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==The North==
==The Iron Islands==
The North is one of the major factions found within Westeros, and is lead by House Stark. The King in the North is King Robb Stark.
The Iron Islands are one of the major factions found within Westeros, and is lead by House Greyjoy. The king of the Iron Islands is King Balon Greyjoy.


Their sigil is a grey direwolf on a field of white and green. Their words are "Winter is Coming".
Their sigil is a golden kraken on a black field, and their house motto is "We Do Not Sow."
 
Their map color is grey.


There map color is black.
==History==
==History==
The North is the oldest of all of the kingdoms, descending from the First Men after they fled from beyond the wall. The Northern kingdoms fought a long and bloody war against The children of the forest. Eventually the children created the white walkers as a means of defense against the humans that fought against them, but the walkers proved a greater threat than the men themselves. The children and the men eventually formed an alliance with each other in order to fight against the white walkers that they had created, and in doing so successfully vanquished the white walkers, for a time. After the fighting was over The children of the forest vanished from society, never to be seen again. After the fighting was over a man by the name of Bran the Builder constructed a massive wall of ice to prevent any further invasions from the north, the wall eventually led to the formation of the Nights Watch. When the Andals invaded centuries later the northern lords were the only ones able to successfully hold them off, which explains why the northern gene-pool is still predominately blood from the first men. Today they still stand united under their new king, waiting for a chance to avenge their old lord and kill the people who executed him.
As the smallest region of Westeros, the Iron Islands it is also one of the least inhabited areas. The Iron Islands were a formidable power prior to Aegon’s Conquering of the Seven Kingdoms. Since the Conquest, the Iron Islands, under House Greyjoy, have pursued several ruinous wars which have led to the Iron Islands being both depopulated and looted into poverty.
==Location==
The North is one of the major factions in Westeros in the mod AWOIAF. The North is located at the topmost part of the map, bordered by the Riverlands to the south and separated from being higher north by a high ice wall. The North is ill suited for growing most kinds of crops, and instead rely on importing their goods from The Riverlands and hunting woodland creatures for meat. Because of how remote and vast the northern kingdom is they produce very hardy and self productive men to fight for them. They also believe in the old gods rather than the faith of the seven that the rest of Westeros follows.
==Religion==
The Free Folk worship the Old Gods of the Forest, like their distant cousins in the North. Even in the lands of House Stark, there are some followers of the Faith of the Seven, often southern noblewomen who come to the North to secure marriage alliances.  
==Rulers==
[[King Robb Stark]]
==Vassals==


Lord Jon Umber
The Iron Islands may not contain fertile land for growing crops, nor wood for lumber, but their islands do contain rich deposits of iron, lead, and tin. While rich in mineral resources the Ironborn see the back breaking and often dangerous work in the mines as below their proud heritage and only fit for thralls. For many this leaves the only choice for wealth and power open to them as raiding and piracy in distant seas.


Lord Galbart Glover
While the situation may seem dire for the Ironborn, the clamor for war occurring on the mainland offers another chance for greatness. While the armies of their mainland rivals face off, their lands are ripe for reaving. With the ability to pay the “iron price,” for both plunder and new thralls for the mines, the Ironborn may be able to strengthen their decaying position. Perhaps, the Ironborn could gather enough strength to pay the “iron price,” for the Iron Throne.


Lord Roose Bolton
==Location==
The Iron islands, as the name suggest are a series of islands and archipelagos. The stony soil and salt water of the sea waves crashing to shore make it impossible for the Ironborn to grow their own food, so they resort to other means...
The Ironborn freuently raid their coast neighbours, The Riverland's, North and Westerlands for plunder; very few can muster a navy to ward of these raids, let alone attack the Ironborn in their islands of sharp rock, vicious waves and more so men.


Lord Rickard Karstark
==Religion==
Considered another one of the old gods by the Faith of the Seven, the Drowned God or He Who Dwells Beneath the Waves, is the god that almost every ironborn reveres as holding power over them and creating them in his own image. The Drowned God is not a peaceful god, nor his people made in his likeness a peaceful flock, they are reavers unafraid to carve of kingdoms, and make their names known in a saga of blood and valor.


