AWoIaF v1.0 changelog: Difference between revisions

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'''Changes'''
===Changes===
<hr>
 
<li>Added around 50 new face codes created by Shark8.
* Added around 50 new face codes created by Shark8.
<li>Gave Westerlanders new helmets.
* Gave Westerlanders new helmets.
<li>Added two new armour textures from Kraggrim.
* Added two new armour textures from Kraggrim.
<li>Companions will now recruit armies of the players culture.
* Companions will now recruit armies of the players culture.
<li>Added Blocs Northerner Horses.
* Added Blocs Northerner Horses.
<li>You can now learn how to read at a citadel.
* You can now learn how to read at a citadel.
<li>Added some new locations to find.
* Added some new locations to find.
<li>Removed Craster as a Wildling lord.
* Removed Craster as a Wildling lord.
<li>Made various changes to the map.
* Made various changes to the map.
<li>All troops with throwing weapons should now correctly wield them.
* All troops with throwing weapons should now correctly wield them.
<li>Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
* Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
<li>Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units
* Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck.
getting stuck.
* Slight adjustments to castle/village walkers. Code taken from VC.
<li>Slight adjustments to castle/village walkers. Code taken from VC.
* Added female children.
<li>Added female children.
* Tweaked children code.
<li>Tweaked children code.
* No Lords will defect in static wars mode.
<li>No Lords will defect in static wars mode.
* Some Lords will only auto-defect if they have -100 relation with their liege.
<li>Some Lords will only auto-defect if they have -100 relation with their liege.
* Added new battle standards/banners to every faction.
<li>Added new battle standards/banners to every faction.
* Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
<li>Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
* Added some new events for static wars mode.
<li>Added some new events for static wars mode.
* Adjusted some starting relations to slightly adjust game balance.
<li>Adjusted some starting relations to slightly adjust game balance.
* Added new Longclaw model created by Lotnik.
<li>Added new Longclaw model created by Lotnik.
* Completely re-wrote the religions and all code related to this. This has resulted in many bugs being fixed.
<li>Completely re-wrote the religions and all code related to this. This has resulted in many bugs being fixed.
* Added a new sword for Braavosi troops.
<li>Added a new sword for Braavosi troops.
* Added polished buildings.
<li>Added polished buildings.
* Standardised most prop objects.
<li>Standardised most prop objects.
* Optimised more collision objects.
<li>Optimised more collision objects.
* Changed how merc companies work. This also fixes some bugs that occurred with them.
<li>Changed how merc companies work. This also fixes some bugs that occurred with them.
* Reduced the size of the Arak.
<li>Reduced the size of the Arak.
* Gave all northern footmen shields.
<li>Gave all northern footmen shields.
* Tweaked flora code.
<li>Tweaked flora code.
* Added some new trees from CWE and removed some others.
<li>Added some new trees from CWE and removed some others.
* Rechecked and changed all the companion reputation types.
<li>Rechecked and changed all the companion reputation types.
* Changed critical damage system to VC system.
<li>Changed critical damage system to VC system.
* Removed several conflicting triggers.
<li>Removed several conflicting triggers.
* Tidied up the mission templates files.
<li>Tidied up the mission templates files.
* Added AO to all items and any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
<li>Added AO to all items and any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
* Removed battle time and coop scripts etc.
<li>Removed battle time and coop scripts etc.
* Removed all instances of WSE as it was causing issues.
<li>Removed all instances of WSE as it was causing issues.
* Added character menu presentations from VC.
<li>Added character menu presentations from VC.
* Added camp menu presentations from VC.
<li>Added camp menu presentations from VC.
* Updated stamina code and presentations from VC.
<li>Updated stamina code and presentations from VC.
* Added build settlement feature, code and inspiration from VC.
<li>Added build settlement feature, code and inspiration from VC.
* Removed old options presentations and added new from VC.
<li>Removed old options presentations and added new from VC.
* Added ship travel from VC for player and AI.
<li>Added ship travel from VC for player and AI.
* Added sea battles and all features relating to this from VC.
<li>Added sea battles and all features relating to this from VC.
* Added new party icon scripts.
<li>Added new party icon scripts.
* Re-added lords deal extra damage and take less damage from Custom Commander.
<li>Re-added lords deal extra damage and take less damage from Custom Commander.
* Added troop tree presentations from VC.
<li>Added troop tree presentations from VC.
* Added Companion presentations from VC.
<li>Added Companion presentations from VC.
* Merged all menus etc.
<li>Merged all menus etc.
* Added the scenic view presentation from VC.
<li>Added the scenic view presentation from VC.
* Removed loot wagon as it could be exploited too much.
<li>Removed loot wagon as it could be exploited too much.
* Removed old menus and presentations.
<li>Removed old menus and presentations.
* Added new menu backgrounds.
<li>Added new menu backgrounds.
* Updated wound system to VC system.
<li>Updated wound system to VC system.
* You can now name your children.
<li>You can now name your children.
* Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com
<li>Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com
* Added several new ships.
<li>Added several new ships.
* Re-arranged/tidied up the loot screen.
<li>Re-arranged/tidied up the loot screen.
* Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
<li>Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
* Adjusted all map icon sizes and re-positioned some.
<li>Adjusted all map icon sizes and re-positioned some.
* Added new ship icons and animations for all parties.
