http://aworldoficeandfire.co.uk/wiki/index.php?title=AWoIaF_v1.0_changelog&feed=atom&action=historyAWoIaF v1.0 changelog - Revision history2024-03-29T10:42:14ZRevision history for this page on the wikiMediaWiki 1.40.1http://aworldoficeandfire.co.uk/wiki/index.php?title=AWoIaF_v1.0_changelog&diff=451&oldid=prevSprackly: formatting2018-01-17T11:41:40Z<p>formatting</p>
<a href="http://aworldoficeandfire.co.uk/wiki/index.php?title=AWoIaF_v1.0_changelog&diff=451&oldid=429">Show changes</a>Spracklyhttp://aworldoficeandfire.co.uk/wiki/index.php?title=AWoIaF_v1.0_changelog&diff=429&oldid=prevKokalo: Created page with "'''Changes''' <hr> <li>Added around 50 new face codes created by Shark8. <li>Gave Westerlanders new helmets. <li>Added two new armour textures from Kraggrim. <li>Companions wi..."2017-05-01T14:53:27Z<p>Created page with "'''Changes''' <hr> <li>Added around 50 new face codes created by Shark8. <li>Gave Westerlanders new helmets. <li>Added two new armour textures from Kraggrim. <li>Companions wi..."</p>
<p><b>New page</b></p><div>'''Changes'''<br />
<hr><br />
<li>Added around 50 new face codes created by Shark8.<br />
<li>Gave Westerlanders new helmets.<br />
<li>Added two new armour textures from Kraggrim.<br />
<li>Companions will now recruit armies of the players culture.<br />
<li>Added Blocs Northerner Horses.<br />
<li>You can now learn how to read at a citadel.<br />
<li>Added some new locations to find.<br />
<li>Removed Craster as a Wildling lord.<br />
<li>Made various changes to the map.<br />
<li>All troops with throwing weapons should now correctly wield them.<br />
<li>Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.<br />
<li>Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units<br />
getting stuck.<br />
<li>Slight adjustments to castle/village walkers. Code taken from VC.<br />
<li>Added female children.<br />
<li>Tweaked children code.<br />
<li>No Lords will defect in static wars mode.<br />
<li>Some Lords will only auto-defect if they have -100 relation with their liege.<br />
<li>Added new battle standards/banners to every faction.<br />
<li>Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.<br />
<li>Added some new events for static wars mode.<br />
<li>Adjusted some starting relations to slightly adjust game balance.<br />
<li>Added new Longclaw model created by Lotnik.<br />
<li>Completely re-wrote the religions and all code related to this. This has resulted in many bugs being fixed.<br />
<li>Added a new sword for Braavosi troops.<br />
<li>Added polished buildings.<br />
<li>Standardised most prop objects.<br />
<li>Optimised more collision objects.<br />
<li>Changed how merc companies work. This also fixes some bugs that occurred with them.<br />
<li>Reduced the size of the Arak.<br />
<li>Gave all northern footmen shields.<br />
<li>Tweaked flora code.<br />
<li>Added some new trees from CWE and removed some others.<br />
<li>Rechecked and changed all the companion reputation types.<br />
<li>Changed critical damage system to VC system.<br />
<li>Removed several conflicting triggers.<br />
<li>Tidied up the mission templates files.<br />
<li>Added AO to all items and any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.<br />
<li>Removed battle time and coop scripts etc.<br />
<li>Removed all instances of WSE as it was causing issues.<br />
<li>Added character menu presentations from VC.<br />
<li>Added camp menu presentations from VC.<br />
<li>Updated stamina code and presentations from VC.<br />
<li>Added build settlement feature, code and inspiration from VC.<br />
<li>Removed old options presentations and added new from VC.<br />
<li>Added ship travel from VC for player and AI.<br />
<li>Added sea battles and all features relating to this from VC.<br />
<li>Added new party icon scripts.<br />
<li>Re-added lords deal extra damage and take less damage from Custom Commander.<br />
<li>Added troop tree presentations from VC.<br />
<li>Added Companion presentations from VC.<br />
<li>Merged all menus etc.<br />
<li>Added the scenic view presentation from VC.<br />
<li>Removed loot wagon as it could be exploited too much.<br />
<li>Removed old menus and presentations.<br />
<li>Added new menu backgrounds.<br />
<li>Updated wound system to VC system.<br />
<li>You can now name your children.<br />
<li>Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com<br />
<li>Added several new ships.<br />
<li>Re-arranged/tidied up the loot screen.<br />
<li>Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.<br />
<li>Adjusted all map icon sizes and re-positioned some.<br />
<li>Added new ship icons and animations for all parties.<br />
<li>Updated decapitation from VC.<br />
<li>Removed jacobhinds moral system and used the one from VC.<br />
<li>Unsullied soldiers will never rout.<br />
<li>Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.<br />
<li>Added the Iron Bank of Braavos.<br />
<li>Removed banks and the buying of land from all other locations.<br />
<li>Changed Maidenpool to a coastal/port town.<br />
<li>Changed various scenes.<br />
<li>Made changes to every castle and town scene.<br />
<li>Removed old port menus and port blockades in assaults.<br />
<li>Replaced honour with reputation.<br />
<li>As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.<br />
<li>All castles now also belong to a religion.<br />
<li>Changed all menu backgrounds for new. Some are much higher resolution.<br />
