AWoIaF v1.0 changelog: Difference between revisions
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===Changes=== | |||
* Added around 50 new face codes created by Shark8. | |||
* Gave Westerlanders new helmets. | |||
* Added two new armour textures from Kraggrim. | |||
* Companions will now recruit armies of the players culture. | |||
* Added Blocs Northerner Horses. | |||
* You can now learn how to read at a citadel. | |||
* Added some new locations to find. | |||
* Removed Craster as a Wildling lord. | |||
* Made various changes to the map. | |||
* All troops with throwing weapons should now correctly wield them. | |||
* Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions. | |||
* Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck. | |||
getting stuck. | * Slight adjustments to castle/village walkers. Code taken from VC. | ||
* Added female children. | |||
* Tweaked children code. | |||
* No Lords will defect in static wars mode. | |||
* Some Lords will only auto-defect if they have -100 relation with their liege. | |||
* Added new battle standards/banners to every faction. | |||
* Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences. | |||
* Added some new events for static wars mode. | |||
* Adjusted some starting relations to slightly adjust game balance. | |||
* Added new Longclaw model created by Lotnik. | |||
* Completely re-wrote the religions and all code related to this. This has resulted in many bugs being fixed. | |||
* Added a new sword for Braavosi troops. | |||
* Added polished buildings. | |||
* Standardised most prop objects. | |||
* Optimised more collision objects. | |||
* Changed how merc companies work. This also fixes some bugs that occurred with them. | |||
* Reduced the size of the Arak. | |||
* Gave all northern footmen shields. | |||
* Tweaked flora code. | |||
* Added some new trees from CWE and removed some others. | |||
* Rechecked and changed all the companion reputation types. | |||
* Changed critical damage system to VC system. | |||
* Removed several conflicting triggers. | |||
* Tidied up the mission templates files. | |||
* Added AO to all items and any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's. | |||
* Removed battle time and coop scripts etc. | |||
* Removed all instances of WSE as it was causing issues. | |||
* Added character menu presentations from VC. | |||
* Added camp menu presentations from VC. | |||
* Updated stamina code and presentations from VC. | |||
* Added build settlement feature, code and inspiration from VC. | |||
* Removed old options presentations and added new from VC. | |||
* Added ship travel from VC for player and AI. | |||
* Added sea battles and all features relating to this from VC. | |||
* Added new party icon scripts. | |||
* Re-added lords deal extra damage and take less damage from Custom Commander. | |||
* Added troop tree presentations from VC. | |||
* Added Companion presentations from VC. | |||
* Merged all menus etc. | |||
* Added the scenic view presentation from VC. | |||
* Removed loot wagon as it could be exploited too much. | |||
* Removed old menus and presentations. | |||
* Added new menu backgrounds. | |||
* Updated wound system to VC system. | |||
* You can now name your children. | |||
* Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com | |||
* Added several new ships. | |||
* Re-arranged/tidied up the loot screen. | |||
* Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads. | |||
* Adjusted all map icon sizes and re-positioned some. | |||
* Added new ship icons and animations for all parties. | |||
* Updated decapitation from VC. | |||
* Removed jacobhinds moral system and used the one from VC. | |||
* Unsullied soldiers will never rout. | |||
* Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too. | |||
* Added the Iron Bank of Braavos. | |||
* Removed banks and the buying of land from all other locations. | |||
* Changed Maidenpool to a coastal/port town. | |||
* Changed various scenes. | |||
* Made changes to every castle and town scene. | |||
* Removed old port menus and port blockades in assaults. | |||
* Replaced honour with reputation. | |||
* As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds. | |||
* All castles now also belong to a religion. | |||
* Changed all menu backgrounds for new. Some are much higher resolution. | |||
* Updated thrust animations to make them quicker/better. | |||
* Added 1 handed overhead stabbing. | |||
* Added 2 handed overhead stabbing. | |||
* Adjusted stats of all spears, lances, javelins and staffs. | |||
* Updated Unsullied soldiers. | |||
* Adjusted core diplomacy settings and fixed some bugs relating to this. | |||
* Updated the weapon break scripts and triggers. | |||
* Weapons can be repaired by weapon smiths. | |||
* Changed prices for all armours, hats and shoes. | |||
* Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's. | |||
* Added shaders from VC. | |||
* Updated Bloodloss code to VC system. | |||
* Added Wights. | |||
* Added Whitewalkers. | |||
* Added feature that only allows Wights and Whitewalkers to be killed by certain weapons. | |||
* Added 2x Whitewalker armours including boots and gloves. | |||
* Added 4 x Ice weapons. | |||
* Added harbours to various towns that needed them. | |||
* Added updated HD textures from Warband update where needed. | |||
* Changed a few locations names. | |||
* Correctly gave Lemonwood to Lord Deziel Dalt. | |||
* Added 5 more villages to Essos. | |||
* Added 3 more villages to the Free Folk. | |||
* Added Great Sept of Baelor interior. | |||
* Some Dothraki didn't have horses which they now do. | |||
* Finished Bolster the Black quest. | |||
* Added the Lands of Always Winter quest. | |||
* Adjusted simulated battles if attacking Wights or Whitewalkers. | |||
* Re-instated Old Valyria quest. | |||
* Added Troop Quarters from VC. | |||
* Added second outfit from VC. | |||
* Replaced all quick battle and multiplayer scenes for native. | |||
* Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards. | |||
* Adjusted the range in which parties will travel and attack, this should hopefully allow factions to move into other territories easier. | |||
* Updated villagers ai. | |||
* Updated shield bash code to VC system. | |||
* Removed lots of redundant items and replaced others with higher quality versions. | |||
* Re-worked Lannister army troop tree. | |||
* Re-worked Lys troop tree and items. | |||
* Re-worked Crownlands troop tree and items. | |||
* Re-worked Mercs troops tree and items. | |||
* Re-worked Volantis troop tree and items. | |||
* Re-worked Pentos troop tree and items. | |||
* Made adjustments to all other troop trees. | |||
* Added more bridges. | |||
* Added King feature: | |||
** if the player is king of the seven kingdoms, | |||
** Various special events will occur | |||
** You can force an imprisoned lord to take the black. | |||
* Added more weapons. | |||
* Changed colours of all factions to be a bit more lore friendly. | |||
* Added animations for giving charge command. | |||
===New Scenes=== | |||
* Lys - created by WollyTheModder | |||
* White Harbour - created by mikeboix | |||
* Storms End | |||
* Ashefa Athaozar | |||
* 3x new Septry scenes. | |||
* Golden Grove | |||
* Norvos | |||
* Fairmarket | |||
* Lorath - created by WollyTheModder | |||
* Adjusted/Fixed Kings Landing siege scene. | |||
* Adjusted/Fixed Braavos siege scene. | |||
* Myr - created by Akathir | |||
* Lorath - created by Akathir | |||
* Brightwater Keep - created by Moose | |||
* The Crag - created by Moose | |||
* Greywater Watch - created by Pheonix | |||
* Moat Cailin - created by Moose | |||
* Cider Hall - created by Kaampper | |||
* Tyrosh - created by Moose | |||
===Fixes=== | |||
* Fixed several meshes missing textures. | |||
* Fixed several trees with low level LOD's causing issues. | |||
* Fixed issue with several missing trees on the campaign map. | |||
* Several small tweaks and issues resolved. | |||
* Fixed an issue where some Lords would stay as part of an eliminated faction. | |||
* Fixed a tonne of string errors. | |||
* Fixed the forest random battle scenes that started you on the edge of the map. | |||
* Fixes to Pyke siege. | |||
* Various other siege scenes tweaked. | |||
* Fixed some bugs related to companions. | |||
* Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes | |||
* start at the edge of the map). | |||
* Fixed moat cailin ai mesh. | |||
* Fixed pyke prison entry. | |||
* Fixes to lots of scenes regarding floating meshes etc. | |||
* Fixed transgender dothraki armourer. | |||
* Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them. | |||
* Fixed an exploit regarding the last part of varys quests. | |||
* Fixed a bug that could stop your child from being born. | |||
* Fix Highgarden passages. | |||
* Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes. | |||
* Fixed an exploit where you could steal enemy troops if working as a farmer in a village. | |||
* Fixed an exploit with sieges that allowed you to easily starve locations. | |||
* Fixed an exploit with ulfs dialogue. | |||
* Fixed exploit in brotherhood of banners dialogue. | |||
* Fixed a bug regarding troop factions. | |||
* Fixed an issue with the Free Folk Marshall. | |||
* Fixed some Essos villages not being raided by the correct bandit parties. | |||
* Various fixes made to the first scene. | |||
* Fixes to incorrect ui text. | |||
* Fixed exploit where giving lords troops (even if you had none) would result in huge relationship bonuses. | |||
* Tonnes of minor bugs fixed. | |||
Latest revision as of 11:41, 17 January 2018
Changes
- Added around 50 new face codes created by Shark8.
