AWoIaF v4.0 changelog: Difference between revisions

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'''Changed'''
===Changed===


Removed dog dialogue from village elders.
*Removed dog dialogue from village elders.
Correctly added Dawn to it's chest.
*Correctly added Dawn to it's chest.
Natural Harbours no longer have lots of peasants roaming around.
*Natural Harbours no longer have lots of peasants roaming around.
Adjusted Merc Cav stats.
*Adjusted Merc Cav stats.
As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
*As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
Condensed some ship and land bandit parties.
*Condensed some ship and land bandit parties.
Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
*Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
Adjusted wage costs.
*Adjusted wage costs.
Prevent banished lord from returning to player.
*Prevent banished lord from returning to player.
Reverse strength test for besieged, add consideration for player allies.
*Reverse strength test for besieged, add consideration for player allies.
Add consideration of player party strength to surrender decision.
*Add consideration of player party strength to surrender decision.
Initialize s49 in script_update_troop_political_notes.
*Initialize s49 in script_update_troop_political_notes.
Added any fixes from VC2044.
*Added any fixes from VC2044.
Removed redundant scripts.
*Removed redundant scripts.
More improvements to Oldtown port. (to prevent ships getting stuck)
*More improvements to Oldtown port. (to prevent ships getting stuck)
Adjusted Northern Clansmen aggressiveness.
*Adjusted Northern Clansmen aggressiveness.
Added missing armours/helmets/boots
*Added missing armours/helmets/boots
Lots of adjustments/fixes/polish to every troops equipment.
*Lots of adjustments/fixes/polish to every troops equipment.
Many fixes to various items.
*Many fixes to various items.
Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
*Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
Reduced the amount of throwing axes carried by Ironborn troops.
*Reduced the amount of throwing axes carried by Ironborn troops.
Adjusted renown values when winning a duel of honour.
*Adjusted renown values when winning a duel of honour.
Added Dragonstone as a starting 'people' choice.
*Added Dragonstone as a starting 'people' choice.
You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.
*You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.




===Scenes===


*Fixes to Pyke siege scene.
*Fixed Pyke lords hall banners.
*Fixed Lordsport siege scene.
*Fixed Lordsport Lords hall.
*Moved Sisterton siege spawn point and made some small changes.
*Adjusted ambush spawn points in Saltpans and some other small fixes.
*Fixed incorrect banners sometimes being shown at Greywater Watch.
*Some small fixes and changes to Storms End siege.
*Fixed issues with Stonedance.
*Fixed 6x Essos castle prisons.
*Moved prison break exit to the correct position for Moat Cailin.
*Fixed various issues with Lys siege.
*Created desert duel scene.
*Adjusted/tweaked various scenes, added extra scene props.
*Fixed issues with fortified camp scenes.
*Added new player siege camp scene.


'''Scenes'''


Fixes to Pyke siege scene.
===Fixed===
Fixed Pyke lords hall banners.
Fixed Lordsport siege scene.
Fixed Lordsport Lords hall.
Moved Sisterton siege spawn point and made some small changes.
Adjusted ambush spawn points in Saltpans and some other small fixes.
Fixed incorrect banners sometimes being shown at Greywater Watch.
Some small fixes and changes to Storms End siege.
Fixed issues with Stonedance.
Fixed 6x Essos castle prisons.
Moved prison break exit to the correct position for Moat Cailin.
Fixed various issues with Lys siege.
Created desert duel scene.
Adjusted/tweaked various scenes, added extra scene props.
Fixed issues with fortified camp scenes.
Added new player siege camp scene.


 
*Fixed commander miss-match error (may require a new game)
 
*Some fixes to lords getting stuck near Oldtown.
'''Fixed'''
*Some fixes to recruting from villages.
 