<li>Updated thrust animations to make them quicker/better.<br />
<li>Added 1 handed overhead stabbing.<br />
<li>Added 2 handed overhead stabbing.<br />
<li>Adjusted stats of all spears, lances, javelins and staffs.<br />
<li>Updated Unsullied soldiers.<br />
<li>Adjusted core diplomacy settings and fixed some bugs relating to this.<br />
<li>Updated the weapon break scripts and triggers.<br />
<li>Weapons can be repaired by weapon smiths.<br />
<li>Changed prices for all armours, hats and shoes.<br />
<li>Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.<br />
<li>Added shaders from VC.<br />
<li>Updated Bloodloss code to VC system.<br />
<li>Added Wights.<br />
<li>Added Whitewalkers.<br />
<li>Added feature that only allows Wights and Whitewalkers to be killed by certain weapons.<br />
<li>Added 2x Whitewalker armours including boots and gloves.<br />
<li>Added 4 x Ice weapons.<br />
<li>Added harbours to various towns that needed them.<br />
<li>Added updated HD textures from Warband update where needed.<br />
<li>Changed a few locations names.<br />
<li>Correctly gave Lemonwood to Lord Deziel Dalt.<br />
<li>Added 5 more villages to Essos.<br />
<li>Added 3 more villages to the Free Folk.<br />
<li>Added Great Sept of Baelor interior.<br />
<li>Some Dothraki didn't have horses which they now do.<br />
<li>Finished Bolster the Black quest.<br />
<li>Added the Lands of Always Winter quest.<br />
<li>Adjusted simulated battles if attacking Wights or Whitewalkers.<br />
<li>Re-instated Old Valyria quest.<br />
<li>Added Troop Quarters from VC.<br />
<li>Added second outfit from VC.<br />
<li>Replaced all quick battle and multiplayer scenes for native.<br />
<li>Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards.<br />
<li>Adjusted the range in which parties will travel and attack, this should hopefully allow factions to move into other territories easier.<br />
<li>Updated villagers ai.<br />
<li>Updated shield bash code to VC system.<br />
<li>Removed lots of redundant items and replaced others with higher quality versions.<br />
<li>Re-worked Lannister army troop tree.<br />
<li>Re-worked Lys troop tree and items.<br />
<li>Re-worked Crownlands troop tree and items.<br />
<li>Re-worked Mercs troops tree and items.<br />
<li>Re-worked Volantis troop tree and items.<br />
<li>Re-worked Pentos troop tree and items.<br />
<li>Made adjustments to all other troop trees.<br />
<li>Added more bridges.<br />
<li>Added King feature: - if the player is king of the seven kingdoms,<br />
- Various special events will occur<br />
- You can force an imprisoned lord to take the black.<br />
<li>Added more weapons.<br />
<li>Changed colours of all factions to be a bit more lore friendly.<br />
<li>Added animations for giving charge command.<br />
<br><br />
<br><br />
'''New Scenes'''<br />
<hr><br />
<li>Lys - created by WollyTheModder<br />
<li>White Harbour - created by mikeboix<br />
<li>Storms End<br />
<li>Ashefa Athaozar<br />
<li>3x new Septry scenes.<br />
<li>Golden Grove<br />
<li>Norvos<br />
<li>Fairmarket<br />
<li>Lorath - created by WollyTheModder<br />
<li>Adjusted/Fixed Kings Landing siege scene.<br />
<li>Adjusted/Fixed Braavos siege scene.<br />
<li>Myr - created by Akathir<br />
<li>Lorath - created by Akathir<br />
<li>Brightwater Keep - created by Moose<br />
<li>The Crag - created by Moose<br />
<li>Greywater Watch - created by Pheonix<br />
<li>Moat Cailin - created by Moose<br />
<li>Cider Hall - created by Kaampper<br />
<li>Tyrosh - created by Moose<br />
<br><br />
<br><br />
'''Fixes'''<br />
<hr><br />
<li>Fixed several meshes missing textures.<br />
<li>Fixed several trees with low level LOD's causing issues.<br />
<li>Fixed issue with several missing trees on the campaign map.<br />
<li>Several small tweaks and issues resolved.<br />
<li>Fixed an issue where some Lords would stay as part of an eliminated faction.<br />
<li>Fixed a tonne of string errors.<br />
<li>Fixed the forest random battle scenes that started you on the edge of the map.<br />
<li>Fixes to Pyke siege.<br />
<li>Various other siege scenes tweaked.<br />
<li>Fixed some bugs related to companions.<br />
<li>Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes<br />
<li>start at the edge of the map).<br />
<li>Fixed moat cailin ai mesh.<br />
<li>Fixed pyke prison entry.<br />
<li>Fixes to lots of scenes regarding floating meshes etc.<br />
<li>Fixed transgender dothraki armourer.<br />
<li>Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.<br />
<li>Fixed an exploit regarding the last part of varys quests.<br />
<li>Fixed a bug that could stop your child from being born.<br />
<li>Fix Highgarden passages.<br />
<li>Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.<br />
<li>Fixed an exploit where you could steal enemy troops if working as a farmer in a village.<br />
<li>Fixed an exploit with sieges that allowed you to easily starve locations.<br />
<li>Fixed an exploit with ulfs dialogue.<br />
<li>Fixed exploit in brotherhood of banners dialogue.<br />
<li>Fixed a bug regarding troop factions.<br />
<li>Fixed an issue with the Free Folk Marshall.<br />
<li>Fixed some Essos villages not being raided by the correct bandit parties.<br />
<li>Various fixes made to the first scene.<br />
<li>Fixes to incorrect ui text.<br />
<li>Fixed exploit where giving lords troops (even if you had none) would result in huge relationship bonuses.<br />
<li>Tonnes of minor bugs fixed.</div>Kokalo