AWoIaF v4.0 changelog: Difference between revisions

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'''Changed'''
===Changed===


Removed dog dialogue from village elders.
*Removed dog dialogue from village elders.
Correctly added Dawn to it's chest.
*Correctly added Dawn to it's chest.
Natural Harbours no longer have lots of peasants roaming around.
*Natural Harbours no longer have lots of peasants roaming around.
Adjusted Merc Cav stats.
*Adjusted Merc Cav stats.
As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
*As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
Condensed some ship and land bandit parties.
*Condensed some ship and land bandit parties.
Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
*Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
Adjusted wage costs.
*Adjusted wage costs.
Prevent banished lord from returning to player.
*Prevent banished lord from returning to player.
Reverse strength test for besieged, add consideration for player allies.
*Reverse strength test for besieged, add consideration for player allies.
Add consideration of player party strength to surrender decision.
*Add consideration of player party strength to surrender decision.
Initialize s49 in script_update_troop_political_notes.
*Initialize s49 in script_update_troop_political_notes.
Added any fixes from VC2044.
*Added any fixes from VC2044.
Removed redundant scripts.
*Removed redundant scripts.
More improvements to Oldtown port. (to prevent ships getting stuck)
*More improvements to Oldtown port. (to prevent ships getting stuck)
Adjusted Northern Clansmen aggressiveness.
*Adjusted Northern Clansmen aggressiveness.
Added missing armours/helmets/boots
*Added missing armours/helmets/boots
Lots of adjustments/fixes/polish to every troops equipment.
*Lots of adjustments/fixes/polish to every troops equipment.
Many fixes to various items.
*Many fixes to various items.
Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
*Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
Reduced the amount of throwing axes carried by Ironborn troops.
*Reduced the amount of throwing axes carried by Ironborn troops.
Adjusted renown values when winning a duel of honour.
*Adjusted renown values when winning a duel of honour.
Added Dragonstone as a starting 'people' choice.
*Added Dragonstone as a starting 'people' choice.
You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.
*You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.








'''Scenes'''
===Scenes===


Fixes to Pyke siege scene.
*Fixes to Pyke siege scene.
Fixed Pyke lords hall banners.
*Fixed Pyke lords hall banners.
Fixed Lordsport siege scene.
*Fixed Lordsport siege scene.
Fixed Lordsport Lords hall.
*Fixed Lordsport Lords hall.
Moved Sisterton siege spawn point and made some small changes.
*Moved Sisterton siege spawn point and made some small changes.
Adjusted ambush spawn points in Saltpans and some other small fixes.
*Adjusted ambush spawn points in Saltpans and some other small fixes.
Fixed incorrect banners sometimes being shown at Greywater Watch.
*Fixed incorrect banners sometimes being shown at Greywater Watch.
Some small fixes and changes to Storms End siege.
*Some small fixes and changes to Storms End siege.
Fixed issues with Stonedance.
*Fixed issues with Stonedance.
Fixed 6x Essos castle prisons.
*Fixed 6x Essos castle prisons.
Moved prison break exit to the correct position for Moat Cailin.
*Moved prison break exit to the correct position for Moat Cailin.
Fixed various issues with Lys siege.
*Fixed various issues with Lys siege.
Created desert duel scene.
*Created desert duel scene.
Adjusted/tweaked various scenes, added extra scene props.
*Adjusted/tweaked various scenes, added extra scene props.
Fixed issues with fortified camp scenes.
*Fixed issues with fortified camp scenes.
Added new player siege camp scene.
*Added new player siege camp scene.