<li>Added new ship icons and animations for all parties.
* Updated decapitation from VC.
<li>Updated decapitation from VC.
* Removed jacobhinds moral system and used the one from VC.
<li>Removed jacobhinds moral system and used the one from VC.
* Unsullied soldiers will never rout.
<li>Unsullied soldiers will never rout.
* Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
<li>Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
* Added the Iron Bank of Braavos.
<li>Added the Iron Bank of Braavos.
* Removed banks and the buying of land from all other locations.
<li>Removed banks and the buying of land from all other locations.
* Changed Maidenpool to a coastal/port town.
<li>Changed Maidenpool to a coastal/port town.
* Changed various scenes.
<li>Changed various scenes.
* Made changes to every castle and town scene.
<li>Made changes to every castle and town scene.
* Removed old port menus and port blockades in assaults.
<li>Removed old port menus and port blockades in assaults.
* Replaced honour with reputation.
<li>Replaced honour with reputation.
* As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
<li>As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
* All castles now also belong to a religion.
<li>All castles now also belong to a religion.
* Changed all menu backgrounds for new. Some are much higher resolution.
<li>Changed all menu backgrounds for new. Some are much higher resolution.
* Updated thrust animations to make them quicker/better.
<li>Updated thrust animations to make them quicker/better.
* Added 1 handed overhead stabbing.
<li>Added 1 handed overhead stabbing.
* Added 2 handed overhead stabbing.
<li>Added 2 handed overhead stabbing.
* Adjusted stats of all spears, lances, javelins and staffs.
<li>Adjusted stats of all spears, lances, javelins and staffs.
* Updated Unsullied soldiers.
<li>Updated Unsullied soldiers.
* Adjusted core diplomacy settings and fixed some bugs relating to this.
<li>Adjusted core diplomacy settings and fixed some bugs relating to this.
* Updated the weapon break scripts and triggers.
<li>Updated the weapon break scripts and triggers.
* Weapons can be repaired by weapon smiths.
<li>Weapons can be repaired by weapon smiths.
* Changed prices for all armours, hats and shoes.
<li>Changed prices for all armours, hats and shoes.
* Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
<li>Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
* Added shaders from VC.
<li>Added shaders from VC.
* Updated Bloodloss code to VC system.
<li>Updated Bloodloss code to VC system.
* Added Wights.
<li>Added Wights.
* Added Whitewalkers.
<li>Added Whitewalkers.
* Added feature that only allows Wights and Whitewalkers to be killed by certain weapons.
<li>Added feature that only allows Wights and Whitewalkers to be killed by certain weapons.
* Added 2x Whitewalker armours including boots and gloves.
<li>Added 2x Whitewalker armours including boots and gloves.
* Added 4 x Ice weapons.
<li>Added 4 x Ice weapons.
* Added harbours to various towns that needed them.
<li>Added harbours to various towns that needed them.
* Added updated HD textures from Warband update where needed.
<li>Added updated HD textures from Warband update where needed.
* Changed a few locations names.
<li>Changed a few locations names.
* Correctly gave Lemonwood to Lord Deziel Dalt.
<li>Correctly gave Lemonwood to Lord Deziel Dalt.
* Added 5 more villages to Essos.
<li>Added 5 more villages to Essos.
* Added 3 more villages to the Free Folk.
<li>Added 3 more villages to the Free Folk.
* Added Great Sept of Baelor interior.
<li>Added Great Sept of Baelor interior.
* Some Dothraki didn't have horses which they now do.
<li>Some Dothraki didn't have horses which they now do.
* Finished Bolster the Black quest.
<li>Finished Bolster the Black quest.
* Added the Lands of Always Winter quest.
<li>Added the Lands of Always Winter quest.
* Adjusted simulated battles if attacking Wights or Whitewalkers.
<li>Adjusted simulated battles if attacking Wights or Whitewalkers.
* Re-instated Old Valyria quest.
<li>Re-instated Old Valyria quest.
* Added Troop Quarters from VC.
<li>Added Troop Quarters from VC.
* Added second outfit from VC.
<li>Added second outfit from VC.
* Replaced all quick battle and multiplayer scenes for native.
<li>Replaced all quick battle and multiplayer scenes for native.
* Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards.
<li>Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards.
* Adjusted the range in which parties will travel and attack, this should hopefully allow factions to move into other territories easier.
<li>Adjusted the range in which parties will travel and attack, this should hopefully allow factions to move into other territories easier.
* Updated villagers ai.
<li>Updated villagers ai.
* Updated shield bash code to VC system.
<li>Updated shield bash code to VC system.
* Removed lots of redundant items and replaced others with higher quality versions.
<li>Removed lots of redundant items and replaced others with higher quality versions.
* Re-worked Lannister army troop tree.
<li>Re-worked Lannister army troop tree.
* Re-worked Lys troop tree and items.
<li>Re-worked Lys troop tree and items.
* Re-worked Crownlands troop tree and items.
<li>Re-worked Crownlands troop tree and items.
* Re-worked Mercs troops tree and items.
<li>Re-worked Mercs troops tree and items.
* Re-worked Volantis troop tree and items.
<li>Re-worked Volantis troop tree and items.
* Re-worked Pentos troop tree and items.
<li>Re-worked Pentos troop tree and items.
* Made adjustments to all other troop trees.
<li>Made adjustments to all other troop trees.
* Added more bridges.
<li>Added more bridges.
* Added King feature:  
<li>Added King feature: - if the player is king of the seven kingdoms,
** if the player is king of the seven kingdoms,
- Various special events will occur
** Various special events will occur
- You can force an imprisoned lord to take the black.
** You can force an imprisoned lord to take the black.
<li>Added more weapons.
* Added more weapons.
<li>Changed colours of all factions to be a bit more lore friendly.
* Changed colours of all factions to be a bit more lore friendly.
<li>Added animations for giving charge command.
* Added animations for giving charge command.
<br>
 
