Special Troop Recruitment: Difference between revisions

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'''Standard Bearers'''
'''Standard Bearers'''
*1+ = + 1 leadership
*1+ = + 1 leadership
*10+ = + 2 leadership
*10+ = + 2 leadership
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'''Religious Troops'''
'''Religious Troops'''
*1+ = + 1 surgery
*1+ = + 1 surgery
*10+ = + 2 surgery
*10+ = + 2 surgery
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'''Vet Ironborn Reaver'''
'''Vet Ironborn Reaver'''
*5+ = + 1 looting
*5+ = + 1 looting
*10+ = + 2 looting
*10+ = + 2 looting
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'''Shepherd'''
'''Shepherd'''
*1+ = + 1 foraging
*1+ = + 1 foraging
*10+ = + 2 foraging
*10+ = + 2 foraging
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'''Unsullied'''
'''Unsullied'''
*10+ = + 1 tactics
*10+ = + 1 tactics
*30+ = + 2 tactics
*30+ = + 2 tactics
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'''Spy'''
'''Spy'''
*5+ = + 1 spotting
*5+ = + 1 spotting
*10+ = + 2 spotting
*10+ = + 2 spotting

Revision as of 17:14, 9 May 2019

Special troop abilities

There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.


Below you can see the number needed:


Hornmen

  • 1+ = + 1 tactics
  • 10+ = + 2 tactics
  • 30+ = + 3 tactics


Standard Bearers

  • 1+ = + 1 leadership
  • 10+ = + 2 leadership
  • 30+ = + 3 leadership


Religious Troops

  • 1+ = + 1 surgery
  • 10+ = + 2 surgery
  • 30+ = + 3 surgery


Vet Ironborn Reaver

  • 5+ = + 1 looting
  • 10+ = + 2 looting
  • 40+ = + 3 looting


Shepherd

  • 1+ = + 1 foraging
  • 10+ = + 2 foraging
  • 30+ = + 3 foraging


Unsullied

  • 10+ = + 1 tactics
  • 30+ = + 2 tactics
  • 100+ = + 3 tactics


Spy

  • 5+ = + 1 spotting
  • 10+ = + 2 spotting