fixed a small issue with the Freeing a Brother quest.

Changes

Anything labelled ** Means it was taken from Fallen Lords Documentation, thus commissioned by him.

  • Buffed Brienne of Tarth **
  • Increased renown for Balon Greyjoy **
  • Increased renown for Yara Greyjoy **
  • Buffed Ironborn Veteran Marauders **
  • Buffed Faceless Man **
  • Added Veteran Faceless Man troop **
  • Added Areo Hotah as an NPC companion **
  • Added Fireborn Veteran troop **
  • Added several new Wildling weapons created by Bastien Carter **
  • Added two new troops to the Myr troop tree **
  • Added a new trainer to Myr where you can recruit specific troops **
  • Slightly buffed Gregor Clegane **
  • Added a new special recruitable troop to the Riverlands – Riverlands Ranger Guards **
  • Added Riverlands Ranger Guards to Riverrun, Bynden Tully, Edmure Tully parties **
  • Added new npc’s to Stannis Baratheon’s party; **
  1. Godry farring
  2. Corliss Penny
  3. Brus Buckler
  4. Malegorn of Redpool
  5. Patrek of King’s Mountain
  6. Narbert Grandison
  7. Benethon Scales
  8. Dorden the Dour
  9. Lambert Whitewater
  10. Perkin Follard, Merrel
  11. Morgan
  • Added the Mountain Men companions to Gregor. **
  1. Plliver
  2. Shitmouth
  3. Joss Stilwood
  4. Raff the Sweetling
  5. Dunsen
  6. Chiswyck
  7. Eggon
  8. Tobbot
  9. Weasel
  10. Perkin Follard
  • Switched Matthos Seaworth to be an NPC in Davos Seaworth’s party **
  • Gave merc cavalry hand armour **
  • Updated/improved some of the flora wind shaders. **
  • Increased weapon proficiency of Queen’s Men. **
  • Gave Reed a shield. **
  • Increased Brog’s shield skill to 6. **
  • Increased Reed’s shield skill to 8. **
  • Added a new horse to equip Brog with. **
  • Increased One handed wep proficiency of Sellsword Captain. **
  • Increased Khiarai’s power draw to 6 **
  • Increased Giant’s Head Armour values. **
  • Added a new unit to Dragonstone. **
  • Added a new recruitable troop, Dornish House Guard, to Sunspear. **
  • Added 15x Dornish House Guards to Prince Doran Martell’s party. **
  • Added 10x Dornish House Guards to Prince Oberyn Martell’s party. **
  • Changed Red Cloak Knights’ armour. **
  • Added a new special recruitable troop to the Westerlands faction. **
  • Added special troops to Tywin’s party. **
  • Increased Power Draw for Dongo. **
  • Giant arrows do damage to wights. **
  • Added new Giant Archer upgrade for Giant troop. **
  • Added three new units to Free Folk: Wildling Berserker, Wildling Vet Berserker, Wildling Vet Raider. **
  • Added 2 new troops to the Ironborn. **
  • Changed the Crownlands Lancer horse. **
  • Added a new Crownlands cavalry troop. **
  • Added a new Targaryen special troop. **
  • Added 10 x Dragon Guard troops to Aegon. **
  • Added a new Stormlands Special recruitable troop. **
  • Added new troops to Renly’s party. **
  • Added extra troops to The Dreadfort. **
  • Added a new Dothraki event. **
  • Added some new horse textures. **
  • Adjusted some Essos faction party troop compositions. **
  • Added the ability to deposit money into the Iron Bank. **
  • Added a new menu to show money loaned and deposited from the Iron Bank. **
  • Added several types of elephants. **
  • Optimised files by removing unused native assets plus some other textures, etc. **
  • Added a special elephant troop to Volantis. **
  • Added a new Cavalry troop to Volantis. **
  • Added elephant troops to Golden Company. **
  • Added NPCs with custom dialogue written by Fallen Lord to the Iron Bank scene. **
  • Added a new NPC companion to Prince Adaros Aloran’s party. **
  • Exchanged Magister Illyrio Mopatis for Magister Meryn Terys. **
  • Added Magister Illyrio Mopatis to Illyrios Manse. **
  • Added special recruitable troops from Magister Illyrio Mopatis. **
  • Updated Wildling and Thenn troop compositions. **
  • Added Elite Cavalry unit to mercenary roster. **
  • Added Merc Elite Cavalry to Adaros Aloran and Narbo Oloryon’s parties. **
  • Added merc party Gallant Men. **
  • Added 2x new Dothraki armour. **
  • Added 2x new Dothraki troops. **
  • Adjusted some Dothraki gear. **
  • Adjusted some Dothraki troop names.**
  • Added some special NPC Bloodriders to Khal Pono. **
  • Added a new Valyrian Glaive. **
  • Added Areo Hotah’s Glaive. **
  • Added 3x new Stormlander helmets. **
  • Added Sons of the Harpy mask. **
  • Updated Stormlands troops’ headgear. **
  • Added a new merc company, The Ragged Standard inc 4 new troop types. **
  • Added 2x new Bravossi troops. **
  • Added a new Dornish troop. **
  • Gave several Dornish troops hand armour. **
  • Added 3x new Norvos troops. **
  • Added 7 special companion troops to Archon Alegro Tumitus. **
  • Added a new Vale Knight troop. **
  • Vale Knight of the Gate is now a special recruitable troop. **
  • Adjustments to the War for Dawn quest and messenger troop. **
  • Added a new Merc company – Iron Legions. **
  • Iron Legions can be recruited from a special map location. **
  • Added a new special map location – Temple of the Bearded Priests. **
  • Added 6 new companions to High Magister Quarro’s party. **
  • Added a special troop to Volantis tavern scene. **
  • Added several new NPC companions to Adaros Aloran’s party. **
  • Added several new NPC companions to Euron Greyjoy’s party. **
  • Added a new special dagger. **
  • Added a special event quest. **
  • Added a second special event. **
  • Added a new recruiter in the Temple of the Bearded Priests. **
  • Added a new Norvos Holy Champion troop. **
  • Added a new glaive. **
  • Added a menu option when selecting to work for a village as a farmer. **
  • Updated the direwolf lair dialogue to make it clear the direwolf needs to be fed to grow. **
  • Removed some unneeded global vars and functions.**
  • Adjusted LODs for some flora meshes. **
  • Adjusted LODs for arrows. **
  • Increased Brienne of Tarth payment price
  • Changed Targaryen Local Lords horse.
  • Slight adjustment to the Stormlands Troop tree.
  • Some modifications to the Targaryen troop tree.
  • Changed the Crownlands Local Lord horse.
  • Changed some Westerlander troop names.
  • Added a new Brotherhood troop.
  • Modified the stats of most troops slightly to allow a wider curve of stats between levels.
  • Increased max Weapon Proficiency by a few hundred. This allows a wider range between level 0 and max levels.
  • Reduced some levels of troops so upgrade costs and XP should be slightly lower across the board (Though mainly towards the higher end of the scale).
  • Buffed Essos peasants to be of similar stats to Westerosi peasants.
  • Local Lord stats have been increased to make these a more viable option to recruit.
  • Buffed many special NPCs ‘ stats.
  • Removed the option to choose who can join you in battle as it causes several major bugs.
  • Improved the fog shader – SupaNinjaMan
  • Improved The Wall scene.
  • Removed the fight promoter as he doesn’t actually do anything.
  • Adjusted/optimised how random renown amounts are calculated.
  • Various code optimisations.
  • Updated Nessa Goodbrothers’ age.
  • Gave arrows to Khiarai.
  • Removed fog from tavern and castle court scenes.
  • Dagmer is now his own faction – this stops some issues where the player could not fight him if they were also Ironborn.
  • Wild Hares now have horses.
  • Reduced the amount of timber needed for the obsidian mine by 10.
  • Made it clear that the mine requires the item timber rather than just wood.
  • Added a new pretender and banner. Commissioned by WitchKang, dialogue written by Tages.
  • Tidied up module.ini and renamed some brf files.
  • Updated Spanish translation files from Kokemen.
  • Added 6 new Valyrian swords – commissioned by Paladin, Tages, and Fallen Lord, created by Avelium.
  1. Truth
  2. Brightroar
  3. Vigilance
  4. Just Maid
  5. Orphan Maker
  6. Lady Forlorn
  • Added weapons to Nymeria and Tyrene Sand.
  • Added a few new shields.
  • Added a tavern sign to the tavern in Oldtown plus a few props to make it a bit more obvious where it is.
  • Changed ‘Others’ to ‘Slings’ in Companions Overview page.
  • You can now only eat prisoners if you are of Free Folk heritage.
  • Updated French translation files from Daneel53.
  • You can now die and lose when plundering religious locations.