<br>
===New Scenes===
'''New Scenes'''
 
<hr>
* Lys - created by WollyTheModder
<li>Lys - created by WollyTheModder
* White Harbour - created by mikeboix
<li>White Harbour - created by mikeboix
* Storms End
<li>Storms End
* Ashefa Athaozar
<li>Ashefa Athaozar
* 3x new Septry scenes.
<li>3x new Septry scenes.
* Golden Grove
<li>Golden Grove
* Norvos
<li>Norvos
* Fairmarket
<li>Fairmarket
* Lorath - created by WollyTheModder
<li>Lorath - created by WollyTheModder
* Adjusted/Fixed Kings Landing siege scene.
<li>Adjusted/Fixed Kings Landing siege scene.
* Adjusted/Fixed Braavos siege scene.
<li>Adjusted/Fixed Braavos siege scene.
* Myr - created by Akathir
<li>Myr - created by Akathir
* Lorath - created by Akathir
<li>Lorath - created by Akathir
* Brightwater Keep - created by Moose
<li>Brightwater Keep - created by Moose
* The Crag - created by Moose
<li>The Crag - created by Moose
* Greywater Watch - created by Pheonix
<li>Greywater Watch - created by Pheonix
* Moat Cailin - created by Moose
<li>Moat Cailin - created by Moose
* Cider Hall - created by Kaampper
<li>Cider Hall - created by Kaampper
* Tyrosh - created by Moose
<li>Tyrosh - created by Moose
 