- Gave Westerlanders new helmets.
- Added two new armour textures from Kraggrim.
- Companions will now recruit armies of the players culture.
- Added Blocs Northerner Horses.
- You can now learn how to read at a citadel.
- Added some new locations to find.
- Removed Craster as a Wildling lord.
- Made various changes to the map.
- All troops with throwing weapons should now correctly wield them.
- Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
- Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck.
- Slight adjustments to castle/village walkers. Code taken from VC.
- Added female children.
- Tweaked children code.
- No Lords will defect in static wars mode.
- Some Lords will only auto-defect if they have -100 relation with their liege.
- Added new battle standards/banners to every faction.
- Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
- Added some new events for static wars mode.
- Adjusted some starting relations to slightly adjust game balance.
- Added new Longclaw model created by Lotnik.
- Completely re-wrote the religions and all code related to this. This has resulted in many bugs being fixed.
- Added a new sword for Braavosi troops.
- Added polished buildings.
- Standardised most prop objects.
- Optimised more collision objects.
- Changed how merc companies work. This also fixes some bugs that occurred with them.
- Reduced the size of the Arak.
- Gave all northern footmen shields.
- Tweaked flora code.
- Added some new trees from CWE and removed some others.
- Rechecked and changed all the companion reputation types.
- Changed critical damage system to VC system.
- Removed several conflicting triggers.
- Tidied up the mission templates files.
- Added AO to all items and any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
- Removed battle time and coop scripts etc.
- Removed all instances of WSE as it was causing issues.
- Added character menu presentations from VC.
- Added camp menu presentations from VC.
- Updated stamina code and presentations from VC.
- Added build settlement feature, code and inspiration from VC.
- Removed old options presentations and added new from VC.
- Added ship travel from VC for player and AI.
- Added sea battles and all features relating to this from VC.
- Added new party icon scripts.
- Re-added lords deal extra damage and take less damage from Custom Commander.
- Added troop tree presentations from VC.
- Added Companion presentations from VC.
- Merged all menus etc.
- Added the scenic view presentation from VC.
- Removed loot wagon as it could be exploited too much.
- Removed old menus and presentations.
- Added new menu backgrounds.
- Updated wound system to VC system.
- You can now name your children.
- Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com
- Added several new ships.
- Re-arranged/tidied up the loot screen.
- Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
- Adjusted all map icon sizes and re-positioned some.
- Added new ship icons and animations for all parties.
- Updated decapitation from VC.
- Removed jacobhinds moral system and used the one from VC.
- Unsullied soldiers will never rout.
- Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
- Added the Iron Bank of Braavos.
- Removed banks and the buying of land from all other locations.
- Changed Maidenpool to a coastal/port town.
- Changed various scenes.
- Made changes to every castle and town scene.
- Removed old port menus and port blockades in assaults.
- Replaced honour with reputation.
- As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
- All castles now also belong to a religion.
- Changed all menu backgrounds for new. Some are much higher resolution.
- Updated thrust animations to make them quicker/better.
- Added 1 handed overhead stabbing.
- Added 2 handed overhead stabbing.
- Adjusted stats of all spears, lances, javelins and staffs.
- Updated Unsullied soldiers.
