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==The Reach==
==The Iron Islands==
The Reach is one of the Major factions found within Westeros, and is lead by Lord Paramount Mayce Tyrell of House Tyrell.<br>
The Iron Islands are one of the major factions found within Westeros, and is lead by House Greyjoy. The king of the Iron Islands is King Balon Greyjoy.
Their Sigil is a golden rose on a green background. Their official motto is 'Growing Strong."<br>
Their map colour is Grass Green.


Their sigil is a golden kraken on a black field, and their house motto is "We Do Not Sow."
There map color is black.
==History==
==History==
The Reach is a very old and very distinguished kingdom. True to the troops that they use, The Reach is a land that takes pride in its Knights and chivalrous values, it being a land of relative peace. Most of the Knights are from very rich families and can afford heavy suits of plated armor embroidered with the sigil of House Tyrell. The knights of The Reach like to pride themselves on their virtues and try their best to maintain a good appearance so not to embarrass their family, at least most do anyways. The reach used to be owned by another powerful family that fought against the Targaryens during the wars of conquest. However, their bannermen the Tyrells, decided not to fight against the Targaryens once their king was dead. For their act of "loyalty" to the crown, they were given Highgarden and named the wardens of the south, instantly rising to become one of the most powerful families in The Reach. Under the Tyrells The Reach began to prosper and rely on trade for most of their gold and power, quickly rising to become one of the most powerful kingdoms in the land.
As the smallest region of Westeros, the Iron Islands it is also one of the least inhabited areas. The Iron Islands were a formidable power prior to Aegon’s Conquering of the Seven Kingdoms. Since the Conquest, the Iron Islands, under House Greyjoy, have pursued several ruinous wars which have led to the Iron Islands being both depopulated and looted into poverty.
==Location==
The Reach is one of the major factions in Westeros in the mod AWOIAF. They are bordered by Dorne to the south, The Westerlands to the north, and The Stormlands to the east. The Reach is one of the oldest, and most powerful kingdoms. Producing almost as most food as The Riverlands they are able to sell to The Westerlands for a good price, making them extremely rich in the time of war. The only kingdom that is richer than The Reach is The Westerlands due to their vast gold mines and reserves. The Reach is a very flat and fertile plains for the most part, with lush green grass and fertile black soil coating the entire region. Because of their terrain The Reach is a perfect place to make large farms and cities, most of the cities overlapping large bodies of water or rivers.
==Religion==
The Westerlands worship the Seven Faced God, more commonly referred to as the faith of the seven.


Members of the Faith worship the Seven Who Are One, a single deity with seven aspects or faces. For the less educated, however, this concept is often difficult to grasp, causing them to often believe that there are indeed seven different gods. Depending on their need, worshipers pray to specific faces of the Seven.
The Iron Islands may not contain fertile land for growing crops, nor wood for lumber, but their islands do contain rich deposits of iron, lead, and tin. While rich in mineral resources the Ironborn see the back breaking and often dangerous work in the mines as below their proud heritage and only fit for thralls. For many this leaves the only choice for wealth and power open to them as raiding and piracy in distant seas.
==Rulers==
Lord Paramount Macye Tyrell
==Vassals==
Lord Paxter Redwyne


Lord Elwood Meadows
While the situation may seem dire for the Ironborn, the clamor for war occurring on the mainland offers another chance for greatness. While the armies of their mainland rivals face off, their lands are ripe for reaving. With the ability to pay the “iron price,” for both plunder and new thralls for the mines, the Ironborn may be able to strengthen their decaying position. Perhaps, the Ironborn could gather enough strength to pay the “iron price,” for the Iron Throne.


Lord Leyton Hightower
==Location==
The Iron islands, as the name suggest are a series of islands and archipelagos. The stony soil and salt water of the sea waves crashing to shore make it impossible for the Ironborn to grow their own food, so they resort to other means...
The Ironborn freuently raid their coast neighbours, The Riverland's, North and Westerlands for plunder; very few can muster a navy to ward of these raids, let alone attack the Ironborn in their islands of sharp rock, vicious waves and more so men.


Lord Dontos Footly
==Religion==
Considered another one of the old gods by the Faith of the Seven, the Drowned God or He Who Dwells Beneath the Waves, is the god that almost every ironborn reveres as holding power over them and creating them in his own image. The Drowned God is not a peaceful god, nor his people made in his likeness a peaceful flock, they are reavers unafraid to carve of kingdoms, and make their names known in a saga of blood and valor.