<br>
===Fixes===
<br>
* Fixed several meshes missing textures.
'''Fixes'''
* Fixed several trees with low level LOD's causing issues.
<hr>
* Fixed issue with several missing trees on the campaign map.
<li>Fixed several meshes missing textures.
* Several small tweaks and issues resolved.
<li>Fixed several trees with low level LOD's causing issues.
* Fixed an issue where some Lords would stay as part of an eliminated faction.
<li>Fixed issue with several missing trees on the campaign map.
* Fixed a tonne of string errors.
<li>Several small tweaks and issues resolved.
* Fixed the forest random battle scenes that started you on the edge of the map.
<li>Fixed an issue where some Lords would stay as part of an eliminated faction.
* Fixes to Pyke siege.
<li>Fixed a tonne of string errors.
* Various other siege scenes tweaked.
<li>Fixed the forest random battle scenes that started you on the edge of the map.
* Fixed some bugs related to companions.
<li>Fixes to Pyke siege.
* Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes
<li>Various other siege scenes tweaked.
* start at the edge of the map).
<li>Fixed some bugs related to companions.
* Fixed moat cailin ai mesh.
<li>Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes
* Fixed pyke prison entry.
<li>start at the edge of the map).
* Fixes to lots of scenes regarding floating meshes etc.
<li>Fixed moat cailin ai mesh.
* Fixed transgender dothraki armourer.
<li>Fixed pyke prison entry.
* Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
<li>Fixes to lots of scenes regarding floating meshes etc.
* Fixed an exploit regarding the last part of varys quests.
<li>Fixed transgender dothraki armourer.
* Fixed a bug that could stop your child from being born.
<li>Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
* Fix Highgarden passages.
<li>Fixed an exploit regarding the last part of varys quests.
* Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
<li>Fixed a bug that could stop your child from being born.
* Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
<li>Fix Highgarden passages.
* Fixed an exploit with sieges that allowed you to easily starve locations.
<li>Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
* Fixed an exploit with ulfs dialogue.
<li>Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
* Fixed exploit in brotherhood of banners dialogue.
<li>Fixed an exploit with sieges that allowed you to easily starve locations.
* Fixed a bug regarding troop factions.
<li>Fixed an exploit with ulfs dialogue.
* Fixed an issue with the Free Folk Marshall.
<li>Fixed exploit in brotherhood of banners dialogue.
* Fixed some Essos villages not being raided by the correct bandit parties.
<li>Fixed a bug regarding troop factions.
* Various fixes made to the first scene.
<li>Fixed an issue with the Free Folk Marshall.
* Fixes to incorrect ui text.
<li>Fixed some Essos villages not being raided by the correct bandit parties.
* Fixed exploit where giving lords troops (even if you had none) would result in huge relationship bonuses.
<li>Various fixes made to the first scene.
* Tonnes of minor bugs fixed.
<li>Fixes to incorrect ui text.
<li>Fixed exploit where giving lords troops (even if you had none) would result in huge relationship bonuses.
<li>Tonnes of minor bugs fixed.