'''Fixed'''
===Fixed===


Fixed commander miss-match error (may require a new game)
*Fixed commander miss-match error (may require a new game)
Some fixes to lords getting stuck near Oldtown.
*Some fixes to lords getting stuck near Oldtown.
Some fixes to recruting from villages.
*Some fixes to recruting from villages.
Fixed various typo's.
*Fixed various typo's.
Fixed Lady Elise Locke age.
*Fixed Lady Elise Locke age.
Fixed Valyrian Longsword stats.
*Fixed Valyrian Longsword stats.
Fixed a pathfinding issue with some ship and land bandits.
*Fixed a pathfinding issue with some ship and land bandits.
Fixed your child's name resetting upon making them a Lord/Lady.
*Fixed your child's name resetting upon making them a Lord/Lady.
Fix released prisoners returning to defeated factions.
*Fix released prisoners returning to defeated factions.
Fix leave/surrender bug.
*Fix leave/surrender bug.
Prevent banished lord from returning to player.
*Prevent banished lord from returning to player.
Fix reset feast bug.
*Fix reset feast bug.
Add checks for no lord of town.
*Add checks for no lord of town.
Make target bandits never friendly.
*Make target bandits never friendly.
Exempt ports from releasing prisoners when inactive.
*Exempt ports from releasing prisoners when inactive.
Lords give locations of NPCs in their faction when at another faction center.
*Lords give locations of NPCs in their faction when at another faction center.
Fix successful rebellion notifications.
*Fix successful rebellion notifications.
Fix $players_kingdom that is somehow 0.
*Fix $players_kingdom that is somehow 0.
Restore encounter recount after party joins.
*Restore encounter recount after party joins.
Report battle sizes with joined parties correctly.
*Report battle sizes with joined parties correctly.
Add missing try_end to restore faction trigger.
*Add missing try_end to restore faction trigger.
Fixed painting models.
*Fixed painting models.
Duelling with your troops or companions now works correctly.
*Duelling with your troops or companions now works correctly.
Fixed red error messages in some sieges.
*Fixed red error messages in some sieges.
fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
*Fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
*Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
Fixed various issues with White Walker skins.
*Fixed various issues with White Walker skins.

Revision as of 15:48, 9 May 2019

Changed

  • Removed dog dialogue from village elders.
  • Correctly added Dawn to it's chest.
  • Natural Harbours no longer have lots of peasants roaming around.
  • Adjusted Merc Cav stats.
  • As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
  • Condensed some ship and land bandit parties.
  • Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
  • Adjusted wage costs.
  • Prevent banished lord from returning to player.
  • Reverse strength test for besieged, add consideration for player allies.
  • Add consideration of player party strength to surrender decision.
  • Initialize s49 in script_update_troop_political_notes.
  • Added any fixes from VC2044.
  • Removed redundant scripts.
  • More improvements to Oldtown port. (to prevent ships getting stuck)
  • Adjusted Northern Clansmen aggressiveness.
  • Added missing armours/helmets/boots
  • Lots of adjustments/fixes/polish to every troops equipment.
  • Many fixes to various items.
  • Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
  • Reduced the amount of throwing axes carried by Ironborn troops.
  • Adjusted renown values when winning a duel of honour.
  • Added Dragonstone as a starting 'people' choice.
  • You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.



Scenes

  • Fixes to Pyke siege scene.
  • Fixed Pyke lords hall banners.
  • Fixed Lordsport siege scene.
  • Fixed Lordsport Lords hall.
  • Moved Sisterton siege spawn point and made some small changes.
  • Adjusted ambush spawn points in Saltpans and some other small fixes.
  • Fixed incorrect banners sometimes being shown at Greywater Watch.
  • Some small fixes and changes to Storms End siege.
  • Fixed issues with Stonedance.
  • Fixed 6x Essos castle prisons.
  • Moved prison break exit to the correct position for Moat Cailin.
  • Fixed various issues with Lys siege.
  • Created desert duel scene.
  • Adjusted/tweaked various scenes, added extra scene props.
  • Fixed issues with fortified camp scenes.
  • Added new player siege camp scene.


Fixed

  • Fixed commander miss-match error (may require a new game)
  • Some fixes to lords getting stuck near Oldtown.
  • Some fixes to recruting from villages.
  • Fixed various typo's.
  • Fixed Lady Elise Locke age.
  • Fixed Valyrian Longsword stats.
  • Fixed a pathfinding issue with some ship and land bandits.
  • Fixed your child's name resetting upon making them a Lord/Lady.
  • Fix released prisoners returning to defeated factions.
  • Fix leave/surrender bug.
  • Prevent banished lord from returning to player.
  • Fix reset feast bug.
  • Add checks for no lord of town.
  • Make target bandits never friendly.
  • Exempt ports from releasing prisoners when inactive.
  • Lords give locations of NPCs in their faction when at another faction center.
  • Fix successful rebellion notifications.
  • Fix $players_kingdom that is somehow 0.
  • Restore encounter recount after party joins.
  • Report battle sizes with joined parties correctly.
  • Add missing try_end to restore faction trigger.
  • Fixed painting models.
  • Duelling with your troops or companions now works correctly.
  • Fixed red error messages in some sieges.
  • Fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
  • Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
  • Fixed various issues with White Walker skins.