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Topics - ZeR0W1

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A World of Ice and Fire / Live Stream
« on: April 28, 2016, 06:33:11 PM »
Hey there, I'm currently streaming gameplay of the mod on steam, and maybe I'll do this on youtube too, but I'll only continue doing this if you guys like it. Anyway, here's a link: http://steamcommunity.com/broadcast/watch/76561198146455618/

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Bugs / Freelancer morale bug
« on: April 28, 2016, 03:14:14 PM »
Hi, it seems I've found a weird bug which happens while being enlisted in another lord's army - the morale boost or penalty I get in each battle seems to be calculated as if I'm in the enemy's party, as I noticed that I actually get a big morale penalty when I win and a tiny morale boost when I win with large losses against a much smaller party.  :-\

5
Bugs / Bandit lairs
« on: December 11, 2015, 04:58:56 PM »
When I attack a bandit lair, my party just spawns on a party of bandits, like, when the scene loads I find myself in four steps of a bandit, and as I defeat the Bandits who are already there, another two waves of bandits just spawn right on top of us. I know Brytenwalda should be brutal, but this... this is brutaziness(brutal+crazyness :D )! Are bandit lair fights supposed to be like that?

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Suggestions & Discussion / Character import
« on: December 07, 2015, 10:33:54 PM »
Hey produno, I've started to spread the mod among my friends, anyway, one of them played it and he says that:
1. First of alll, the bug with the player being "killed" and being stuck with one or two hp and not appearing in the party is very annoying and game-breaking. I agree.
2. Did you ever think about character import? One of the coolest thing Mount&Blade has is the character import/export option. Example: the friend about whom I am talking right now likes the idea of conquering all of Calradia and then importing his character into other mods. Problem is, there are differences in the skills available between Native and AWOIAF, the most notable of them being Prisoner Managment. Could you please make some simple skill converter that would exchange existing skills points spent on skills that exist in Native but not here on free skill points for distributing on other skills? Both of us would be very grateful if you can think of a solution here, as the skill converter is just an example. If you don't think it's urgent, maybe you can even give this task of building a converter to me, although I don't really know when will I have the time. Thanks in advance :) .

7
Bugs / The Eyrie great hall
« on: November 24, 2015, 05:36:39 PM »
I've managed to get out of the great hall by jumping into the hole in the middle. If you jump there, it seems to teleport you inside the wall.Well, one time it missed the wall a little(see attachments):

8
Beta 8 / Diplomacy
« on: November 16, 2015, 08:21:27 PM »
After 101 days the relations between factions are still the same, with many border incidents on the way which have the potential to provoke war, I can't help but wonder whether it should be like that...

9
A World of Ice and Fire / beta 0.8
« on: August 13, 2015, 06:02:18 PM »
Is 0.8 coming out anytime soon?

10
Forum Suggestions / Ban Spammer!!
« on: August 05, 2015, 10:09:00 AM »
Please Ban Drdavidson he is spamming all over the general disccusions forum!!

11
General Discussion / Upcoming sports events
« on: August 05, 2015, 09:54:26 AM »
Hey Produno, do you like Soccer?

12
Suggestions & Discussion / Troop Balance
« on: June 24, 2015, 11:19:38 AM »
Hi, I would like to say that the Riveranders are very weak compared to Westerlanders. for example, the Westerlanders have a very op troop named "Westerlands Arbalester". Those actually remind me of Rhodok Sharpshooters in native, only the arbalesters have an op armor and the shield is much better than the Board shield Sharpshooters carry. Also, they have excellent non-ranged fighting skills. Example: 35 Riverlands footmen attack 20 Westerlands Arbalesters, all of the Riverlanders die, Arbalesters lose 5 man, and while you can say that I compare troops that aren't of the same level, come on, those are archers versus footmen in close combat, who should win? And the opness doesn't stop on the arbalesters-I have made a lot of tests with Riverlanders against Westerlanders, and it seems the Riverlanders win only when they almost two times more troops than the Westerlanders.

13
Bugs / Bugs
« on: August 04, 2014, 08:14:48 PM »
Naval warfare-sometimes when I get to the side of an enemy boat stead of just being pulled to the other boat my boat jumps to a location about a hundred meters away and then is pulled from there very fast. In fact, so fast that it leaves all the people who were aboard behind and they immediately drown. Annoying. - this made me LOL. im hoping to overhaul the boat battles before the final release... if I get the time to do so.

Also having problems with calculated battles-too many losses on my side, not much on the enemy side. It also annoys me that when me and all of my people get wounded, even if I have a reinforcement of 400 people, I can only leave or asses nearby forces(I mean after I fought at least one round). - Auto calc battles are apparently notoriously broken in native, so I wouldn't expect any better here.. though I never use them so not something im aware of.

Sailing routes-it's strange I can only sail to dragonstone via kings landing. Isn't the player supposed to be able to get there directly from sharp point?

People traveling on the map-whenever I talk to someone who is going somewhere, for example dragonstone, after I say farewell he changes direction so he travels directly in the direction of the target, even if there is an obstacle. He bumps into the obstacle and only then changes his route to the proper one. - is this a native pathing issue, or only happen in this mod?

Also some script errors about troop court lady or something like that. - this is on the list to fix once ive added all the lords and ladies, so should be fixed by the final release.

People behaving strangely in a fight-sometimes when fighting if I stay close to someone at some moment both me and him move like we've been hit even thou no one was and then we both yell in the way only people in mount and blade can yell(wrlaaaaaaaaaaaaaaaaahh!!!!!!!!!!!!!!!). - is this a native bug? or Brytenwalda, which this module is based off of?

Prison break delay-when making a prison break it takes the people you free about 2-3 minutes to come after you. Also, if you try to talk to them(you can try) before they follow you, the dialog that happens is the one that happens when you encounter looters.

Unneeded resources-I dogged around in the sounds and discovered that there are sounds of guns that are obviously unneeded...

Tournaments-some people are getting their own equipment in the tournaments, and some get no weapons at all. Also, the ai is very stupid when fighting with a spear in a tournament. - on the 'to do' list.

Balance problems-wildlings quickly conquer nights watch, I already said something at the moddb site about making the gate impassable, or making a dialogue which appears when the player attempts to pass the gate. Also, the westerlands troops are overpowered. - attempts to help fix this are being made for Beta 7. Keep an eye on the changelog for more info.

Realm on campaign-the marshal is traveling to regions to inform other vassals, even to the regions the vassals of which already joined. Then the vassals break and run everyone to his estate because the campaign takes too much time. - ill stick this on the list of things to check.

Another strange fighting bug-I was alone against 14 looters and 3 of them attacked me at almost the same time. I had a shield and blocked for the whole time but my shield blocked only one of them even thou all of them were directly In front of me, and that was how they won. - again, does this happen in native too, or just this mod?

Tournament and arena ai-there are some npcs who team up against you at the arena meeles. For example, they both attack in your directions, but the one that is behind the other hits the other and the result is as if he hits a wall. Also, after they kill you they don't attack each other. In addition, when two npcs are attacking you, sometimes the one behind is waiting until you hit the one before him then when it happens he passes right through him and kills you.

most troops are helmet less - should be mostly fixed by now. More coming for Beta 7.

Also, some rubbish about not being able to set a second productive enterprise in the same city through the guild master. He says there are not enough skilled tradesman or something. - this is to stop you abusing the system.

I think that's all, thank you if you read all this incredibly long list, I am happy if it helps. Your new fan, ZeR0W1.

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