The Nights Watch: Difference between revisions

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{{Faction infobox
|name    = The Nights Watch
|image    = MW_Recruit.png
|size    = 300px
|color    = #000000
|ruler    = [[Lord Commander Jeor Mormont]]
|claimant = [[Jon Snow]]
|capital  = Castle Black
|location = The North
}} The Nights watch is one of the minor factions found within Westeros and is lead by Lord Commander [[Jeor Mormont]].
There sigil is a pitch black flag.
There map colour is black.
==History==
==History==
The Nights Watch is an age old order of men that has been around since the ''Age of Heroes.'' The Nights Watch serves one purpose and one purpose only, to protect the realm from the horrors that lie beyond the wall. The Nights Watch is mainly made up of prisoners that chose to be sent to the wall rather than have limbs amputated, be castrated, or be executed. The Nights Watch is filled with rapists, thieves, murderers, and every other manner of criminals that one could imagine. But even if they are all criminals, the men of the watch consider each-other brothers in arms. They are all bound by honour not to kill another brother of the watch, and they give up all rights to claim a wife, have a title, or hold land. The men of the watch are only relieved from their service once their watch has ended, which also means their life has ended. To desert from the Nights Watch is to commit suicide, as they do not tolerate cowards. Most of those in the south view the Nights Watch as overly superstitious and unimportant, saying that they only serve to protect the realm from imaginary creatures. However, the Nights Watch has served to protect those in the south for longer than any of them have been alive, and now the cold winds rise again, and with them come the dead. For, the south may enjoy fighting their wars with each-other, but there lies a far greater threat beyond the wall.
The Nights Watch is an age old order of men that has been around since the Age of Heroes. The Watch serves one purpose and one purpose only, to protect the realm from the horrors that lie beyond the wall. The Nights Watch is mainly made up of prisoners that chose to be sent to the wall rather than have limbs amputated, be castrated, or be executed. The Nights Watch is filled with rapists, thieves, murderers, and every other manner of criminals that one could imagine. But even if they are all criminals, the men of the watch consider each-other brothers in arms. They are all bound by honour not to kill another brother of the watch, and they give up all rights to claim a wife, have a title, or hold land. The men of the watch are only relieved from their service once their watch has ended, which also means their life has ended. To desert from the Nights Watch is to commit suicide, as they do not tolerate cowards. Most of those in the south view the Nights Watch as overly superstitious and unimportant, saying that they only serve to protect the realm from imaginary creatures. However, the Nights Watch has served to protect those in the south for longer than any of them have been alive, and now the cold winds rise again, and with them come the dead. For, the south may enjoy fighting their wars with each-other, but there lies a far greater threat beyond the wall.
==Religion==


==Rulers==
==Rulers==
{|cellspacing="6" cellpadding="5" border="0" style="font-weight:bold; text-align:center;"
[[Jeor Mormont]] [[Jon Snow]] (Possible)
| {{Color Frame|#2F4F4F}}|
[[Jeor Mormont]]
[[File:Jeor_Mormont.png|175px|center|link=Jeor Mormont]]
[[Monarchs|Initial ruler]]
| {{Color Frame|#2F4F4F}}|
[[Jon Snow]]
[[File:.jpg|150px|center|link=Jon Snow]]
[[Possible Leader|Possible Leader]]
|}
 