Lord Martyn Mullendore
==Rulers==
King Balon Greyjoy


Lord Leo Ashford
==Vassals==
 
Lord Rodrik Harlaw
Lord Randyll Tarly


Lord Mathis Rowan
Lord Gorold Goodbrother


Lord Lorent Caswell
Lord Waldon Wynch


Ser Garlan Tyrell
Lord Meldred Merlyn


Lord Guthor Grimm
Captain Yara Greyjoy


Lord Warryn Beesbury
Lord Sawane Botley


Ser Leo Blackbar
Lord Dunstan Drumm
Lady Arywn Oakheart


Ser Rycherd Crane
Lady Donnor Saltcliffe


Lord Branstone Cuy
Lord Ayln Orkwood


Lord Tommen Costayne
Lord Baelor Blacktyde


Lord Orton Merryweather
Lord Norne Goodbrother


Ser Jon Fossoway
Lord Gylbert Fawynd
Lady Alysanne Bulwer


Lady Alyce Graceford
Euron Greyjoy


Ser Dickon Tarly
Vicatarian Greyjoy


Lord Aruthur Ambrose
Aeron Greyjoy


Lord Titus Peake
Lord Steffarion Sparr
 
Lord Humfrey Hewett
 
Lord Moribald Chester
 
and Lord Oabert Serry


Ralf Stonehouse


Lady Alayne Sunderly


and Ser Harras Harlaw


==Fiefs==
==Fiefs==




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'''Towns:'''
'''Towns:'''


The Arbor, Oldtown, Highgarden and Ashford
Pyke and Lordsport




'''Castles:'''
'''Castles:'''


Tumbleton, Grassy Vale, Bitterbridge, Longtable, Golden, Grove, Horn Hill, Uplands, Honeyholt, Bandallon, Black Town, Three Towers, Grimston, Old Oak, Red Lake, New barrel, Starpike and Sunhouse
Crow Spike Keep, Downdelving, Pebbleton, Hammerhorn, Shatterstone, Old Wyk Castle, Blacktyde Castle, Orkmont Castle, Iron Holt, Ten Towers and Grey Garden




'''Villages:'''
'''Villages:'''


Ryamsport, Roselawn, lowly Hill, Redwyne Bay, Whispering, High Sunset, Honeywyne, Wincholt, Lowly Hall, Oakenshield, Greyshield, Water View, Old Barrel, Ocean Road, Herndon, Rose Road, Meander, Ashford Meadow, Stone Bridge, Bryn, Rosewood, Headwaters and Fox Hollow
Crow Spike, Wyk, Delvin, Hammerhorn Village, Black Wind, Nagga's Cradle, Blacktyde Village, Orkmont, Saltcliffe, King's Moot, Pine Bluff, Corpse Lake and Harlaw
 
 


==Troop Tree==
==Troop Tree==
[[File:ReachTroops.png|thumb|The Reach Troop Tree]]
[[File:IronIslandsTroops.png|thumb|The Ironborn Troop Tree]]
The Reach specializes in heavy cavalry and medium infantry. The Reach does have the best cavalry forces in the game, as they are the best armored and most skilled, making them excellent for smashing through enemy lines. They Reach has practically no archers, as they only have one troop tree for them and they are not very good compared to the other kingdoms. This means that The Reach gets their strength in flat field battles rather than sieges, their cavalry working perfectly with the flat landscape surrounding their lands. It is advisable to mount a full cavalry charge against your enemy as quickly as possible, after you have smashed through their formations you will want to tell them to wait off to the side and then mount another charge. It is advisable to constantly do this.
The Ironborn are a infantry focused kingdom, of course, horses aren't as seaborn as the men of the Iron Isles are. Ironborn men wield large shields, ideal for shieldwall tactics, and some later units even have throwing axes. Their weakness as mentioned, is the complete lack of any cavalry and long ranged units. The best use for this army would be a mass of units in a shield wall or ranks, with axe throwers behind, perhaps some mercenary cavalry or archers.
==Recruiting units from The Reach==
 
In order to recruit Reach units from villages you own as an independent kingdom you will need to select a Reach race on character creation. Reach units can be recruited from villages regardless of player status unless they are hostile to The Reach. Additional ways to recruit Reach units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons.
[[File:KrakenGuard.png|thumb|Kraken Guard]]
==Extra Information==
 
The Reach is one of the best places to find plate armor in shops besides the vale.
===Unique, Heritage Based Troops===
The player can recruit the following special, elite troops if in control of Pyke:


The Reach has a citadel in Oldtown where you can learn to read.
-Kraken Guard can be recruited from the Master-at-Arms located in Pyke if starting people in control of the Town.


The Reach has the best mounted cavalry in Westeros.
-The Kraken Guard are one of the most elite infantry units in the game. Throws Axes.  Devastating in a shieldwall.


The Reach will not enter the war in Westeros until later in the game, they will then join sides the with The Westerlands.
==Recruiting from The Iron Islands==
In order to recruit Ironborn units from villages you own as an independent kingdom you will need to select a Ironborn race on character creation. Ironborn units can be recruited from villages regardless of player status unless they are hostile to The Ironborn. Additional ways to recruit Ironborn units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons
==Extra infomation==
* Choosing the Ironborn culture at character creation will remove the morale penalty from sailing across the ocean.

