AWoIaF v4.0 changelog
Changed
- Removed dog dialogue from village elders.
- Correctly added Dawn to it's chest.
- Natural Harbours no longer have lots of peasants roaming around.
- Adjusted Merc Cav stats.
- As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
- Condensed some ship and land bandit parties.
- Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
- Adjusted wage costs.
- Prevent banished lord from returning to player.
- Reverse strength test for besieged, add consideration for player allies.
- Add consideration of player party strength to surrender decision.
- Initialize s49 in script_update_troop_political_notes.
- Added any fixes from VC2044.
- Removed redundant scripts.
- More improvements to Oldtown port. (to prevent ships getting stuck)
- Adjusted Northern Clansmen aggressiveness.
- Added missing armours/helmets/boots
- Lots of adjustments/fixes/polish to every troops equipment.
- Many fixes to various items.
- Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
- Reduced the amount of throwing axes carried by Ironborn troops.
- Adjusted renown values when winning a duel of honour.
- Added Dragonstone as a starting 'people' choice.
- You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.
Scenes
- Fixes to Pyke siege scene.
- Fixed Pyke lords hall banners.
- Fixed Lordsport siege scene.
- Fixed Lordsport Lords hall.
- Moved Sisterton siege spawn point and made some small changes.
- Adjusted ambush spawn points in Saltpans and some other small fixes.
- Fixed incorrect banners sometimes being shown at Greywater Watch.
- Some small fixes and changes to Storms End siege.
- Fixed issues with Stonedance.
- Fixed 6x Essos castle prisons.
- Moved prison break exit to the correct position for Moat Cailin.
- Fixed various issues with Lys siege.
- Created desert duel scene.
- Adjusted/tweaked various scenes, added extra scene props.
- Fixed issues with fortified camp scenes.
- Added new player siege camp scene.
Fixed
- Fixed commander miss-match error (may require a new game)
- Some fixes to lords getting stuck near Oldtown.
- Some fixes to recruting from villages.
- Fixed various typo's.
- Fixed Lady Elise Locke age.
- Fixed Valyrian Longsword stats.
- Fixed a pathfinding issue with some ship and land bandits.
- Fixed your child's name resetting upon making them a Lord/Lady.
- Fix released prisoners returning to defeated factions.
- Fix leave/surrender bug.
- Prevent banished lord from returning to player.
- Fix reset feast bug.
- Add checks for no lord of town.
- Make target bandits never friendly.
- Exempt ports from releasing prisoners when inactive.
- Lords give locations of NPCs in their faction when at another faction center.
- Fix successful rebellion notifications.
- Fix $players_kingdom that is somehow 0.
- Restore encounter recount after party joins.
- Report battle sizes with joined parties correctly.
- Add missing try_end to restore faction trigger.
- Fixed painting models.
- Duelling with your troops or companions now works correctly.
- Fixed red error messages in some sieges.
- Fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
- Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
- Fixed various issues with White Walker skins.