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Author Topic: Seige of Chroyane Underwater  (Read 400 times)

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Slickjack

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Seige of Chroyane Underwater
« on: February 09, 2018, 12:53:15 AM »
Playing as a vassal of Volantis, talked my liege into declaring war on Myr. Then convinced my father in law to attack Chroyane (castle holding of Myr) and joined the assault started by father in law. While I can't say what the defenders faced, we attackers were spawned on a steep hillside which was completely underwater. Unsurprisingly, the entire attacking force was drowned.

Tell me, please, was this a bug or a feature?

- sj

My system:

windows 10

Intel I7 6800HQ

Nvidia 1070 (sli)


Offline ahseph

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Re: Seige of Chroyane Underwater
« Reply #1 on: February 09, 2018, 09:39:23 AM »
Playing as a vassal of Volantis, talked my liege into declaring war on Myr. Then convinced my father in law to attack Chroyane (castle holding of Myr) and joined the assault started by father in law. While I can't say what the defenders faced, we attackers were spawned on a steep hillside which was completely underwater. Unsurprisingly, the entire attacking force was drowned.

Tell me, please, was this a bug or a feature?

- sj

My system:

windows 10

Intel I7 6800HQ

Nvidia 1070 (sli)

I think it's fixed in v3.5

Scenes

Moved archers in Riverrun siege scene that could not be reached. Plus fixed mesh issues.
Adjusted/Added ai mesh and terrain at The Twins.
Gave Chroyane the correct terrain code.
Updated Taelon village and fixed spawn point issues when attacking or defending the village.
Fixed some AI mesh issues in Oldtown.
Created 1x Essosi castle.
Created 1x Essosi village.
Fixed some issues with Kings Landing great hall scene. Ty ahseph.
Fixed archer entry points at Cerwyn castle.

Offline Produno

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Re: Seige of Chroyane Underwater
« Reply #2 on: February 11, 2018, 10:50:09 AM »
It is indeed fixed. Locked topic.