Bug Fixes

  • Fixed issue with Dothraki Bloodrider trainer
  • Fixed a small issue with Red Priests party.
  • Fixed a small issue at Moat Cailin.
  • Fixed incorrectly registered skybox.
  • Fixed issue with Northern Horses textures.
  • Added various extra faction checks in invasion triggers, which should stop some rare bugs.
  • Smoothed some terrain at Storms End and added some extra AI mesh for peasants.
  • Removed candles from underwater in the opening scene.
  • Updated mounted archery units to have horse archery skill.
  • Attempted fix – Troops spawning incorrectly at White Harbour Siege scene.
  • Various fixes/checks for various events.
  • Janis Lyren should always join your party now, even if you do not have room.
  • Fixed an issue with the random giant recruitment bug.
  • Fixed several reported issues with the Winterfell scene.
  • Attempted fix – When obsidian is being added to the mine, it was not being stacked.
  • Fixed issues with recruitment from special recruitment NPCs.
  • Adjusted Varys’ dialogue so he does not ask you to meet him in an incorrect location.
  • Added a chest to Dragonstone throne room.
  • Added some extra entry points to the Red Keep Interior.
  • Fixed an issue that stopped the War for Dawn quest from progressing.
  • Updated all duplicated menu id’s. This was stopping translators from translating all id’s correctly. Thanks Daneel53 for pointing this out to me!
  • Fixes to various text issues.
  • Fixed passages to the castle and prison at Castle Stokeworth.
  • Fixed an issue where buying obsidian troops was off by one.
  • Fixed passages to the tavern in Oldtown.
  • Fixed a load of dialogue gender mismatch issues. Thanks to Daneel53 for pointing these out.
  • Fixed Lord Anders Yronwood’s banner.
  • Gave Lord Deryn Drinkwater the Yronwood banner too. (They are sworn to House Yronwood and have no banner of their own)
  • Faith of the Seven troops now have upgrade paths.
  • Fixed issue with not all lords/ladies attending the Red Keep for feasts.
  • Fixed sometimes having double of some Kingsguard in the Red Keep.
  • Fixed floating pots in Sunspear castle halls scene.

Changes

  • Areo Hotah is now tall
  • Scaled all scalable models too tall to work right with ragdolls (for regular troops)
  • Revised surrender dialog logic so town lords don’t auto-surrender above the minimum to consider
  • Made mnu_castle_taken_native exit like the other options
  • Made player’s stronghold follow his/her faction changes
  • Fixed tournament spawning and initialization
  • Completed second outfit at tournaments
  • Increased all elephants’ hit points by 25%
  • Added some Targaryen armours to the Targaryen faction shop. Not all have been added, as you will need to ‘acquire’ these yourself.
  • Updated Lysyra Rogare’s age and clothing.
  • Fixed/Adjusted the Golden Company troop tree.
  • Gallant men now use boats when crossing the water.
  • Updated Red Rains description.
  • Updated the French and Spanish translations.
  • For now, the player cannot execute or send lord companions to the wall. This caused a few errors and exploits.
  • Massively optimised the lords’ companions assignment code and attempted to fix the cloning issue – needs testing.
  • Stopped the bank menu from periodically popping up. You can access this in reports -> bank menu.
  • Added entry points for the castle and prison in Shatterstone.

Fixes

  • War for Dawn quest should now complete once finished
  • Fixed Dorne location specific events that could happen outside of Dorne.
  • Fixed face codes for Ser Myke Brax, Tregys Aeniris, Norodos Ennyl and Jabal Dos.
  • Ironborn and Dothraki companions should now belong to the correct faction.
  • Fixed incorrect weapon skill of Ser Parmen Crane.
  • Fixed incorrect dialogue for Khal Pono’s Bloodriders.
  • Fixed issue where pillaging the bearded priest temple could cause many villages to lose relations with you.
  • Fixed there being two instances of Perkin Follard.
  • Fixed Pretender dialogues not showing correctly.
  • Fixed Arianne Martell not connected to Doran Martell.
  • Fixed issues buying land if their is no lord yet present.

