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The Iron Island is one of the major factions found within Westeros and is lead by House Greyjoy. The king of the Iron Islands is Balon Greyjoy.
==The Iron Islands==
The Iron Islands are one of the major factions found within Westeros, and is lead by House Greyjoy. The king of the Iron Islands is King Balon Greyjoy.


There sigil is a black flag with a golden kraken on a black background.
Their sigil is a golden kraken on a black field, and their house motto is "We Do Not Sow."


There map color is black.
There map color is a Dark Grey.


==History==
==History==
As the smallest region of Westeros, the Iron Islands it is also one of the least inhabited areas. The Iron Islands were a formidable power prior to Aegon’s Conquering of the Seven Kingdoms. Since the Conquest, the Iron Islands, under House Greyjoy, have pursued several ruinous wars which have led to the Iron Islands being both depopulated and looted into poverty.
As the smallest region of Westeros, the Iron Islands it is also one of the least inhabited areas. The Iron Islands were a formidable power prior to Aegon’s Conquering of the Seven Kingdoms. Since the Conquest, the Iron Islands, under House Greyjoy, have pursued several ruinous wars which have led to the Iron Islands being both depopulated and looted into poverty.


The Iron Islands may not contain fertile land for growing crops, nor wood for lumber, but their islands do contain rich deposits of iron, lead, and tin. While rich in mineral resources the Ironborn see the back breaking and often dangerous work in the mines as below their proud heritage and only fit for thralls. For many this leaves the only choice for wealth and power open to them as raiding and piracy in distant seas.
The Iron Islands may not contain fertile land for growing crops, nor wood for lumber, but their islands do contain rich deposits of iron, lead, and tin. While rich in mineral resources the Ironborn see the back breaking and often dangerous work in the mines as below their proud heritage and only fit for thralls. For many this leaves the only choice for wealth and power open to them as raiding and piracy in distant seas.


While the situation may seem dire for the Ironborn, the clamor for war occurring on the mainland offers another chance for greatness.   While the armies of their mainland rivals face off, their lands are ripe for reaving. With the ability to pay the “iron price,” for both plunder and new thralls for the mines, the Ironborn may be able to strengthen their decaying position. Perhaps, the Ironborn could gather enough strength to pay the “iron price,” for the Iron Throne.  
While the situation may seem dire for the Ironborn, the clamor for war occurring on the mainland offers another chance for greatness. While the armies of their mainland rivals face off, their lands are ripe for reaving. With the ability to pay the “iron price,” for both plunder and new thralls for the mines, the Ironborn may be able to strengthen their decaying position. Perhaps, the Ironborn could gather enough strength to pay the “iron price,” for the Iron Throne.
 
==Location==
The Iron islands, as the name suggest are a series of islands and archipelagos. The stony soil and salt water of the sea waves crashing to shore make it impossible for the Ironborn to grow their own food, so they resort to other means...
The Ironborn freuently raid their coast neighbours, The Riverland's, North and Westerlands for plunder; very few can muster a navy to ward of these raids, let alone attack the Ironborn in their islands of sharp rock, vicious waves and more so men.


==Religion==
==Religion==
Considered another one of the old gods by the Faith of the Seven, the Drowned God or He Who Dwells Beneath the Waves, is the god that almost every ironborn reveres as holding power over them and creating them in his own image. The Drowned God is not a peaceful god, nor his people made in his likeness a peaceful flock, they are reavers unafraid to carve of kingdoms, and make their names known in a saga of blood and valor.
Considered another one of the old gods by the Faith of the Seven, the Drowned God or He Who Dwells Beneath the Waves, is the god that almost every ironborn reveres as holding power over them and creating them in his own image. The Drowned God is not a peaceful god, nor his people made in his likeness a peaceful flock, they are reavers unafraid to carve of kingdoms, and make their names known in a saga of blood and valor.


Unlike the old gods, the Drowned God, there is an organized religion behind this deity.  Priest of the Drowned God wearing green, grey, and blue robes appearing haggard, disheveled, unshaven, and draped in seaweed wonder the Iron Isles leading the faithful in prayer, sacrifice, and ceremony.
==Rulers==
King Balon Greyjoy


To officially become a member of the faith, one must be drowned and revived with the kiss of life, though infants receive a milder treat by being dipped into a tub of seawater by a Drowned Priest.  Priest also perform blessing the most common is "Let [person] your servant be born again from the sea, as you were. Bless him with salt, bless him with stone, bless him with steel." The kneeling person then responds, "What is dead may never die." The priest replies, "What is dead may never die, but rises again, harder and stronger". 
==Vassals==
Sacrifice and ritual execution are common to honor the Drowned God.  This is done by slashing a thrall’s throat and giving their body to the sea or drowning someone in salt water.  Only the person in command can honor the gods in this manner.
[[Euron Greyjoy]]