- Adjusted core diplomacy settings and fixed some bugs relating to this.
- Updated the weapon break scripts and triggers.
- Weapons can be repaired by weapon smiths.
- Changed prices for all armours, hats and shoes.
- Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
- Added shaders from VC.
- Updated Bloodloss code to VC system.
- Added Wights.
- Added Whitewalkers.
- Added feature that only allows Wights and Whitewalkers to be killed by certain weapons.
- Added 2x Whitewalker armours including boots and gloves.
- Added 4 x Ice weapons.
- Added harbours to various towns that needed them.
- Added updated HD textures from Warband update where needed.
- Changed a few locations names.
- Correctly gave Lemonwood to Lord Deziel Dalt.
- Added 5 more villages to Essos.
- Added 3 more villages to the Free Folk.
- Added Great Sept of Baelor interior.
- Some Dothraki didn't have horses which they now do.
- Finished Bolster the Black quest.
- Added the Lands of Always Winter quest.
- Adjusted simulated battles if attacking Wights or Whitewalkers.
- Re-instated Old Valyria quest.
- Added Troop Quarters from VC.
- Added second outfit from VC.
- Replaced all quick battle and multiplayer scenes for native.
- Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards.
- Adjusted the range in which parties will travel and attack, this should hopefully allow factions to move into other territories easier.
- Updated villagers ai.
- Updated shield bash code to VC system.
- Removed lots of redundant items and replaced others with higher quality versions.
- Re-worked Lannister army troop tree.
- Re-worked Lys troop tree and items.
- Re-worked Crownlands troop tree and items.
- Re-worked Mercs troops tree and items.
- Re-worked Volantis troop tree and items.
- Re-worked Pentos troop tree and items.
- Made adjustments to all other troop trees.
- Added more bridges.
- Added King feature:
- if the player is king of the seven kingdoms,
- Various special events will occur
- You can force an imprisoned lord to take the black.
- Added more weapons.
- Changed colours of all factions to be a bit more lore friendly.
- Added animations for giving charge command.
New Scenes
- Lys - created by WollyTheModder
- White Harbour - created by mikeboix
- Storms End
- Ashefa Athaozar
- 3x new Septry scenes.
- Golden Grove
- Norvos
- Fairmarket
- Lorath - created by WollyTheModder
- Adjusted/Fixed Kings Landing siege scene.
- Adjusted/Fixed Braavos siege scene.
- Myr - created by Akathir
- Lorath - created by Akathir
- Brightwater Keep - created by Moose
- The Crag - created by Moose
- Greywater Watch - created by Pheonix
- Moat Cailin - created by Moose
- Cider Hall - created by Kaampper
- Tyrosh - created by Moose
Fixes
- Fixed several meshes missing textures.
- Fixed several trees with low level LOD's causing issues.
- Fixed issue with several missing trees on the campaign map.
- Several small tweaks and issues resolved.
- Fixed an issue where some Lords would stay as part of an eliminated faction.
- Fixed a tonne of string errors.
- Fixed the forest random battle scenes that started you on the edge of the map.
- Fixes to Pyke siege.
- Various other siege scenes tweaked.
- Fixed some bugs related to companions.
- Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes
- start at the edge of the map).
- Fixed moat cailin ai mesh.
- Fixed pyke prison entry.
- Fixes to lots of scenes regarding floating meshes etc.
- Fixed transgender dothraki armourer.
- Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
- Fixed an exploit regarding the last part of varys quests.
- Fixed a bug that could stop your child from being born.
- Fix Highgarden passages.
- Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
- Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
- Fixed an exploit with sieges that allowed you to easily starve locations.
- Fixed an exploit with ulfs dialogue.
- Fixed exploit in brotherhood of banners dialogue.
- Fixed a bug regarding troop factions.
- Fixed an issue with the Free Folk Marshall.
- Fixed some Essos villages not being raided by the correct bandit parties.
- Various fixes made to the first scene.
- Fixes to incorrect ui text.
- Fixed exploit where giving lords troops (even if you had none) would result in huge relationship bonuses.
- Tonnes of minor bugs fixed.