Changes

  • Slightly adjusted stats of dagger Silence
  • Added Falchion to Iron Legionnaire troops
  • Adjusted the weapon break scripts. The AI is around 70% less likely to break their weapons and hero troops including the player are around 40% less likely.
  • Troops are twice as likely to run away if their weapon breaks now.
  • Added Lav’s tweaks so some stats can be increased to 63.
  • Increased stats of various troops.
  • Gave Volantine Elephant Rider a different bow.
  • Adjusted Golden Company Elephant Rider equipment
  • Adjusted Saddle Horse stats.
  • Changed Pentos, Lorath, Qohor and Tyrosh starting religions to R’hllor.
  • Fixed Iron Legionnare exploit.
  • Fixed an issue with some stray parties getting dothraki troops after the dothraki event.
  • Fixed an issue with Piper Helmet
  • Fixed some duplicated meshes.
  • Updated loads of shaders on materials to increase performance.
  • Fixed some missing flora meshes.
  • Removed some missing meshes listed in the module files.
  • Removed some other un-needed files.
  • Updated vale recruiters name.
  • Removed un-needed language files.
  • Fixed some missing textures.
  • Correctly renamed Beech wood to Ash.
  • Prohibit event companions from being able to tell you their backstory (Which they do not have)
  • Fixed issues when working for a village.
  • Fixed various typos and other gramatical errors.
  • Added some small support for WSE2.
  • Added all properties of Valyrian steel to Rhllors Glory.
  • Fixed various issues with gender comparison texts.
  • Fixed a few text issues in strings files.
  • Fixed “We take what is ours” quest not showing its description.
  • Attempted fix for Dirks banner.
  • Fixed incorrect dialogue for Benerro.
  • Fixed stray object in Banefort.
  • Fixed some floating props in Stone Hedge scene.
  • Fixed missing scene props at Dyre Den.
  • Fixed some floating scene props at Rooks Rest.
  • Added missing entry points to Grandview including the prison guard.
  • Fixed Torrhens Square internal castle door taking you to the wrong place.
  • Fixed issue with The Twins internal castle door leading you to the incorrect place.
  • Fixed issue with Crows Nest internal castle door placing you under the scenery.
  • Fixed internal castle door having no exit label prompt for Starfall, Braavos, The Eyrie, Stone Hedge and Lordpdort.
  • Fixed external castle door having no exit label prompt for Banefort, Deep Den, Dyre Den, Castamere, Ironrath, Ninestars, Brightwater Keep, Grandview, Spottswood
  • Fixed no prison door at Dyre Den, Castamere, Ironrath, Ninestars, Grandview, Spottswood, and Torrhens Square
  • Fixed no exit points for castles halls for Claw Isle, Brownhollow, Hayford, Willow Wood, Atrantra, Goldgrass, Blackpool, Amberly, Castle Wrath, Parchements, Gates of the Moon, Newkeep, Old Anchor, Gull Tower, Starpike, and Kings Landing.
  • Fixed Vale Knight recruiter dialogue not being able to exit in certain conditions.
  • Fixed The Arbor inn having no exit.
  • Fixed the inn exit taking you to the incorrect place in Stoney Sept.
  • Removed the exit for the brothel in Stoney Sept as they are not supported and will take you to an incorrect place.
  • Changed Volantis Cataphract’s armour.
  • Wildling champion warrior now has javelins
  • Named giant archer as Giant Archer.
  • Increased stats of Northern Clansman Chief.
  • Increased stats of Bandit Leader.
  • Dornish troops – Sand Warrior, Sand Cavalry and Nomad Cavalry are now guaranteed to have gloves.
  • Added some higher value options for depositing and withdrawing stags from the iron bank.
  • Updated French translation.

Changes

Anything labelled ** Means it was commissioned by Fallen Lord.