The Drowned God has held sway over large swaths of Westeros with the great rivers of the land bringing the faith to the nonbelievers like arteries and veins bringing forth willing conversion or death to those who would prefer to be a sacrifice instead of a convert.  A true leader and follower of the Drowned God can bring the masses to heel under the Seastone Chair or offer the Drowned God a bounty of sacrifice.
Lord Rodrik Harlaw


==Rulers==
Lord Gorold Goodbrother
[[Balon Greyjoy]]
 
Lord Waldon Wynch
 
Lord Meldred Merlyn
 
Captain Yara Greyjoy
 
Lord Sawane Botley
 
Lord Dunstan Drumm
 
Lady Donnor Saltcliffe
 
Lord Ayln Orkwood
 
Lord Baelor Blacktyde
 
Lord Norne Goodbrother
 
Lord Gylbert Fawynd
 
Vicatarian Greyjoy
 
Aeron Greyjoy
 
Lord Steffarion Sparr
 
Ralf Stonehouse
 
Lady Alayne Sunderly
 
and Ser Harras Harlaw
 
==Fiefs==
 
 
 
'''Towns:'''
 
Pyke and Lordsport
 
 
'''Castles:'''
 
Crow Spike Keep, Downdelving, Pebbleton, Hammerhorn, Shatterstone, Old Wyk Castle, Blacktyde Castle, Orkmont Castle, Iron Holt, Ten Towers and Grey Garden
 
 
'''Villages:'''


==Vassals==
Crow Spike, Wyk, Delvin, Hammerhorn Village, Black Wind, Nagga's Cradle, Blacktyde Village, Orkmont, Saltcliffe, King's Moot, Pine Bluff, Corpse Lake and Harlaw






==Tactics==
==Troop Tree==
[[File:IronIslandsTroops.png|thumb|The Ironborn Troop Tree]]
The Ironborn are a infantry focused kingdom, of course, horses aren't as seaborn as the men of the Iron Isles are. Ironborn men wield large shields, ideal for shieldwall tactics, and some later units even have throwing axes. Their weakness as mentioned, is the complete lack of any cavalry and long ranged units. The best use for this army would be a mass of units in a shield wall or ranks, with axe throwers behind, perhaps some mercenary cavalry or archers.


===Strengths===
===Strengths===
-Excellent infantry.
-Great shields
-Infantry is good at forming shield walls.
 
-Number of infantry have range abilities such as throwing axes
-Great throwing skill and axes


===Weaknesses===
===Weaknesses===
-Lack cavalry.
-Very low variety (just infantry and low ranged units)
-Poor archers.   
 
==Starting People Perk==
-Choosing the Ironborn as starting people at character creation will remove the morale penalty from sailing across the oceanThis is the boon of choosing Ironborn based heritage at game start.


===Cultural Perks===
Choosing the Ironborn culture at character creation will remove the morale penalty from sailing across the ocean.
===Summary===


Faction which has excellent and battle hardened infantry. Lack cavalry and archers are relatively weak. 
[[File:Kraken Guard.png|thumb|Kraken Guard]]
==Unique, Location Based Troops==
The player can recruit the following special, elite troops if in control of Pyke:


==Troops==
-Kraken Guard can be recruited from the Master-at-Arms located in Pyke if in control/owner of the Town.


-The Kraken Guard are one of the most elite infantry units in the game. They have the best shield in the game, making them absolutely devastating in a shieldwall. They also possess throwable axes and with their throwing proficiency being so high this makes them deadly against every foe.


==Territories==
==Recruiting from The Iron Islands==
In order to recruit Ironborn units from villages you own as an independent kingdom you will need to select a Ironborn race on character creation. Ironborn units can be recruited from villages regardless of player status unless they are hostile to The Ironborn. Additional ways to recruit Ironborn units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons
==Extra infomation==
* Choosing the Ironborn culture at character creation will remove the morale penalty from sailing across the ocean.

Latest revision as of 15:44, 2 January 2024

The Iron Islands

The Iron Islands are one of the major factions found within Westeros, and is lead by House Greyjoy. The king of the Iron Islands is King Balon Greyjoy.

Their sigil is a golden kraken on a black field, and their house motto is "We Do Not Sow."

There map color is a Dark Grey.

