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Messages - Tages Grey

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1
Help and Support / Re: Info about new Companions 3.0
« on: January 12, 2018, 03:51:31 PM »
Sylva is the other surgeon companion.

2
Suggestions & Discussion / Re: (3.0) Sansa Stark Elope impossible?
« on: January 10, 2018, 02:00:08 PM »
What is her personality?  Is she ambitious, conventional, adventurous, honorable, or a romantic personality?  Each of these personalities have different thresholds and some are impossible to elope with.

3
A World of Ice and Fire / Re: MOD OF THE YEAR AWARDS.
« on: December 01, 2017, 03:44:10 PM »
You can go ahead and count my vote!

4
Help and Support / Re: Lost Good Master
« on: December 01, 2017, 02:22:13 AM »
Once you insult him he will never appear again...

5
Help and Support / Re: I can't finish The Lands of Always Winter quest
« on: October 22, 2017, 09:48:30 PM »
Bad news... nope.  I have heard whispers that you might be able to accomplish it when the White Walker Horde arrives, but I am not 100% certain of that.  If anyone can confirm this please post. 

6
AWoIaF v2.0 / Re: [2.51] Companion Face Error Syrio Forel
« on: October 21, 2017, 06:04:01 PM »
Confirmed Face errors for following:
Ser Barriston
Syrio
Anguy

All look like they have been in a losing match with a vacuum cleaner, or have been transformed into vampires.  On Morgh's editor all three characters have alphabetic values in some of their skill slots.  Just went into the troop file manually and all three of these characters are misaligned:

Example:
Previous:
trp_npc14 Anguy Anguy 0 268435472 0 0 1 0 0
  503 0 256 0 1222 0 204 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  17 26 8 7 29
 270 280 277 293 0 303 270
0 107282432 2147483648 32866 327824 0
  6425751816 2799952225473771227 1947355 0 0 0 0 0

Current:
trp_npc14 Anguy Anguy 0 268435472 0 0 1 0 0
  503 0 256 0 1222 0 204 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  17 26 8 7 29
 0 0 0 270 0 0 0
3458439384 599785527 13 0 0 0
  0 327824 141160542633984 460774536875343872 6425751816 2799952225473771227 1947355 0

 

7
(I just need to make the disclaimer I am laughing really hard about your last comment part.)

The weapon I am using now is a great sword, not a Valyrian. KIA 3691 WIA 1527 that is with GREAT SWORD ONLY.  Please refrain from suggesting that I want the game balanced to Valyrian steel when I made no such comment. I did not say I was currently using a Valyrian sword, just merely pointing out their life span is a hell of a lot less when I start chopping their frozen little nuts off with one.  I stated that the shield helps balance out game play for those who want to be Freefolks and murderous rage filled butt-holes like me. :D

With lore the wildlings would primarily be armed with bone, bronze, and hides which do not effectively stand up to iron based weapons without substantial layers, technology that the Freefolk have yet to master.  Thenn is the only culture group that has achieved the bronze era, the rest are still in the late stone age, which in its own way posses severe limitations in creating a suitable balance in weapons and armor.  If we continue with lore we must also understand the Wildlings use ambush, surprise, or mass to achieve their military objectives.  They know that both their weaponry and armor are about as effective as screaming fire in hell.  However, due the mechanics of the base game they can not effectively employ two of their lore friendly battle techniques, so I fully understand the compromise that had to be made by the mod developer. 

I am just pointing out that the tower shield helps balance the game, since you have to figure in a) dimensions in regards to exposed body (one of their primary enemies is the most dangerous archer in the game the Night's Watch Elite Ranger) b) the ability to effectively block damage at a sustainable rate along the dimensions of the body.  In no regards am I suggesting the game be balanced to stop, to limit, or degrade the power of Valyrian steel.

I am all for you wanting a lore friendly based unit design, not saying it is a bad thing.  You can achieve this by using Morghs M&B WB-WFAS Editor, I am more than willing to walk you through the process if you need assistance.  I would highly recommend this, if it allows you to achieve a higher level of satisfaction, since it will not not change unseen battle elements very much between them and the Night's Watch...but it will effect their ability to stand against you, the player, in a battle line.  If you want to do this and need help please PM me and I will help you achieve your desired Freefolk experience.