  • Fixed various issues relevant to the last couple of VC updates.
  • Fixed several faction relations conflicts.
  • Fixed prison door in Myr.
  • Fixed a prison issue in The Arbour.
  • Fixed issues with Ashford Castle hall.
  • Fixed issues with entering locations at Storms End.
  • Fixed issues with the prison at Frostfangs Camp.
  • Fixed entering Lord’s Hall at Weeping Town.
  • Fixed an issue when exiting Pyke prison.
  • Fixed the destructible prison doors at Karhold, Horn Hill, Three Towers, Wayfarers Rest, and the Bloody Gate.
  • Fixed an issue when exiting the prison at Golden Grove, Planky Town, and the Wall.
  • Selling troops to Yoren or the wandering crows will now give NW recruits to the correct party.
  • Fixed an issue with the main menu text being in the incorrect position.
  • Added updated French translations. Thanks, Daneel.
  • Fixed several missing textures.
  • Fixed several missing meshes.
  • Fixed the obsidian mine not correctly stacking generated obsidian ores.
  • Increased High Bearded Priest Calypso Eranelar polearm wp skill **
  • Increased Tregys Aeniris two-handed WP skill **
  • Added a new Wildling troop **
  • Added two new Thenn troops **
  • Added a new special recruitment troop to Driftmark **
  • Added a new special recruitment troop to Old Town **
  • Added a new merc group recruitment to Old Stone Bridge **
  • Added a new merc group recruitment to the Inn of the Kneeling Man **
  • Added a Golden Company camp to Essos where you can recruit Golden Company troops **
  • Added new R’hllor troops **
  • Added new Old Gods troops **
  • Added new Faith of the Seven troops **
  • Upgraded all Wierwoods to act like the septries **
  • Updated Pentos, Lorath, Qohor, Tyrosh, inc villages and castles, to be of R’hllor religion **
  • Updated Areo Hotah dialogue **
  • Added several new items.
  • Septries and R’hllor temples are now slightly more likely to give religious troops when attempting to recruit from them **
  • Added names from translators.
  • Fixed incorrect term for Drowned God.
  • Removed medium armour penalties from Dothraki armours.
  • Made all factions hostile to robber knights, plus a few other changes to these **
  • White Walkers can never be friendly to players.
  • Some small bugs and issues fixed.
  • Added 5 new drowned god troops **
  • Added two R’hllor temples to Essos **
  • Added a new companion, Connacht Vynaris **
  • Added a new special recruitable troop for Qohor **
  • Added 7 new lord companions for Qohor **
  • Removed free cities starting culture **
  • Added Qohor starting culture **
  • Added Volantis starting culture **
  • Added 5 new lord companions for Volantis **
  • Added new special recruitable troop for Volantis **
  • Increased stats and price of Brienne **
  • Increased stats and price of Barristan **
  • Increased stats and price of Bronn **
  • Added 7 new lord companions for Myr **
  • Fixed issues with interest rates of cash being held in the Iron Bank. Now, if you have positive relations with Braavos, it will be 2%; otherwise, you will get 0%.
  • Fixed not being able to back out of the bank menu.
  • Added hireable merc company to Myr tavern **
  • Added new merc group to Myr **
  • Added a new quest – A Blood Sacrifice for the Black Goat of Qohor **
  • Added new recruitable merc party, the Holy Hundred **
  • Added new troop for Dragonstone and adjusted some items **
  • Increased stats of Dragonstone med armours **
  • Adjusted how castles/towns surrender. This should be much more difficult now. (Testing welcomed!) **
  • Added option on game start to choose when you want the whitewalker invasion to start – this can still be turned off in the game, however.
  • Several other small fixes/improvements.
  • Fixed some Braavos units not always having a crossbow.
  • Added updated French translations from Daneel53
  • Replaced most instances of ‘Elite’ with either a different name or ‘Master’.
  • All T7 units have a unique name unless they are a certain house guard.
  • Added two new troops to Lys **
  • Updated some Qohorik troops’ equipment **
  • Fixed/updated some of the names for the Braavosi troops.
  • Added new Braavos troop **
  • Added possible upgrades for the Obsidian mines **
  • Balanced how many items are required to build the mines and how much ore is given **
  • Gave some Night’s Watch troops some basic shields.
  • Fixed switched stats between Brotherhood Rider and Knight of Hollow Hill.
  • Added correct text for Lamentation.
  • Attempted fix for imod error when executing lords.
  • Added several new Obsidian troops and balanced **
  • Added new troop to the Riverlands **
  • Buffed Special Riverlands troop **
  • Updated Myr troop tree **
  • Updated Tyrosh troop tree **
  • Adjusted prison guard at Hardhome.
  • Added Euron’s Valyrian Armour **
  • Fixed some inconsistencies with some names.
  • Added Japanese language – please note this is only updated to v8.3.
  • Fixed issue with looping dialogue when selling prisoners to Yoren.
  • Attempted fix for the bearded priest not joining your party as a prisoner in the quest A Blood Sacrifice for the Black Goat of Qohor **

Changes

  • Fixed Euron armour and buffed.
  • Nerfed Dog Cudgel and Driftwood Cudgel.
  • Updated/Balanced some troop stats.
  • Fixed Blood Sacrifice quest not completing.
  • Fixed selecting tall or short for Volanatis not actually changing your character’s height correctly.
  • Fixed several spelling/grammar mistakes.
  • Fixed incorrect father text on character creation screen.
  • Updated French translation.
  • Fixed that not all giants were able to damage wights.

Changes

  • Fixes and updates to the A Blood Sacrifice for the Black Goat of Qohor quest.
  • Updated all Valyrian weapons to have a bonus against shields.
  • Added Sea Smoke to a special chest.
  • Attempted to fix Euron’s armor being white.
  • Reduced Holy Hundred price to 50k stags.
  • Fixed being able to spam troops for Holy Hundred, Gallant Men, Ragged Standards, and Golden Company.
  • Fixed error spam in merchant stores.
  • Various other issues fixed.
  • Attempted fix for not being able to upgrade the obsidian mines.
  • Fixed text if you do not have the correct materials for the obsidian mine.
  • Qohorik Forester should always start with a bow.
  • Increased Connacht Vynaris horse archery skill.
  • Fixed being able to recruit Iron Legion troops more than once.
  • Fixed the player saying incorrect text when buying a Valyrian sword.
  • Updated and clarified The Lands of Always Winter quest text.
Some info regarding the Blood Sacrifice quest, as it turns out this was fairly complicated to code and manage:
  • You can raze the temple without taking the quest – if you do, then Calypso will still attack you, but different things will happen.
  • You will not be able to start the quest if the temple has already been razed.
  • If you raze the temple without taking the quest, then Calypso can escape as usual after the battle.
  • If you raze the temple whilst doing the quest, Calypso will always be knocked out and can never escape.
  • If you are captured while doing the quest and lose Calypso, you can talk to the quest giver and cancel the quest.
  • You must always kill Calypso (via talking to him in the party window) to obtain his items and complete the quest.
  • Killing him while you do not have the quest will have no effect, but you will still gain his items.

v9.3 Changelog

  • Fixed issue with Golden company recruitment dialogue.

Anything with a * afterwards was commissioned by Fallen Lord and thus taken from his docs.

New Quests/Events

  • Add Battle of the Bastards event. *
  • Add The Bandit King quest. *
  • Add A Ballad of Sea and Serpents quest. *
  • Add a location-based battle to obtain Brightroar. *

New locations

  • Add Ice River wildling cannibal camp. *
  • Add new special hidden shipwreck location that can be explored.
  • Add a new stranded island camp location that can be explored.
  • Added a new pirate camp location called Storm’s Eye where you can recruit pirates, sell slaves, and various other stuff. *
  • Added a new brothel to White Harbour. *

New Gameplay Options

  • Added body sliding. *
  • Added an option to turn on or off body sliding. *
  • Added an option at game start to enable/disable commoners’ trust. *
  • Added a find item menu if you are using WSE2. *
  • Add an option to always show the guild master in the town menu. *
  • Added poison effect for poison arrows. *

New Economic Expansions

  • Add new upgrade options for Towns, Castles and Villages. *

New Weapons

  • Add Brightroar. *
  • Add unique sword called Blood Bringer which can obtained at Ice River location. *
  • Add Valyrian sword Nightfall. *
  • Add a new Valyrian Axe for Euron. *
  • Add a new Valyrian sword Falcon’s Edge which can be obtained via fishing. *
  • Add a new Valyrian sword Stiker which can be obtained via A Ballad of Sea and Serpents quest. *
  • Add new two handed Thenn axe. *
  • Add unique scimitar named Folly which can obtained via defeating and executing a new pirate NPC named Anorak the Merciless.