History

As the smallest region of Westeros, the Iron Islands it is also one of the least inhabited areas. The Iron Islands were a formidable power prior to Aegon’s Conquering of the Seven Kingdoms. Since the Conquest, the Iron Islands, under House Greyjoy, have pursued several ruinous wars which have led to the Iron Islands being both depopulated and looted into poverty.

The Iron Islands may not contain fertile land for growing crops, nor wood for lumber, but their islands do contain rich deposits of iron, lead, and tin. While rich in mineral resources the Ironborn see the back breaking and often dangerous work in the mines as below their proud heritage and only fit for thralls. For many this leaves the only choice for wealth and power open to them as raiding and piracy in distant seas.

While the situation may seem dire for the Ironborn, the clamor for war occurring on the mainland offers another chance for greatness. While the armies of their mainland rivals face off, their lands are ripe for reaving. With the ability to pay the “iron price,” for both plunder and new thralls for the mines, the Ironborn may be able to strengthen their decaying position. Perhaps, the Ironborn could gather enough strength to pay the “iron price,” for the Iron Throne.

Location

The Iron islands, as the name suggest are a series of islands and archipelagos. The stony soil and salt water of the sea waves crashing to shore make it impossible for the Ironborn to grow their own food, so they resort to other means... The Ironborn freuently raid their coast neighbours, The Riverland's, North and Westerlands for plunder; very few can muster a navy to ward of these raids, let alone attack the Ironborn in their islands of sharp rock, vicious waves and more so men.

Religion

Considered another one of the old gods by the Faith of the Seven, the Drowned God or He Who Dwells Beneath the Waves, is the god that almost every ironborn reveres as holding power over them and creating them in his own image. The Drowned God is not a peaceful god, nor his people made in his likeness a peaceful flock, they are reavers unafraid to carve of kingdoms, and make their names known in a saga of blood and valor.

Rulers

King Balon Greyjoy

Vassals

Euron Greyjoy

Lord Rodrik Harlaw

Lord Gorold Goodbrother

Lord Waldon Wynch

Lord Meldred Merlyn

Captain Yara Greyjoy

Lord Sawane Botley

Lord Dunstan Drumm

Lady Donnor Saltcliffe

Lord Ayln Orkwood

Lord Baelor Blacktyde

Lord Norne Goodbrother

Lord Gylbert Fawynd

Vicatarian Greyjoy

Aeron Greyjoy

Lord Steffarion Sparr

Ralf Stonehouse

Lady Alayne Sunderly

and Ser Harras Harlaw

Fiefs

Towns:

Pyke and Lordsport


Castles:

Crow Spike Keep, Downdelving, Pebbleton, Hammerhorn, Shatterstone, Old Wyk Castle, Blacktyde Castle, Orkmont Castle, Iron Holt, Ten Towers and Grey Garden


Villages:

Crow Spike, Wyk, Delvin, Hammerhorn Village, Black Wind, Nagga's Cradle, Blacktyde Village, Orkmont, Saltcliffe, King's Moot, Pine Bluff, Corpse Lake and Harlaw


Troop Tree

The Ironborn Troop Tree

The Ironborn are a infantry focused kingdom, of course, horses aren't as seaborn as the men of the Iron Isles are. Ironborn men wield large shields, ideal for shieldwall tactics, and some later units even have throwing axes. Their weakness as mentioned, is the complete lack of any cavalry and long ranged units. The best use for this army would be a mass of units in a shield wall or ranks, with axe throwers behind, perhaps some mercenary cavalry or archers.

Strengths

-Great shields

-Great throwing skill and axes

Weaknesses

-Very low variety (just infantry and low ranged units)

Starting People Perk

-Choosing the Ironborn as starting people at character creation will remove the morale penalty from sailing across the ocean. This is the boon of choosing Ironborn based heritage at game start.


Kraken Guard

Unique, Location Based Troops

The player can recruit the following special, elite troops if in control of Pyke:

-Kraken Guard can be recruited from the Master-at-Arms located in Pyke if in control/owner of the Town.

-The Kraken Guard are one of the most elite infantry units in the game. They have the best shield in the game, making them absolutely devastating in a shieldwall. They also possess throwable axes and with their throwing proficiency being so high this makes them deadly against every foe.

Recruiting from The Iron Islands

In order to recruit Ironborn units from villages you own as an independent kingdom you will need to select a Ironborn race on character creation. Ironborn units can be recruited from villages regardless of player status unless they are hostile to The Ironborn. Additional ways to recruit Ironborn units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons

Extra infomation

  • Choosing the Ironborn culture at character creation will remove the morale penalty from sailing across the ocean.