Latest revision as of 11:41, 17 January 2018

Changes

  • Added around 50 new face codes created by Shark8.
  • Gave Westerlanders new helmets.
  • Added two new armour textures from Kraggrim.
  • Companions will now recruit armies of the players culture.
  • Added Blocs Northerner Horses.
  • You can now learn how to read at a citadel.
  • Added some new locations to find.
  • Removed Craster as a Wildling lord.
  • Made various changes to the map.
  • All troops with throwing weapons should now correctly wield them.
  • Various adjustments to diplomacy. Essos wars are now unlocked but will not mingle with Westerosi factions.
  • Various adjustments to Sieges. Removed some of the ai triggers which caused a lot of issues with units getting stuck.
  • Slight adjustments to castle/village walkers. Code taken from VC.
  • Added female children.
  • Tweaked children code.
  • No Lords will defect in static wars mode.
  • Some Lords will only auto-defect if they have -100 relation with their liege.
  • Added new battle standards/banners to every faction.
  • Re-wrote code for Septry's plus added a few more. You can now attack all septry's and reap various consequences.
  • Added some new events for static wars mode.
  • Adjusted some starting relations to slightly adjust game balance.
  • Added new Longclaw model created by Lotnik.
  • Completely re-wrote the religions and all code related to this. This has resulted in many bugs being fixed.
  • Added a new sword for Braavosi troops.
  • Added polished buildings.
  • Standardised most prop objects.
  • Optimised more collision objects.
  • Changed how merc companies work. This also fixes some bugs that occurred with them.
  • Reduced the size of the Arak.
  • Gave all northern footmen shields.
  • Tweaked flora code.
  • Added some new trees from CWE and removed some others.
  • Rechecked and changed all the companion reputation types.
  • Changed critical damage system to VC system.
  • Removed several conflicting triggers.
  • Tidied up the mission templates files.
  • Added AO to all items and any LOD's missing them. This fixes some of the 'popping' that occurred when changing LOD's.
  • Removed battle time and coop scripts etc.
  • Removed all instances of WSE as it was causing issues.
  • Added character menu presentations from VC.
  • Added camp menu presentations from VC.
  • Updated stamina code and presentations from VC.
  • Added build settlement feature, code and inspiration from VC.
  • Removed old options presentations and added new from VC.
  • Added ship travel from VC for player and AI.
  • Added sea battles and all features relating to this from VC.
  • Added new party icon scripts.
  • Re-added lords deal extra damage and take less damage from Custom Commander.
  • Added troop tree presentations from VC.
  • Added Companion presentations from VC.
  • Merged all menus etc.
  • Added the scenic view presentation from VC.
  • Removed loot wagon as it could be exploited too much.
  • Removed old menus and presentations.
  • Added new menu backgrounds.
  • Updated wound system to VC system.
  • You can now name your children.
  • Added 38 brand new tracks created by Milan Cizek and removed any native tracks left. Previews can be found here Youtube.com
  • Added several new ships.
  • Re-arranged/tidied up the loot screen.
  • Adjustments to the path finding on the campaign map. You should hopefully be less likely to be pulled towards the roads.
  • Adjusted all map icon sizes and re-positioned some.
  • Added new ship icons and animations for all parties.
  • Updated decapitation from VC.
  • Removed jacobhinds moral system and used the one from VC.
  • Unsullied soldiers will never rout.
  • Added new ships modified by Kraggrim to work with the new sea battles. These include all new textures too.
  • Added the Iron Bank of Braavos.
  • Removed banks and the buying of land from all other locations.
  • Changed Maidenpool to a coastal/port town.
  • Changed various scenes.
  • Made changes to every castle and town scene.
  • Removed old port menus and port blockades in assaults.
  • Replaced honour with reputation.
  • As requested I removed the animations from the player special traits as it could leave your troops vulnerable for a few seconds.
  • All castles now also belong to a religion.
  • Changed all menu backgrounds for new. Some are much higher resolution.
  • Updated thrust animations to make them quicker/better.
  • Added 1 handed overhead stabbing.
  • Added 2 handed overhead stabbing.
  • Adjusted stats of all spears, lances, javelins and staffs.
  • Updated Unsullied soldiers.
  • Adjusted core diplomacy settings and fixed some bugs relating to this.
  • Updated the weapon break scripts and triggers.
  • Weapons can be repaired by weapon smiths.
  • Changed prices for all armours, hats and shoes.
  • Made quite a few adjustments to all VC presentations to fit AWoIaF and GoT's.
  • Added shaders from VC.
  • Updated Bloodloss code to VC system.
  • Added Wights.
  • Added Whitewalkers.
  • Added feature that only allows Wights and Whitewalkers to be killed by certain weapons.
  • Added 2x Whitewalker armours including boots and gloves.
  • Added 4 x Ice weapons.
  • Added harbours to various towns that needed them.
  • Added updated HD textures from Warband update where needed.
  • Changed a few locations names.
  • Correctly gave Lemonwood to Lord Deziel Dalt.
  • Added 5 more villages to Essos.
  • Added 3 more villages to the Free Folk.
  • Added Great Sept of Baelor interior.
  • Some Dothraki didn't have horses which they now do.
  • Finished Bolster the Black quest.
  • Added the Lands of Always Winter quest.
  • Adjusted simulated battles if attacking Wights or Whitewalkers.
  • Re-instated Old Valyria quest.
  • Added Troop Quarters from VC.
  • Added second outfit from VC.
  • Replaced all quick battle and multiplayer scenes for native.
  • Added formations AI plus other templates to quick battles. Now you can re-enact your own versions of the Battle of the Bastards.
  • Adjusted the range in which parties will travel and attack, this should hopefully allow factions to move into other territories easier.
  • Updated villagers ai.
  • Updated shield bash code to VC system.
  • Removed lots of redundant items and replaced others with higher quality versions.
  • Re-worked Lannister army troop tree.
  • Re-worked Lys troop tree and items.
  • Re-worked Crownlands troop tree and items.
  • Re-worked Mercs troops tree and items.
  • Re-worked Volantis troop tree and items.
  • Re-worked Pentos troop tree and items.
  • Made adjustments to all other troop trees.
  • Added more bridges.
  • Added King feature:
    • if the player is king of the seven kingdoms,
    • Various special events will occur
    • You can force an imprisoned lord to take the black.
  • Added more weapons.
  • Changed colours of all factions to be a bit more lore friendly.
  • Added animations for giving charge command.