New Armor/Clothing

  • Added new Lord of Bones helmet and armour from ACoK mod. *
  • Added new Jorah Mormont armour from ACoK mod. *
  • Added new Tywin noble clothing from ACoK mod. *
  • Added new Thenn armour, helmets, and shield. *
  • Added a couple more northern civilian clothing.

New Playable Factions

  • Add Myr as a starting faction option. *

New Heritage/Starting People Troops

  • Added a new Myr troop which can be recruited if you are of Myr heritage. *
  • Added a new Ironborn troop which can be recruited if you are of Ironborn heritage. *
  • Added a new special recruitable troop Wolf Guard to Ironrath. *

New location based troops

  • Added a new special recruitable troop the Dornish Noble Guard if you own Vaith. *
  • Add a new special recruitable troop, Sarsfield Household Guard to Sarsfield. *
  • Add new way to recruit Tarly House Guards at Horn Hill. *
  • Add new special recruitable troop, Raventree Archer to Raventree Hall. *

Mercenary Troops

  • Added new hireable merc company to the Crossroads Inn. *
  • Add new recruitable merc group to the tavern in Kings Landing and Myr. *
  • Add new recruitable merc group to the Crossroads Inn. *
  • Add two new recruitable merc groups throughout Essos. *

Religion Expansion

  • Add new religious events if you choose religious fervor on game start and are of a certain religion. *
  • Added 3x Drowned Gods locations that can be visited, pillaged, and recruited from etc. *

Troop Tree Expansions

  • Add two new Obsidian troops. *
  • Add new Qohor troops. *
  • Add new Northern troop. *
  • Add a new Northern Clansman troop. *
  • Add new Shield Maiden troop. *
  • Add new Westerland Arbelester troop. *
  • Add new Exalted Faceless Man troop. *
  • Added a new Pentoshi troop. *
  • Add three new upgrade troops for Sparrows. *
  • Add two new troops to the Faith of the Seven – Faith Cavalry and Knight of the Seven. *
  • Add new Qohorik Veteran Cavalry troop. *
  • Add Nights Watch Hardened Infantry. *
  • Add Nights Watch Noble Cavalry. *
  • Add Vale Spearman. *
  • Add Stormlands Spearman. *
  • Add Dragonstone Spearman. *
  • Add Dragonstone Veteran Spearman. *
  • Add Dragonstone Shieldbreaker. *
  • Add Riverlands Vanguards. *
  • Add Riverland Hardened Vanguards. *
  • Add Westerland Heavy Pikeman. *
  • Add Reach Veteran Household Guard. *
  • Add Reach Ruin Knight. *
  • Add Reach Pikeman. *
  • Add Gold Cloak Officer. *
  • Add Old Gods Spearman. *
  • Add Old Gods Veteran Spearman. *
  • Add Dornish Knight. *
  • Add Dragonstone Heavy Spearman. *
  • Add Stormlands House Guard (Old troop renamed). *
  • Add Stormlands Stormbreaker. *
  • Add Westerlands Champion Arbalester. *
  • Add Vale Heavy Spearman. *
  • Add Old Gods Spear Guard. *
  • Add Old Gods Grove Guardian. *
  • Add Old Gods Shield Guard. *
  • Add Old Gods Firstborn. *
  • Add Old Gods Winter Wolf. *
  • Add Merc Marksman. *
  • Add Merc Veteran Billman. *
  • Add Merc Heavy Freerider. *
  • Add Merc Crossbowman. *
  • Add Merc Longbowman. *
  • Add Merc Veteran Crossbowman. *
  • Add Merc Heavy Crossbowman. *
  • Add new Volantine Veteran Soldier troop. *
  • Add new Volantine Hardened Soldier troop. *
  • Add new Tiger Cloak Marksman troop. *
  • Add new Nights Watch Noble Champion troop. *
  • Add new Nights Watch Noble Ranger troop. *
  • Add new troop Thenn raider. *
  • Add new troop fireborn guard. *

Quality of Life Improvements

  • Improved the wind shader. *
  • Added Dalius Party stacks list OSP.
  • Adjusted difficulty options and added new beginner options.
  • Update main menu.
  • Update export/import companion list.
  • Updated some UI and font colours for better accessibility.
  • Added some new hints. *
  • Added back player info to notes screen. *
  • Updated companions overview menus.
  • Changed a couple of menu backgrounds.
  • Updated the text for prelude, removed the pointless extra menu, adjusted the time between text fades and adjusted the position of the credits. *

Gameplay AI Adjustments

  • Increase the time in which lords will follow the player. *
  • Increase the radius in which lords will consider following their marshal. *
  • Increase the distance in which lords will consider recruiting when building an army as a marshal. *
  • Ironborn Pirates should now also use advanced formations.

Gameplay Balancing Adjustments

  • Reduced renown requirement to 650 for 15 special starting people/heritage recruitable troops. *
  • Buffed wildfire.
  • Wildfire now damages everyone!

Fishing Expansion

  • Expanded fishing events. *
  • Added new Valyrian steel sword Falcon’s Edge which can be obtained via fishing. *

New Free Folk Event

  • Free Folk event where you can recruit new special troops if certain conditions have been met. Specifically, event triggers if the player selects Free Folk as their starting people and conquers two or more (cities or castles). *
  • Add a new recruitable troop from Your Master of Laws if a certain event is triggered and conditions met. *

New NPC Companions

  • Add new Ironbron Huscarl Champion NPC companion to King Balon Greyjoy. *
  • Add new NPC companion Daemon Sand to Oberyn Martell. *
  • Add new NPC companion to Ferrego Dragar. *
  • Add a new NPC companion to Lord Melwyn Sarsfield’s party. *

Starting Garrison Adjustments

  • Added Myr heritage troops to Myr garrison. *
  • Added New Ironborn troops to Lordsport garrison. *
  • Garrison Raventree Hall and Riverrun with Raventree Archers. *
  • Added Ironborn Huscarl troops to Lordsport garrison. *
  • Added 30 Dornish Noble Guard to the garrison of Vaith and 30 to Sunspear. *
  • Added 50 Wolf Guards to Winterfell and 25 to Ironrath. *
  • Give Sarsfield garrison 50 Sarsfield Household Guards. *
  • Increased the Wall and Castle Black starting garrisons.
  • Increased goldcloaks for the starting garrison of Kingslanding. *
  • Added Goldcloak officers to starting garrison of Kingslanding. *

