AWoIaF v8.2 changelog

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Changes

  • Slightly adjusted stats of dagger Silence
  • Added Falchion to Iron Legionnaire troops
  • Adjusted the weapon break scripts. The AI is around 70% less likely to break their weapons and hero troops including the player are around 40% less likely.
  • Troops are twice as likely to run away if their weapon breaks now.
  • Added Lav's tweaks so some stats can be increased to 63.
  • Increased stats of various troops.
  • Gave Volantine Elephant Rider a different bow.
  • Adjusted Golden Company Elephant Rider equipment
  • Adjusted Saddle Horse stats.
  • Changed Pentos, Lorath, Qohor and Tyrosh starting religions to R'hllor.
  • Fixed Iron Legionnare exploit.
  • Fixed an issue with some stray parties getting dothraki troops after the dothraki event.
  • Fixed an issue with Piper Helmet
  • Fixed some duplicated meshes.
  • Updated loads of shaders on materials to increase performance.
  • Fixed some missing flora meshes.
  • Removed some missing meshes listed in the module files.
  • Removed some other un-needed files.
  • Updated vale recruiters name.
  • Removed un-needed language files.
  • Fixed some missing textures.
  • Correctly renamed Beech wood to Ash.
  • Prohibit event companions from being able to tell you their backstory (Which they do not have)
  • Fixed issues when working for a village.
  • Fixed various typos and other gramatical errors.
  • Added some small support for WSE2.
  • Added all properties of Valyrian steel to Rhllors Glory.
  • Fixed various issues with gender comparison texts.
  • Fixed a few text issues in strings files.
  • Fixed "We take what is ours" quest not showing its description.
  • Attempted fix for Dirks banner.
  • Fixed incorrect dialogue for Benerro.
  • Fixed stray object in Banefort.
  • Fixed some floating props in Stone Hedge scene.
  • Fixed missing scene props at Dyre Den.
  • Fixed some floating scene props at Rooks Rest.
  • Added missing entry points to Grandview including the prison guard.
  • Fixed Torrhens Square internal castle door taking you to the wrong place.
  • Fixed issue with The Twins internal castle door leading you to the incorrect place.
  • Fixed issue with Crows Nest internal castle door placing you under the scenery.
  • Fixed internal castle door having no exit label prompt for Starfall, Braavos, The Eyrie, Stone Hedge and Lordpdort.
  • Fixed external castle door having no exit label prompt for Banefort, Deep Den, Dyre Den, Castamere, Ironrath, Ninestars, Brightwater Keep, Grandview, Spottswood
  • Fixed no prison door at Dyre Den, Castamere, Ironrath, Ninestars, Grandview, Spottswood, and Torrhens Square
  • Fixed no exit points for castles halls for Claw Isle, Brownhollow, Hayford, Willow Wood, Atrantra, Goldgrass, Blackpool, Amberly, Castle Wrath, Parchements, Gates of the Moon, Newkeep, Old Anchor, Gull Tower, Starpike, and Kings Landing.
  • Fixed Vale Knight recruiter dialogue not being able to exit in certain conditions.
  • Fixed The Arbor inn having no exit.
  • Fixed the inn exit taking you to the incorrect place in Stoney Sept.
  • Removed the exit for the brothel in Stoney Sept as they are not supported and will take you to an incorrect place.
  • Changed Volantis Cataphract's armour.
  • Wildling champion warrior now has javelins
  • Named giant archer as Giant Archer.
  • Increased stats of Northern Clansman Chief.
  • Increased stats of Bandit Leader.
  • Dornish troops - Sand Warrior, Sand Cavalry and Nomad Cavalry are now guaranteed to have gloves.
  • Added some higher value options for depositing and withdrawing stags from the iron bank.
  • Updated French translation.