8
Bugs / Re: 2.5 Companions upsett cause of not attending tournament
« on: October 19, 2017, 11:47:50 PM »
Just a suggestion for Produno, to fix this issue permanently, which is to remove the quest fail companion option entirely and move it to no food, no money, running from battle, and attacking the defenseless.  While this may prove to be a headache, it would remove this problem of trying to make it to a far away location in an impossible time frame.

9
Suggestions & Discussion / Re: King's landing and the iron throne
« on: October 19, 2017, 05:29:32 PM »
Not all faction rulers want to be king... 
Here is how I look at it.  Was Joffery King or was Tywin Lannister?  Was Tommen King...or his wife and mother the true rulers?  Did Rob Stark want the Iron Throne or did he want independence?  Did the Tyrells want the Iron throne or to control who sat on it? Did the Vale want to rule from the Iron Throne or just be left to their on devices? Does anyone in Dorne care who sits in the Iron Throne, or do they just care more about revenge? 

I understand that we would all love to see our rulers plop their noble butts onto the sharp prickly points of hundreds of swords, but I think a majority of them would just be happy controlling who sits in it. Your liege lord, if you are a vassal, is king or queen no matter what, it would actually enhance their prestige to have the high king sit beneath them.  We have seen this phenomenon in the real world countless times in Europe.

If you want your ruler to take the Iron Throne another option for you is this...  suggest they take King's Landing and lead them to victory since they have taken the city themselves they are 50% more likely to give themselves King's Landing.

Another key thing to remember, especially on the creation of a new feature, is that we are almost to the end of the Mount Blade era and about to go screaming into Bannerlord. You would have to put in a ton of new code to even be able to ask them to send a person to the wall and then you would also have to code in an execution feature.

10
Suggestions & Discussion / Re: kingsguard
« on: October 19, 2017, 05:06:55 PM »
You can always take over King's Landing buy the King's Guard equipment, then join a faction and give up your fief to a faction you swear vassalage to, then become the King's Guard for the next King. While you would lose relations with your liege, you could easily reduce this penalty by ensuring they became the holder of that territory.

11
Mainly this is a balance issue.  By the time I usually make it to the wall I have a pretty decent sword so I go through Willdlings like Moses through the Red Sea.  For, example I am at day 32 on my latest run through, with a 19 member party, on the insane difficulty setting, and have personally slaughtered 1,363 Wildlings and wounded 324.  If they had no shield, they would not even stand the remotest chance in hell of overpowering my company. This gets even worse after I begin acquiring Valyrian swords.  Ice and Heartsbane both turn wildling armies into a mass of corpses and reduce giants to one hit wonders.  On the other side of things, when I do play as a freefolk, without the shield forces it would be difficult to flank and destroy Night's Watch units, since the infantry would be decimated by the time my flanking force began its attack, defeating the purpose of even flanking.

12
A World of Ice and Fire / Re: That other companion, Kurleket
« on: October 16, 2017, 12:21:34 AM »
Roughly 23 or so times, he is a random occurrence sometimes I can pick him up week one, other times it takes up to 6 months.

13
A World of Ice and Fire / Re: Sansa
« on: October 15, 2017, 03:04:57 AM »
Her father is very obviously dead...  so no way (as of yet) to marry her with permission.  You will need high persuasion to convince her to run off with you.

14
A World of Ice and Fire / Re: That other companion, Kurleket
« on: October 15, 2017, 02:22:12 AM »
Kurleket is a random occurrence, just like finding a bag of stags whilst taking a @#$%.  I usually pick him up running between Winterfell and King's Landing, but there is not definite trigger.

15
I just replicated this, the only way I got replication is if I did not exit the Tavern after turning in the quest to Rory.  In previous versions this gave you negative faction for the Iron Islands.This is kind of like the bug where you go down relationship every time you talk to Beric of the Brotherhood if you did not bring back the book... 

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