New wandering NPC parties

  • Added a new pirate NPC named Anorak the Merciless and party. *

Equipment Adjustments/Changes

  • Adjusted/rebalanced many helmet stats. *
  • Updated several armour names from heavy to medium if they are in the medium category. *
  • Changed Northern Guardsmen armour. *
  • Adjusted equipment of Northern House Guard. *
  • Adjust Karstak Guard armour. *
  • Adjust Karstark House Guard armour. *
  • Increased Bolton Lordly Armour. *
  • Adjust House Stark Guard Boots. *
  • Adjust Bolton House Guard gear. *
  • Adjusted Riverlands Knights boots. *
  • Adjusted Vale Cavalry armour. *
  • Adjusted Vale Knight armour. *
  • Adjusted stats for Knight of the Gate armour. *
  • Slightly buffed various special weapons. *
  • Buffed all Bastard Swords. *
  • Updated some stats for Camp Women troop tree.
  • Adjust stats for all Sand Steed horses for better balance. *
  • Added shield to Tiger Cloak Blood Guard. *
  • Remove banner lance from Reach Champion. *
  • Adjusted stats of some Baratheon helmets. *
  • Gave steel helmet to Myrish Veteran Slave Warrior and Myrish Slave House Guard. *
  • Updated Targaryen Veteran Lancer gauntlets. *
  • Updated Crownslands Veteran Lancer gauntlets. *
  • Adjusted stats and gear of Northern Clansman Champion. *
  • Changed shield of Wildling Champion Warrior and Wildling Champion Raider. *
  • Updated armour for Volantine Cataphract. *
  • Change Old Gods Warrior armour. *
  • Change Old Gods Fanatical Warrior armour and remove sandals. *
  • Adjusted Dornish Vet Heavy Spearman armour. *
  • Gave Mance Rayder a bastard sword and new helmet. *
  • Adjusted The Weepers, Tormunds, lord of Bones and Styr Magnars gear. *
  • Adjusted gear for Oberyn Martell. *
  • Changed Volantine Cataphract greaves. *
  • Update some equipment for Tiger Cloak Guard. *
  • Update some equipment for Volantine Cavalry. *
  • Update Northern Veteran Clansman weapon. *
  • Remove axe from Northern Clansman Champion inventory and ensure they always wear a helmet. *
  • Change Wildling Berserker weapon. *
  • Change Wildling Raged Berserker helmet. *
  • Update Veteran Fire Seeker weapon. *
  • Change Pentoshi Veteran equipment. *
  • Change Pentoshi Mounted Veteran equipment. *
  • Changed Qohorik Cavalry shield. *
  • Adjusted Dragonstone Champion helmet. *
  • Update Qohorik Marksmen equipment. *
  • Update Qohorik Black Goat Warrior equipment. *
  • Update Qohoric Master Black Goat Warrior equipment. *
  • Adjusted armour of several Northern Lords. *
  • Increase armour values of some Obsidian armour. *
  • Change equipment of Old Gods Fanatical Warrior. *
  • Change equipment of Riverlands House Guard. *
  • Change equipment of Riverlands Cavalry. *
  • Change equipment of Riverlands Knight. *
  • Change equipment of Squire. *
  • Change equipment of Targaryen Veteran Lancer. *
  • Change equipment of Crownlands Veteran Lancer. *
  • Change equipment of Reed Matter. *
  • Change equipment of Norvoshi Holy Guard. *
  • Change equipment of Norvoshi Holy Champion. *
  • Change equipment of Master Black Goat Warrior. *
  • Change equipment of Black Goat Champion. *
  • Change equipment of Castiel Taelyreos. *
  • Change equipment of Galaemarr Gonralis. *
  • Change equipment of Galaemond Lanaellis. *
  • Change equipment of Mador Qohtalodlevel. *
  • Change equipment of Lucaelar Caenareon. *
  • Change equipment of Vigon Nohtalos. *
  • Update Black Goat helmet and armour and all troops that use them. *
  • Added gloves to some Dornish troops. *
  • Unsullied are guaranteed to have a ranged weapon. *
  • Equip Bravos Crossbowman with a dagger. *
  • Equip Bravos Patrol with a light crossbow. *
  • Slightly adjust Volantine Cataphract equipment. *
  • Equip some Ironborn troops with gloves. *
  • Updates to some Rhllor and Lys based troops’ equipment.

Stat Adjustments

  • Buffed Jon Snow. *
  • Increased STR of The Mountain and The Hound. *
  • Buffed merc troops. *
  • Re-buffed robber knights. *
  • Buffed some lords and kings. *
  • Buffed both Faceless Men troops. *
  • Increased stats of all Giants and all Whitewalkers. *
  • Buffed Night’s Watch Elite Guard.

NPC Party Adjustments

  • Add giants to Lord of Bones, The Weepers party and increase amount in Mance Rayders and Tormunds party. *
  • Give 15 Sarsfield Household Guard to Lord Melwyn Sarsfield on game start. *
  • Added 3 Dornish Noble Guards to Dorna Martells party. *
  • Added 5 Wolf Guards to Robb Starks party. *
  • Lord will only get special troops (ie Robb Stark and Stark troops) if they are part of their original faction.

WSE2 additions

  • Add some WSE2 functions.
  • Adjusted Some lods of various scene props, improving performance in some cases and visual fidelity in others (This is mainly for those that use WSE2, so i have created a separate more optimised download that will be available on ModDB). *

Languages

  • Updated French – thanks Danieel53
  • Added Turkish – thanks вди
  • Added Brazilian Portuguese – thanks Clark JVP
  • Updated Japanese – thanks Tos1