*Fixed various typo's.
Fixed commander miss-match error (may require a new game)
*Fixed Lady Elise Locke age.
Some fixes to lords getting stuck near Oldtown.
*Fixed Valyrian Longsword stats.
Some fixes to recruting from villages.
*Fixed a pathfinding issue with some ship and land bandits.
Fixed various typo's.
*Fixed your child's name resetting upon making them a Lord/Lady.
Fixed Lady Elise Locke age.
*Fix released prisoners returning to defeated factions.
Fixed Valyrian Longsword stats.
*Fix leave/surrender bug.
Fixed a pathfinding issue with some ship and land bandits.
*Prevent banished lord from returning to player.
Fixed your child's name resetting upon making them a Lord/Lady.
*Fix reset feast bug.
Fix released prisoners returning to defeated factions.
*Add checks for no lord of town.
Fix leave/surrender bug.
*Make target bandits never friendly.
Prevent banished lord from returning to player.
*Exempt ports from releasing prisoners when inactive.
Fix reset feast bug.
*Lords give locations of NPCs in their faction when at another faction center.
Add checks for no lord of town.
*Fix successful rebellion notifications.
Make target bandits never friendly.
*Fix $players_kingdom that is somehow 0.
Exempt ports from releasing prisoners when inactive.
*Restore encounter recount after party joins.
Lords give locations of NPCs in their faction when at another faction center.
*Report battle sizes with joined parties correctly.
Fix successful rebellion notifications.
*Add missing try_end to restore faction trigger.
Fix $players_kingdom that is somehow 0.
*Fixed painting models.
Restore encounter recount after party joins.
*Duelling with your troops or companions now works correctly.
Report battle sizes with joined parties correctly.
*Fixed red error messages in some sieges.
Add missing try_end to restore faction trigger.
*Fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
Fixed painting models.
*Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
Duelling with your troops or companions now works correctly.
*Fixed various issues with White Walker skins.
Fixed red error messages in some sieges.
fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
Fixed various issues with White Walker skins.

Latest revision as of 15:48, 9 May 2019

Changed

  • Removed dog dialogue from village elders.
  • Correctly added Dawn to it's chest.
  • Natural Harbours no longer have lots of peasants roaming around.
  • Adjusted Merc Cav stats.
  • As long as you have completed the 'Winter is Coming' quests before the Red Wedding event, you can carry on with the main questline.
  • Condensed some ship and land bandit parties.
  • Changed the way killing lords and kings work. You get less of a hit if the lord is at war with a faction, slightly more if they are at peace with a faction and a larger impact for the lords of that faction (The faction of the lord killed).
  • Adjusted wage costs.
  • Prevent banished lord from returning to player.
  • Reverse strength test for besieged, add consideration for player allies.
  • Add consideration of player party strength to surrender decision.
  • Initialize s49 in script_update_troop_political_notes.
  • Added any fixes from VC2044.
  • Removed redundant scripts.
  • More improvements to Oldtown port. (to prevent ships getting stuck)
  • Adjusted Northern Clansmen aggressiveness.
  • Added missing armours/helmets/boots
  • Lots of adjustments/fixes/polish to every troops equipment.
  • Many fixes to various items.
  • Adjusted stats, prices, weight and weight category of all armours, helmet, greaves and gloves.
  • Reduced the amount of throwing axes carried by Ironborn troops.
  • Adjusted renown values when winning a duel of honour.
  • Added Dragonstone as a starting 'people' choice.
  • You can now access Dragonstone blacksmiths when choosing Dragonstone at game start.


Scenes

  • Fixes to Pyke siege scene.
  • Fixed Pyke lords hall banners.
  • Fixed Lordsport siege scene.
  • Fixed Lordsport Lords hall.
  • Moved Sisterton siege spawn point and made some small changes.
  • Adjusted ambush spawn points in Saltpans and some other small fixes.
  • Fixed incorrect banners sometimes being shown at Greywater Watch.
  • Some small fixes and changes to Storms End siege.
  • Fixed issues with Stonedance.
  • Fixed 6x Essos castle prisons.
  • Moved prison break exit to the correct position for Moat Cailin.
  • Fixed various issues with Lys siege.
  • Created desert duel scene.
  • Adjusted/tweaked various scenes, added extra scene props.
  • Fixed issues with fortified camp scenes.
  • Added new player siege camp scene.


Fixed

  • Fixed commander miss-match error (may require a new game)
  • Some fixes to lords getting stuck near Oldtown.
  • Some fixes to recruting from villages.
  • Fixed various typo's.
  • Fixed Lady Elise Locke age.
  • Fixed Valyrian Longsword stats.
  • Fixed a pathfinding issue with some ship and land bandits.
  • Fixed your child's name resetting upon making them a Lord/Lady.
  • Fix released prisoners returning to defeated factions.
  • Fix leave/surrender bug.
  • Prevent banished lord from returning to player.
  • Fix reset feast bug.
  • Add checks for no lord of town.
  • Make target bandits never friendly.
  • Exempt ports from releasing prisoners when inactive.
  • Lords give locations of NPCs in their faction when at another faction center.
  • Fix successful rebellion notifications.
  • Fix $players_kingdom that is somehow 0.
  • Restore encounter recount after party joins.
  • Report battle sizes with joined parties correctly.
  • Add missing try_end to restore faction trigger.
  • Fixed painting models.
  • Duelling with your troops or companions now works correctly.
  • Fixed red error messages in some sieges.
  • Fixed an issue preventing some banners to show in some locations or sometimes showing the incorrect banners.
  • Fixed a crash if you are freelancing in a particular faction when the Red Wedding event happens.
  • Fixed various issues with White Walker skins.