Lord Helman Tallhart
==Rulers==
 
Lord Balon Greyjoy
Lady Maege Mormont
 
Lord Wyman Manderly
 
Lord Medger Cerwyn
 
Lord Robin Flint
 
Lady Lyessa Flint
 
Lord Halys Hornwood
 
Lady Barbrey Dustin
 
Lord Howland Reed
 
Lord Ondrew Locke
 
Ser Marlon Manderly


==Vassals==


==Fiefs==
==Fiefs==
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'''Towns:'''
'''Towns:'''


Winterfell,Barrowton and White Harbor
Pyke and Lordsport




'''Castles:'''
'''Castles:'''


The Dreadfort, Widows Watch, Karhold, Old Castle, Greywater Watch, Last Hearth, Deepwood Motte, Torrhens Square, Flint's Finger, Moat Cailin, Bear Island, Cerwyn, Ramsgate and Hornwood
Crow Spike Keep, Downdelving, Pebbleton, Hammerhorn, Shatterstone, Old Wyk Castle, Blacktyde Castle, Orkmont Castle, Iron Holt, Ten Towers and Grey Garden




'''Villages:'''
'''Villages:'''


Bear Village, Crofter's Village, Respite, Stony Shore, Sea Dragon Neck, Sheep's Head, Blazewater, Farsfog Grey Cliffs, Weeping Water, Norrey, White Knife, Saltspear ,Broken Branch, Long Lake, Fever, Last River, Fishing Village
Crow Spike, Wyk, Delvin, Hammerhorn Village, Black Wind, Nagga's Cradle, Blacktyde Village, Orkmont, Saltcliffe, King's Moot, Pine Bluff, Corpse Lake and Harlaw
 






==Troop Tree==
==Troop Tree==
[[File:NorthTroops.png|thumb|The North Troop Tree]]
[[File:20220206212051 1.jpg|thumb|The Ironborn Troop Tree]]
The North has a fairly balanced troop tree, with their cavalry and infantry being decent and their archers being slightly weak. The northern infantry and cavalry is good in both field battles and sieges. Northern units tend to be medium units, with not too heavy or too light of armor. This means that they have decent armor and a good speed to keep up as well. A good tactic with Northern units is to send your cavalry off to the side and send your infantry immediately charging in. Once the enemy charges their units you can tell your cavalry to charge to mow them down. Have your archers behind your infantry on some type of hill if there is one.
The Ironborn are a infantry focused kingdom, of course, horses aren't as seaborn as the men of the Iron Isles are. Ironborn men wield large shields, ideal for shieldwall tactics, and some later units even have throwing axes. Their weakness as mentioned, is the complete lack of any cavalry and long ranged units. The best use for this army would be a mass of units in a shield wall or ranks, with axe throwers behind, perhaps some mercenary cavalry or archers.
 


[[File:WhiteHarbour.png|thumb|White Harbour Knight]]
[[File:Mb4.jpg|thumb|Kraken Guard]]


===Unique, Heritage Based Troops===
===Unique, Heritage Based Troops===
The player can recruit the following special, elite troops if in control of relevant towns:
The player can recruit the following special, elite troops if in control of Pyke:
 
-White Harbour Knights can be recruited from the Master-at-Arms located in White Harbour if in control of White Harbour.
 
-White Harbour Knights are a strong cavalry unit for the North. Excellent as a shock force or to chase fleeing enemies.
 
 
[[File:StarkTroops.png|thumb|Stark Household Troop Tree]]
 
===Stark Household Troops===
-House Stark troops can be recruited if the player directly governs the city of Winterfell through the the Master-at-Arms.
 
===Karstark Household Troops===
-House Karstark troops can be recruited if the player directly governs the city of Karhold through the Master-at-Arms.
 
===Bolton Household Troops===
-House Bolton troops can be recruited if the player directly governs the city of Dreadfort through the Master-at-Arms.
 
[[File:KarstarkTroops.png|thumb|Karstark Household Troop Tree]]
 
[[File:BoltonTroops.png|thumb|Bolton Household Troop Tree]]
===White Harbour Knights===
-White Harbour Knights can be recruited if the player directly governs White Harbour.
Recruiting units from The Westerlands
In order to recruit Northern units from villages you own as an independent kingdom you will need to select a Northern race on character creation. Northern units can be recruited from villages regardless of player status unless they are hostile to The Northern. Additional ways to recruit Northern units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons.


-Kraken Guard can be recruited from the Master-at-Arms located in Pyke if starting people in control of the Town.


-The Kraken Guard are one of the most elite infantry units in the game. Throws Axes.  Devastating in a shieldwall.