Fixes

  • Fixed all instances of stats incorrectly stacking.
  • Fixed issues at Thenn scene.
  • Various text issues fixed.
  • Fixed some dialogue bugs and errors.
  • Fixed a bug when recruiting septons or red priests.
  • Ensure Brog will only open dialogue once if you have certain members in your party.
  • Fixed Arbalester spelling.
  • Update some misleading dialogue.
  • Fix various gender issues in dialogues.
  • Fixed all instances of the menu that should close when pressing K not closing for some translations.
  • Attempted fix for bandit lairs not respawning.
  • Some other fixes to bandit lairs.
  • Updated/Fixed music.
  • Fixed various incorrect characters in game text.
  • Fixes to town menus. Should potentially fix a couple of issues inc commoners in bandit ambush.
  • Fix an issue with one of the skyboxes.
  • Fix boar quest not showing the correct description text.
  • Fixed not showing all rumours and added a few more.
  • Fixed issues with some dropped Valyrian swords, horses and valyrian armour having the incorrect modifier.
  • Fixed troop plural names.
  • Fixed some floating props in Myr tavern.
  • Fixed issue with an event involving poor fellows.
  • Fixed some images on some menus that were not scaled correctly.
  • Fix issues with lords being sent to the wall not having nights watch troops.
  • Re-enabled a couple of disabled special locations.
  • Fixed some Northern lords that decided to put on dresses.
  • Removed the previously broken companions menu.
  • Moved the companions overview menu from the reports menu and placed it where the previously broken companions menu was in the character menu.
  • You can only pray to religious sites if you are part of that religion.
  • Updated and clarified some text in the options menu.
  • Removed the extra ‘meet the guildmaster’ option from the ‘other activities’ menu.
  • Fixed Godswood showing the incorrect menu when trying to convert your religion.
  • Adjusted some menu texts to fit on the screen better.
  • Update/adjust buying troops ale at taverns.
  • Fixed some issues with morale penalties when plundering/razing settlements and other locations.
  • Only one of each religion troop will now increase party surgery skill.
  • Added missing Old Gods troop to the troop tree presentation.
  • Fixed religious troops that give bonuses in battle, they have been broken/inconsistent since we started adding new religious troops a while ago. These have also been correctly added to the troop tree’s.
  • Fix teleporting to a town after being released when captured after specific circumstances.
  • Updated/Added some shield requirements.
  • Fix The North (or whomever owns Winterfell) was not declaring war on Freefolk if they conquer the wall.
  • Fixed issues with quite a few troops that were in the incorrect category.
  • Fixed all duplicate menu id’s.
  • Fixed shader issues on the black goat helmet.
  • Fixed text structure of various menus.
  • Fix for Jon snow sometimes getting alopecia.
  • Fix incorrect age for Jon Snow after the mutiny event.
  • Fixed Lady Talla Forrester, Lady Mira Forrester and Lady Elisa Branfield belonging to the incorrect faction.
  • Fixed errors when entering a practice fight at any of the training grounds.
  • Check to ensure all parties are active before giving them troops when the Dothraki event happens.
  • Fixed court relocation message error.
  • Various text issues fixed plus some texts updated.
  • Lots of stretched images on menus fixed – thanks tos1.
  • Updated several npc ages.
  • Fixed Jon Fossoway having two wives. (Sorry Jon)
  • Code refactoring and updates.
  • Fixed/refactored some of the special recruitable troops dialogues. *
  • Update some incorrect texts.
  • Add some more dialogue entries for companion npc’s.
  • Updated some Obsidian troop names. *
  • Updated some Myrish troop names. *
  • Updated some hero troop face codes. *
  • Adjusted Myr troops to use Essos face codes.
  • Various other face codes updated.
  • R’hllors Glory is always guaranteed to be Masterwork. *
  • Interest on deposits in the Iron Bank should now update correctly.

Changes

  • Fix Bandit Kings party having some incorrect troops.
  • The Bandit King quest will now fire later.
  • Fix wierwood tree dialogue.
  • Reduce upgrade cost of troops.
  • Reduce trade goods prices slightly.
  • Increase the amount of coin received from mines.
  • Ensure certain quests are harder to exploit and farm for exp.
  • Fixed being able to farm right to rule.
  • Whitewalkers party in the main questline will now only spawn once, rather than everytime they are defeated.
  • Fix Jon Snow Dragonbone bow issue.
  • Jon Snow will ignore party size when trying to join the players party.
  • Fix purchasing land buttons.
  • Ensure you can only use Custom Commander when Bodysliding is turned off until I have the time to correctly fix this, as they do not play nice together.
  • Some weapon stat adjustments.
  • Ensure every village uses slot_village_market_town.
  • Fix being able to change tournament difficulty after placing a bet.
  • Adjust relations gained/lost when fighting at the Red Wedding.
  • Various troop updates.
  • Fixed battle of the bastard issues with Jon Snow not correctly leaving the Nights Watch.
  • Slightly reduced the price of some smaller boats, but larger boats have increased.
  • Reduced the price of all horses by around 10%.
  • Updated French translation.

Anything with a * afterwards was commissioned by Fallen Lord and thus taken from his docs.

New Events

  • Sandor Clegane event occurring 30 days after Kingslanding is conquered for the first time when Joffery and Sandor Clegane present at Kingslanding. *
  • Sea Raider starting vocation event where Warband of Sea Raider troops join the player. *
  • Pirate starting vocation event where if you rebuild the ruined castle at Qarthigar as part of the Old Valyria quest a master at arms NPC will appear at the rebuilt ruined castle allowing the player to recruit pirates. *

New Companion

  • Sandor Clegane joinable companion event. *

New Playable Faction

  • Pentos as a starting people choice. *

New Economic Expansions

  • Add new upgrade options for Towns, Castles and Villages. *

New Starting Vocations

  • Exalted Faceless Man if you use WSE2 (due to limitations with the native module system) *
  • If playing as the Exalted Faceless Man, every lord you capture will be assassinated automatically. *
  • Sea Raider if you use WSE2 (due to limitations with the native module system) *
  • If playing as Sea Raider, will have negative starting relations with all lords and factions except for those of Iron Islands, Free Folk, and Dothraki. *
  • Assassin. *
  • Pirate. *

New Coastal Assault Scenes

  • White Harbour. *
  • Gulltown. *
  • Duskendale. *
  • Pentos. *
  • Myr. *
  • Sunspear. *
  • Tyrosh. *
  • Lannisport. *

(New coastal assault scenes by Tedeum and commissioned by Fallen Lord).

Fixed Coastal Assault Scene

  • Fixed Kingslanding coastal assault scene. *

New Scenes

  • Lannisport tavern. *
  • Lannisport siege. *
  • Sunspear center, keep, prison, and tavern. *
  • Tyrosh center. *

(New scenes by Tedeum and commissioned by Fallen Lord).