New Scenes

  • Lys - created by WollyTheModder
  • White Harbour - created by mikeboix
  • Storms End
  • Ashefa Athaozar
  • 3x new Septry scenes.
  • Golden Grove
  • Norvos
  • Fairmarket
  • Lorath - created by WollyTheModder
  • Adjusted/Fixed Kings Landing siege scene.
  • Adjusted/Fixed Braavos siege scene.
  • Myr - created by Akathir
  • Lorath - created by Akathir
  • Brightwater Keep - created by Moose
  • The Crag - created by Moose
  • Greywater Watch - created by Pheonix
  • Moat Cailin - created by Moose
  • Cider Hall - created by Kaampper
  • Tyrosh - created by Moose

Fixes

  • Fixed several meshes missing textures.
  • Fixed several trees with low level LOD's causing issues.
  • Fixed issue with several missing trees on the campaign map.
  • Several small tweaks and issues resolved.
  • Fixed an issue where some Lords would stay as part of an eliminated faction.
  • Fixed a tonne of string errors.
  • Fixed the forest random battle scenes that started you on the edge of the map.
  • Fixes to Pyke siege.
  • Various other siege scenes tweaked.
  • Fixed some bugs related to companions.
  • Fixed 24 random scenes that did not have spawn points allocated. (could cause you to sometimes
  • start at the edge of the map).
  • Fixed moat cailin ai mesh.
  • Fixed pyke prison entry.
  • Fixes to lots of scenes regarding floating meshes etc.
  • Fixed transgender dothraki armourer.
  • Fixed various vertex animation that was causing issues with some models disappearing at various distances. The Westerlander shield being one of them.
  • Fixed an exploit regarding the last part of varys quests.
  • Fixed a bug that could stop your child from being born.
  • Fix Highgarden passages.
  • Fixed all instances where factions would sometimes declare wars on others irrationally - ie when speaking to religious dudes.
  • Fixed an exploit where you could steal enemy troops if working as a farmer in a village.
  • Fixed an exploit with sieges that allowed you to easily starve locations.
  • Fixed an exploit with ulfs dialogue.
  • Fixed exploit in brotherhood of banners dialogue.
  • Fixed a bug regarding troop factions.
  • Fixed an issue with the Free Folk Marshall.
  • Fixed some Essos villages not being raided by the correct bandit parties.
  • Various fixes made to the first scene.
  • Fixes to incorrect ui text.
  • Fixed exploit where giving lords troops (even if you had none) would result in huge relationship bonuses.
  • Tonnes of minor bugs fixed.