Latest revision as of 16:25, 11 October 2022

The Iron Islands

The Iron Islands are one of the major factions found within Westeros, and is lead by House Greyjoy. The king of the Iron Islands is King Balon Greyjoy.

Their sigil is a golden kraken on a black field, and their house motto is "We Do Not Sow."

There map color is black.

History

As the smallest region of Westeros, the Iron Islands it is also one of the least inhabited areas. The Iron Islands were a formidable power prior to Aegon’s Conquering of the Seven Kingdoms. Since the Conquest, the Iron Islands, under House Greyjoy, have pursued several ruinous wars which have led to the Iron Islands being both depopulated and looted into poverty.

The Iron Islands may not contain fertile land for growing crops, nor wood for lumber, but their islands do contain rich deposits of iron, lead, and tin. While rich in mineral resources the Ironborn see the back breaking and often dangerous work in the mines as below their proud heritage and only fit for thralls. For many this leaves the only choice for wealth and power open to them as raiding and piracy in distant seas.

While the situation may seem dire for the Ironborn, the clamor for war occurring on the mainland offers another chance for greatness. While the armies of their mainland rivals face off, their lands are ripe for reaving. With the ability to pay the “iron price,” for both plunder and new thralls for the mines, the Ironborn may be able to strengthen their decaying position. Perhaps, the Ironborn could gather enough strength to pay the “iron price,” for the Iron Throne.

Location

The Iron islands, as the name suggest are a series of islands and archipelagos. The stony soil and salt water of the sea waves crashing to shore make it impossible for the Ironborn to grow their own food, so they resort to other means... The Ironborn freuently raid their coast neighbours, The Riverland's, North and Westerlands for plunder; very few can muster a navy to ward of these raids, let alone attack the Ironborn in their islands of sharp rock, vicious waves and more so men.

Religion

Considered another one of the old gods by the Faith of the Seven, the Drowned God or He Who Dwells Beneath the Waves, is the god that almost every ironborn reveres as holding power over them and creating them in his own image. The Drowned God is not a peaceful god, nor his people made in his likeness a peaceful flock, they are reavers unafraid to carve of kingdoms, and make their names known in a saga of blood and valor.

Rulers

King Balon Greyjoy

Vassals

Lord Rodrik Harlaw

Lord Gorold Goodbrother

Lord Waldon Wynch

Lord Meldred Merlyn

Captain Yara Greyjoy

Lord Sawane Botley

Lord Dunstan Drumm

Lady Donnor Saltcliffe

Lord Ayln Orkwood

Lord Baelor Blacktyde

Lord Norne Goodbrother

Lord Gylbert Fawynd

Euron Greyjoy

Vicatarian Greyjoy

Aeron Greyjoy

Lord Steffarion Sparr

Ralf Stonehouse

Lady Alayne Sunderly

and Ser Harras Harlaw

Fiefs

Towns:

Pyke and Lordsport


Castles:

Crow Spike Keep, Downdelving, Pebbleton, Hammerhorn, Shatterstone, Old Wyk Castle, Blacktyde Castle, Orkmont Castle, Iron Holt, Ten Towers and Grey Garden


Villages:

Crow Spike, Wyk, Delvin, Hammerhorn Village, Black Wind, Nagga's Cradle, Blacktyde Village, Orkmont, Saltcliffe, King's Moot, Pine Bluff, Corpse Lake and Harlaw


Troop Tree

The Ironborn Troop Tree

The Ironborn are a infantry focused kingdom, of course, horses aren't as seaborn as the men of the Iron Isles are. Ironborn men wield large shields, ideal for shieldwall tactics, and some later units even have throwing axes. Their weakness as mentioned, is the complete lack of any cavalry and long ranged units. The best use for this army would be a mass of units in a shield wall or ranks, with axe throwers behind, perhaps some mercenary cavalry or archers.

Kraken Guard

Unique, Heritage Based Troops

The player can recruit the following special, elite troops if in control of Pyke:

-Kraken Guard can be recruited from the Master-at-Arms located in Pyke if starting people in control of the Town.

-The Kraken Guard are one of the most elite infantry units in the game. Throws Axes. Devastating in a shieldwall.

Recruiting from The Iron Islands

In order to recruit Ironborn units from villages you own as an independent kingdom you will need to select a Ironborn race on character creation. Ironborn units can be recruited from villages regardless of player status unless they are hostile to The Ironborn. Additional ways to recruit Ironborn units is to rescue them from enemy lords parties, find them in taverns, or rescue them from enemy garrisons

Extra infomation

  • Choosing the Ironborn culture at character creation will remove the morale penalty from sailing across the ocean.