==Extra Infomation==
==Recruiting from The Iron Islands==
* The North will aid The Riverlands in their war with The Westerlands.
In order to recruit Ironborn units from villages you own as an independent kingdom you will need to select a Ironborn race on character creation. Ironborn units can be recruited from villages regardless of player status unless they are hostile to The Ironborn. Additional ways to recruit Ironborn units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons
*
==Extra infomation==
* Eventually The Iron Islands and The Reach will declare war against The North and The Riverlands
* Choosing the Ironborn culture at character creation will remove the morale penalty from sailing across the ocean.
*
* The main questline of the mod is tied to The North.
*
* The North has the largest amount of land in comparison to the other kingdoms.
*
* The Northern men descend from and follow the culture of the first men rather than Andals due to them holding off the Andal invasion.

Revision as of 16:05, 11 October 2022

The Iron Islands

The Iron Islands are one of the major factions found within Westeros, and is lead by House Greyjoy. The king of the Iron Islands is King Balon Greyjoy.

Their sigil is a golden kraken on a black field, and their house motto is "We Do Not Sow."

There map color is black.

History

As the smallest region of Westeros, the Iron Islands it is also one of the least inhabited areas. The Iron Islands were a formidable power prior to Aegon’s Conquering of the Seven Kingdoms. Since the Conquest, the Iron Islands, under House Greyjoy, have pursued several ruinous wars which have led to the Iron Islands being both depopulated and looted into poverty.

The Iron Islands may not contain fertile land for growing crops, nor wood for lumber, but their islands do contain rich deposits of iron, lead, and tin. While rich in mineral resources the Ironborn see the back breaking and often dangerous work in the mines as below their proud heritage and only fit for thralls. For many this leaves the only choice for wealth and power open to them as raiding and piracy in distant seas.

While the situation may seem dire for the Ironborn, the clamor for war occurring on the mainland offers another chance for greatness. While the armies of their mainland rivals face off, their lands are ripe for reaving. With the ability to pay the “iron price,” for both plunder and new thralls for the mines, the Ironborn may be able to strengthen their decaying position. Perhaps, the Ironborn could gather enough strength to pay the “iron price,” for the Iron Throne.

Location

The Iron islands, as the name suggest are a series of islands and archipelagos. The stony soil and salt water of the sea waves crashing to shore make it impossible for the Ironborn to grow their own food, so they resort to other means... The Ironborn freuently raid their coast neighbours, The Riverland's, North and Westerlands for plunder; very few can muster a navy to ward of these raids, let alone attack the Ironborn in their islands of sharp rock, vicious waves and more so men.

Religion

Considered another one of the old gods by the Faith of the Seven, the Drowned God or He Who Dwells Beneath the Waves, is the god that almost every ironborn reveres as holding power over them and creating them in his own image. The Drowned God is not a peaceful god, nor his people made in his likeness a peaceful flock, they are reavers unafraid to carve of kingdoms, and make their names known in a saga of blood and valor.

Rulers

Lord Balon Greyjoy

Vassals

Fiefs

Towns:

Pyke and Lordsport


Castles:

Crow Spike Keep, Downdelving, Pebbleton, Hammerhorn, Shatterstone, Old Wyk Castle, Blacktyde Castle, Orkmont Castle, Iron Holt, Ten Towers and Grey Garden


Villages:

Crow Spike, Wyk, Delvin, Hammerhorn Village, Black Wind, Nagga's Cradle, Blacktyde Village, Orkmont, Saltcliffe, King's Moot, Pine Bluff, Corpse Lake and Harlaw


Troop Tree

The Ironborn Troop Tree

The Ironborn are a infantry focused kingdom, of course, horses aren't as seaborn as the men of the Iron Isles are. Ironborn men wield large shields, ideal for shieldwall tactics, and some later units even have throwing axes. Their weakness as mentioned, is the complete lack of any cavalry and long ranged units. The best use for this army would be a mass of units in a shield wall or ranks, with axe throwers behind, perhaps some mercenary cavalry or archers.

Kraken Guard

Unique, Heritage Based Troops

The player can recruit the following special, elite troops if in control of Pyke:

-Kraken Guard can be recruited from the Master-at-Arms located in Pyke if starting people in control of the Town.

-The Kraken Guard are one of the most elite infantry units in the game. Throws Axes. Devastating in a shieldwall.

Recruiting from The Iron Islands

In order to recruit Ironborn units from villages you own as an independent kingdom you will need to select a Ironborn race on character creation. Ironborn units can be recruited from villages regardless of player status unless they are hostile to The Ironborn. Additional ways to recruit Ironborn units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons

Extra infomation

  • Choosing the Ironborn culture at character creation will remove the morale penalty from sailing across the ocean.