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Recent Posts

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11
Bugs / Re: Can't recruit men
« Last post by Heilong on September 15, 2018, 03:22:34 PM »
Some more info and a correction.
Correction: my lands recruit Northmen (birth culture) not Vale (first ennoblement culture)

Converted my character to the Seven and can now recruit in some of the Reach, Westerlands, and Vale. My first Vale fief of Crab Bay is an exception, forceful recruitment only even though relation is 63.
I can recruit from some villages of my own villages which seems strange given that character now worships the Seven and troops are Northmen.
I am now blocked from recruiting in some of the North and the Freefolk lands. Interestingly, Nightswatch villages changed from "Recruit Villagers" to "Forceful recruit"
I am still welcome to shop in the faction armor for the North and the Nights Watch. Also, my wolf still likes me well enough.
so...it does seem to be tied to the religion code somehow. again I hope this helps and good luck in the fix
12
Help and Support / [3.6] Varys Quest Doran doesn't give a shit
« Last post by Lores on September 15, 2018, 02:24:21 PM »
Hi, so I did the Varys-questline and I am now at "The Message". I went to Sunspear, where Doran is standing. He has no dialogue-options regarding the quest though?... ummm. The Quest note says, he's at Water Garden, which he isn't. Plz help... the entire playthrough is aimed at a Targaryen world-rule... (Character being Rhaegar and all...)

I looked for info, but didn't find any...

It's steam version and I doubt my specs are relevant for this issue...
13
Help and Support / Re: sailing weather is always stormy?
« Last post by SeanO on September 15, 2018, 07:50:39 AM »
So I think I solved this - it's now been a week or two and I haven't seen any stormy weather when sailing.  Ships are the same and troop numbers roughly similar (perhaps even slightly lower).  It seems I may have just been really REALLY unlucky with the weather.
14
Help and Support / Where do i get ironborn reavers?
« Last post by SeanO on September 15, 2018, 07:49:39 AM »
Apologies for the question spam - veteran iron born reavers.  Where? They don't seem to be in the troop tree and I've never found/seen them anywhere. I already control pyke and lordsport and can't seem to recruit them anywhere.  Please help?
15
Suggestions & Discussion / Re: Is there a diplomatic solution?
« Last post by Heilong on September 15, 2018, 02:22:16 AM »
I really like this idea of diplomatic victory, given the size of the map.
First thought is that this might be triggered by an emissary. Along for asking for truce, option to require submission is added. If agreed to, all nobles of surrendering faction are added to your faction.
- Right to rule needs to be x (80? 99?)
- whatever math goes into factions agreeing to truce is used, but with modifiers to make only desperate factions agree.
- faction leader always joins with lands held.
- other faction nobles get triggered to revolt or change to go to another faction, based on whatever triggers exist for that with appropriate modifiers (so that you may not get all nobles in faction)

Was also thinking that having vassals might be a code headache for a mod, because sub-lord is not built into vanilla. Would it be possible to simulate this hierarchy layer without revamping core code? My thinking on this was to have surrendered faction leaders either imitate or gain loyalty modifiers based on the surrendered faction leader after surrender is complete. This way if new surrendered faction leader is mistreated, his people, while direct vassals to you, "care".
Might also be cool if surrendered faction leaders were swapped by "clones" who are actually dummy companions. Why companions? thinking is that I am not sure if faction leaders have any coding that causes other nobles to already treat them differently, but this could now be avoided. Also, companions-made-nobles get cool extra dialog slots for rebellion, which might also add flavor. Sample might be companion, "Lord Stannis" who has same stats as King Stannis, but only triggers when King Stannis surrenders his faction (King Stannis then leaves the game and is replaced by Lord Stannis). If Lord Stannis revolts to pursue his claim to the Seven Kingdoms again, "Lord Stannis" leaves the game (goes into exile?) and "King Stannis" returns to lead whomever joins him.

Something like that. trying to suggest ways to simulate a new feature using pre-existing code as much as possible because adding some diplomatic victory options like this might both improve gameplay and a layer of depth to the immersion.
16
Bugs / Re: Recruitment and a few other bug reports...
« Last post by Sorko on September 15, 2018, 02:05:12 AM »
Had i known this was the only response i was going to get i would have never put so much effort into writing this. I only wanted to be informative, and possibly make my gameplay more engaging for myself by overcoming some obstacles.

Shame. I genuinely like this mod. More than clash actually. I guess its back to native until i find another good mod to sink time into. Thanks for reading and all the best folks.
17
Bugs / Re: Can't recruit men
« Last post by Heilong on September 15, 2018, 12:30:03 AM »
I am also running to recruitment issues. I have a character who was from the North, joined the Vale then recanted and set up shop in his own kingdom.
I can recruit from the North and from the Freefolk. I cannot recruit from the Vale, Westerlands, or the Reach. I have not tried changing religions yet.
I can also not recruit from my own villages, I assume because they are Vale at this point (I believe recruitment troop type follows your first ennoblement, not your land of birth. I learned this in a previous game after starting a kingdom in the Icy north and found that I could only recruit Freefolk in any territory I conquered)
Hope this helps. Produno, this mod is awesome and really has great immersion and play. The skins are fantastic, the cities remarkable, and troop balancing impressive.
18
Help and Support / sailing weather is always stormy?
« Last post by SeanO on September 14, 2018, 06:06:29 AM »
I've hit day 1100 in my game and since 1050 or so, weather when I sail is always "stormy".  Every 4-5 seconds or so I'll get a message "weather has changed to stormy".  It doesn't matter where I am or what time of day.  It's costing me thousands and thousands in damaged ships.

I thought maybe it was due to not having enough men to crew the boats but even with 300 men for 4 ships (3 cogs and a trireme) It's still happening. Sailing master skill is 4 and navigation is 7.  Any advice?  It's never happened before even though I've had 4 ships for many hundreds of days prior. Thanks in advance
19
Help and Support / What do fishermen do?
« Last post by SeanO on September 14, 2018, 04:16:22 AM »
Anybody know?

I've been collecting them but they don't seem to add to food or ship movement speed...??
20
General Discussion / Re: Free Valyrian Steel Weapon
« Last post by ausland28 on September 13, 2018, 03:57:32 PM »
Sorry for late reply but you gotta be the lord of KL to open it, same for the Starfall chest with Dawn inside it aswell!
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