==Vassals==
==Vassals==
[[Qhorin Halfhand]], [[Cotter Pyke]], [[Ser Denys Mallister]], [[Mallador Locke]] and [[Jarmen Buckewell]]
Qhorin Halfhand, Cotter Pyke, Ser Denys Mallister, Mallador Locke and Jarmen Buckewell
==Tactics==
==Tactics==
===Strengths===
===Strengths===
*Excellent archers than can kill wights and white walkers.
*Excellent archers than can kill wights and white walkers.
Line 42: Line 19:
===Summary===
===Summary===
The Nights Watch has some of the only archers able to kill white walkers, and as such are centred around ranged combat. The Nights Watch rangers are best kept at the back of the fighting with your archers or telling them to follow you and evading around the corners of the map. It is recommended to keep them out of big fights in case they die, as you will need them to fight wights.
The Nights Watch has some of the only archers able to kill white walkers, and as such are centred around ranged combat. The Nights Watch rangers are best kept at the back of the fighting with your archers or telling them to follow you and evading around the corners of the map. It is recommended to keep them out of big fights in case they die, as you will need them to fight wights.
==Troops==
==Troop Tree==
[[File:Nights_Watch_Troops.png|thumb|200px|Nights Watch troop tree]]
(TBA)
{| class="graytable" style="width: 400px; text-align:center;"
[[Rogue]]
|+Nights Watch Troop Tree
[[Nights Watch Recruit]]
|-
[[Nights Watch Trainee Ranger]]
! Tier 1
[[Nights Watch Trainee Infantry]]
| colspan="3" rowspan="1" |[[Rogue]]
[[Nights Watch Ranger]]
[[File:NW_Rogue.png|centre|60px]]
[[Nights Watch Infantry]]
|-
[[Nights Watch Rider]]
! Tier 2
[[Nights Watch Veteran Ranger]]
| colspan="3" rowspan="1" |[[Nights Watch recruit]]
[[Nights Watch Veteran Infantry]]
[[File:NW_Recruit.png|centre|60px]]
[[Nights Watch Veteran Rider]]
|-
[[Nights Watch Elite Ranger]]
! Tier 3
==Territory==
| [[Nights Watch Trainee Ranger]]
Towns
[[File:NW_Trainee_Ranger.png|centre|60px]]
| colspan="2" rowspan="1" |[[Nights Watch Trainee Infantry]]
[[File:NW_Trainee_Infantry.png|centre|60px]]
|-
! Tier 4
| [[Nights Watch Ranger]]
[[File:NW_Ranger.png|centre|60px]]
| [[Nights Watch Infantry]]
[[File:VaegFoot3.jpg|centre|60px]]
| [[Nights Watch|Nights Watch Rider]]
[[File:VaegHorse1.jpg|centre|60px]]
|-
! Tier 5
| width= | [[Nights Watch Veteran Ranger]]
[[File:NW_Veteran_Ranger.png|centre|60px]]
| [[Nights Watch Veteran infantry]]
[[File:VaegFoot4.jpg|centre|60px]]
| [[Nights Watch Veteran Rider]]
[[File:VaegHorse2.jpg|centre|60px]]
|-
! Tier 6
| width= | [[Nights Watch Elite Ranger]]
[[File:NW_Veteran_Ranger.png|centre|60px]]
|}


==Territories==
[[Castle Black]]
{{Clr}}
{|class="mbheader" cellpadding="4" style="text-align:center; font-size:13px; width: 620px;" align="center"
|-
!style="background-color: #2F4F4F; color:#000;"|Territory of the Nights Watch
|-
|'''[[Towns]]'''<br />
{{Nowrap|[[Castle Black]] }}
|-
|'''[[Castles]]'''<br />
{{Nowrap|[[The Wall]] &bull;}}
{{Nowrap|[[East Watch]] &bull;}}
{{Nowrap|[[Shadow Tower]] &bull;}}
|-
|'''[[Villages]]'''<br />
{{Nowrap|[[Queens Head]] &bull;}}
{{Nowrap|[[Moletown]] &bull;}}
{{Nowrap|[[Oldenoak]] &bull;}}
{{Nowrap|[[Sheepstow]] &bull;}}
|}


Castles
[[The Wall]] [[East Watch ]] [[Shadow Tower]]
Villages
[[Queens Head]]  [[ Moletown ]]  [[Oldenoak]]  [[Sheepstow]]
==Quests==
==Quests==