New Tavern Keep Gossip and Rumors

  • 43 new gossip and rumor dialogues spread by various tavern keepers. *

Wandering Recruiters

  • New wandering recruiter for Iron Legions which can randomly appear in taverns. *
  • New wandering recruiter for Long Lances which can randomly appear in taverns. *
  • New wandering recruiter for Ragged Standard which can randomly appear in taverns. *

Wandering Recruiter Mercenary Location Dialogue

  • Wandering recruiters provide information and locations about various mercenary companies. *

Wandering Recruiter Starting People Dialogue

  • Wandering recruiters provide information about all starting people (heritage) troops. *

Wandering Recruiter Special Location Based Troop Dialogue

  • Wandering recruiters provide information about the locations of all special recruitable location based troops. *

Pentos Troop Tree Expansion

  • Pentoshi Blood Bringers. *
  • Pentoshi Black Guard. *

Norvos Troop Tree Expansion

  • Norvoshi Exalted Bearded Bishop. *
  • Norvoshi Veteran Horseman. *
  • Norvoshi Patrol. *
  • Norvoshi Veteran Patrol. *
  • Norvoshi Noble Guard. *

Sea Raider Troop Tree Expansion

  • Veteran Sea Raider. *
  • Warlord Gaurd. *

Iron Island Tree Expansion

  • Master Finger Dancer

Pirate Troop Tree Expansion

  • Swashbuckler. *
  • Captain’s Guard. *

New Heritage/Starting People Troops

  • Added Pentoshi Dread Guard which can be recruited if you are of Pentos heritage. *

Quality of Life Improvements

  • Modified Postfx file to try and stop the bright flickering on terrain.
  • Made it so grass blends more smoothly and no longer just pops up.
  • Resolved issue with grass with no shadows.

AI Improvements and adjustments

  • Updates to formations for various factions, including missing ones and other AI improvements.
  • Martial lords should be much less likely to surrender in sieges. *
  • In all surrender cases, the player will need many more troops. *

Gameplay Balancing Adjustments

  • Increased bounty hunter quest payout reward.
  • Some changes to selling items and the cost to upgrade them, including overall item costs.
  • Certain weapons have less chance of breakage. *

New NPC Companions

  • Added 9 new NPC companions to Prince Tregar Moharis’s party.

Starting Garrison Adjustments

  • Add 50 Pentoshi Dread Guards to Pentos. *
  • Add 50 Norvoshi Exalted Bearded Bishops to Norvos. *
  • Added 60 Stormlands House Knight to Storms End garrison. *

NPC Troop Composition Adjustments

  • Add 10 Pentoshi Dread Guards to Prince Tregar Moharis’s party. *
  • Add 13 Pirate Captain’s Guards to Anorak’s party. *
  • Updated Aurane Waters party troops, including adding 2 new named npc’s. *

Troop Equipment Adjustments

  • Changed Norvoshi Veteran Bearded Bishop equipment. *
  • Ragged Standard and Iron Legionaries troops are now guaranteed gloves.
  • Gave Brog and Reed gauntlets.
  • Gave pirates a chance to spawn with a helmet.
  • Update Norvoshi Holy Champion equipment. *
  • Update equipment for:
   Castiel Taelyreos
   Galaemarr Gonralis
   Galaemond Lanaellis
   Mador Qohtalodlevel
   Vigon Nohtalos
   Lucaelar Caenareo

Fixes

  • Fixed: Changed Anorak so you need to kill him once taken prisoner.
  • Fixed: Did not receive the bow from Snow Snow and the dialogue could be activated infinitely.
  • Fixed: Attempted fix for getting Brog without needing to attack the warlords camp.
  • Fixed: Fixed Master of Laws incorrectly giving special troop dialogue option.
  • Fixed: Kings Landing coastal assault scene. By Tedeum.
  • Fixed: Jon Snow would offer to see the player even if the player fought for Ramsay.
  • Fixed: Cleared the string before the Spy Hunter quest from Varys to try and fix the string error.
  • Fixed: Volon Therys giving extremely high enterprise profits.
  • Fixed: Steel shield having 0 requirement.
  • Fixed: Dragonstone Guard had the incorrect weapon proficiency.
  • Fixed: Dragonstone Veteran Spearmen having high powerstrike.
  • Fixed: Reach Champions now correctly no longer spawn with a horse.
  • Fixed: Issues with Ironborn Kraken Guard stats.
  • Fixed: Scenes that had missing passages, Broad Arch, Crow Spike Keep, Grey Garden.
  • Fixed: If picking randomise on character creation, it would miss some options.
  • Fixed: Various incorrect text from ui.csv.
  • Fixed: Troops getting stuck in Castle Black siege.
  • Fixed: Dothraki Screamer now correctly upgrades to Dothraki Screamer Horselord
  • Fixed: A lot of normal troops had incorrect stats.
  • Fixed: Various issues with diplomacy.
  • Fixed: Duplicated menus.
  • Fixed: Various text errors.
  • Fixed: Not all trainers would equip all of their equipment.
  • Fixed: Cannot sell prisoners at Storm’s Eye.
  • Fixed: Prisoners not always being recruited into the Night Watch (now improved).
  • Fixed: Incorrect faction assignments for some troops and parties.
  • Fixed: Some small text fixes.
  • Fixed: Issues checking how many whitewalker parties were left on the map. This would cause issues with the white walker invasion and the War for dawn quest.
  • Fixed: Master Sellsails did not contribute to sailing speed.

Troop Stat Adjustments

  • Increased skills of all Dothraki.
  • Increased Sea Raider Captain stats.
  • Increased Giant Champion strength to 95. *
  • Increased Giant Archer strength to 80. *
  • Increased Giant Skull Crusher strength to 85. *
  • Increased Giant strength to 75. *

Equipment Stat Adjustments

  • Dragonbone bow power draw requirement reduced to 6. *
  • Lowered armor stats of giant’s equipment.

Various Adjustments

  • Changed bandit king trigger from day 140 to 170. *
  • Reduced the relation needed to hire to Holy Hundred from 90 to 60. *
  • Reduced the time it takes to recruit Golden Company troops from the camp to 4 weeks. *
  • Move Connacht Vynaris to Temple of the Lord of Light *

Miscellaneous

  • Updated French translation From Danieel53
  • Updated the in-game credits.
  • Remove companion strings from translations that are not needed.

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