 
==Trivia==
The lords of nights watch faction are the only ones able to recruit the nights watch faction units from villages near Castle Black. To recruit from those villages, you must join the Nights Watch yourself. Another way to recruit them is to free them from captivity. A good way to do so is to look for wildling lords or patrols with Nights Watch units as prisoners. It is recommended to use heavy Cavalry against wildlings as they have a predominantly ranged army. The Cavalry can get up close fast and mow them down because the wildlings have minimal armor.
The lords of nights watch faction are the only ones able to recruit the nights watch faction units from villages near Castle Black. To recruit from those villages, you must join the Nights Watch yourself. Another way to recruit them is to free them from captivity. A good way to do so is to look for wildling lords or patrols with Nights Watch units as prisoners. It is recommended to use heavy Cavalry against wildlings as they have a predominantly ranged army. The Cavalry can get up close fast and mow them down because the wildlings have minimal armor.
==Trivia==
* There are few nights watch units captured in a wildling cave just West of Thenn. If you free them, they will join you.


[[Category:Factions]]
There are few nights watch units captured in a wildling cave just West of Thenn. If you free them, they will join you.

Revision as of 10:09, 31 August 2020

History

The Nights Watch is an age old order of men that has been around since the Age of Heroes. The Watch serves one purpose and one purpose only, to protect the realm from the horrors that lie beyond the wall. The Nights Watch is mainly made up of prisoners that chose to be sent to the wall rather than have limbs amputated, be castrated, or be executed. The Nights Watch is filled with rapists, thieves, murderers, and every other manner of criminals that one could imagine. But even if they are all criminals, the men of the watch consider each-other brothers in arms. They are all bound by honour not to kill another brother of the watch, and they give up all rights to claim a wife, have a title, or hold land. The men of the watch are only relieved from their service once their watch has ended, which also means their life has ended. To desert from the Nights Watch is to commit suicide, as they do not tolerate cowards. Most of those in the south view the Nights Watch as overly superstitious and unimportant, saying that they only serve to protect the realm from imaginary creatures. However, the Nights Watch has served to protect those in the south for longer than any of them have been alive, and now the cold winds rise again, and with them come the dead. For, the south may enjoy fighting their wars with each-other, but there lies a far greater threat beyond the wall.

Religion

Rulers

Jeor Mormont Jon Snow (Possible)

Vassals

Qhorin Halfhand, Cotter Pyke, Ser Denys Mallister, Mallador Locke and Jarmen Buckewell

Tactics

Strengths

  • Excellent archers than can kill wights and white walkers.
  • Good skills in swordsmanship.
  • High health.

Weaknesses

  • None of there units have shields.
  • Weak armour.
  • Lacking in strong Cavalry.

Summary

The Nights Watch has some of the only archers able to kill white walkers, and as such are centred around ranged combat. The Nights Watch rangers are best kept at the back of the fighting with your archers or telling them to follow you and evading around the corners of the map. It is recommended to keep them out of big fights in case they die, as you will need them to fight wights.

Troop Tree

(TBA) Rogue Nights Watch Recruit Nights Watch Trainee Ranger Nights Watch Trainee Infantry Nights Watch Ranger Nights Watch Infantry Nights Watch Rider Nights Watch Veteran Ranger Nights Watch Veteran Infantry Nights Watch Veteran Rider Nights Watch Elite Ranger

Territory

Towns

Castle Black

Castles

The Wall East Watch Shadow Tower

Villages

Queens Head Moletown Oldenoak Sheepstow

Quests

Trivia

The lords of nights watch faction are the only ones able to recruit the nights watch faction units from villages near Castle Black. To recruit from those villages, you must join the Nights Watch yourself. Another way to recruit them is to free them from captivity. A good way to do so is to look for wildling lords or patrols with Nights Watch units as prisoners. It is recommended to use heavy Cavalry against wildlings as they have a predominantly ranged army. The Cavalry can get up close fast and mow them down because the wildlings have minimal armor.

There are few nights watch units captured in a wildling cave just West of Thenn. If you free them, they will join you.