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Author Topic: v2.0 Changelog  (Read 26867 times)

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Offline Produno

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v2.0 Changelog
« on: June 04, 2017, 02:02:55 PM »
Changes

Added new Tyrell armours and helmets.
Added new Baratheon and Stormland helmets.
Adjusted particles for fire arrows to be a bit more realistic.
Various adjustments to triggers. They should be more consistent now!
Dramatically increased The Others army numbers.
Added 4 more White Walkers.
Bolstered the Night Kings army to a horde.
Increased damage of bows and all throwing weapons.
The 'Lands of Always Winter' quest will now allow you to finish even if you initiate the battle.
Updated various parts of VC code from the latest VC update. This fixes some bugs and adds controller support for advanced tactics plus more.
Adjusted siege weapon code and drastically reduced the size of siege boulders.
Adjusted all stats of troops slightly.
Adjusted Spies gear.
Gave Ironborn Skirmisher and extra throwing axe.
Gave Crownlands Knight a shield.
You can no longer use ferry's whilst already at sea.
You will now gain morale towards your unrested morale penalty from camping.
Warships and Cogs are now buildable.
The Nights Watch and Freefolk can only build small row boats.
Qyburn can now heal your wounds for the price of supplies. Though he costs a lot more to purchase.
Modified the stats and prices of Shagga and Anguy. (made both higher)
Correctly put the iron mine NPC at the iron mine.
Updated all siege mechanics to VC system. That includes random events, mission templates, menus, presentations etc.
Doubled the cost of patrol parties.
Reduced the amount of prisoners robber knights and lords parties can carry.
Adjusted weather codes.
Unsullied and Janis Lyren should no longer desert from the party.
Alcohol is now consumed in addition to food.
You will now correctly consume more food when in the north as the message displays.
Added more ai mesh to the Arbour.
Targaryen starting culture has now been changed to Valyrian.
You can no longer force tab out of conversations which would cause an engagement.
Modified some heights of ships.
Added coastal assaults for Dragonstone and Braavos.
Adjusted ransom code.
Selling prisoners to the watch will now increase the there numbers by the same amount.
Polearms are more likely to break now. If its couched its even more likely to break.
Removed some collision meshes on some plants that could cause issues. Reduced the size of some others.
Added Dire Wolf companion.
The player should no longer be able to recruit Whitewalkers or Wights.
Horses should no longer count when calculating courage scores.
You should no longer get injured if using a companion in battle.
Buffed Dothraki armours.
Added various chests to different keeps with various gear in.
Added healers to Essos.
You will now correctly loose relations with everyone in the seven kingdoms if you denounce your oath to the watch.
Once you have left the watch, you will now no longer to be able to re-join.
Arakhs can now block and parry.
Completely revamped the economy.
Lords should now consider targets further away, this should entice Northern armies for instance to travel further South.
Adjusted sizes of all horses and camels, plus some stats.
Added new armours for Stormlands, Vale, Reach, Tully. All made by Kraggrim.
Adjusted Stormlander troops.
Gave Volantis bowmen melee weapons.
Gave all Pentos troops an extra melee weapon.
Various other small stat and item changes for other troops.
Added Blackfyre.
Added Dark Sister.
Added Heartsbane.
Changed prices for all unique Valyrian swords. They were way to low for special items.
Added 3x new helmets created by Kraggrim.
Named the Valyrian swords for better clarity.
Updated many ladies faces, plus a few lords thanks to Efarys.
Increased size of boars.
Adjusted rigging of sheep to be a little better.
Fixed around 30 unused global variable - should free up some used memory.
Adjustments made to trainers and removed old training remnants.
Added the dragon woman ;).
Fixed some grammatical errors.
Added Greyworm.
Added Jorah Mormont.
Added Missandei,
Added Tyrell Guardsmen.
Added Ser Vortimer Crane.
When calling a Levy, the guildmaster will now wear gear appropriate to his culture.
Added new targ armour and helm.
Updated some old armour textures. created by Kraggrim.
Updated normal maps for all Kraggrim created items plus any other items that had them incorrect.
Changed some quest parties factions. This should now allow you to attack them.
Tourny quests should now cancel instead of failing, this should stop companions complaining. The time between invites has also been tripled.
Updated some particle effects.
Updated Lannister troops.
Added new companion - Thoros of Myr.
Updated some companion morality slots.
Updated faction leaders renown.
Added new companion: Dacey Mormont.
Added updated Dragonstone textures thanks to Kraggrim.
Added new companion: Wun-Wun.
Added new companion: Dongo.
Gave Mance new companion: Mag the Mighty.
Added updated Eyrie interior textures by Kraggrim.
Added unwrapped kraken model by Kraggrim.
Added updated map painting textures by Kraggrim.
Added Titan scene model by Kraggrim - models originally created by Gothic Knight.
Changed carry position of war bow and composite bow.
Added new Titan map model.
Added Wight Giants.
Gave kingsguard armour a new cloak.
Added Crown for King of the Seven Kingdoms.
Updated Dragonstone troops gear with updated armours from Kraggrim.
If you have high enough relations with the faction that owns a location, you can get the faction blacksmith to craft faction specific equipment.
Removed 'find item' cheat menu.
Added longclaw scabbard - by Kraggrim
Added updated stark models by Kraggrim
Updated Bilwits models with optimised versions.
Added 4x new shields from Kraggrim.
Optimised and adjusted various other models.
Added tarly armour from Kraggrim.
Adjusted most ships so they work better and fit men better. Increased the size of some too.
Added new Clegane helmet created by Kraggrim.
You can only buy faction armour from the Nights Watch if you are part of their faction.
Your starting culture allows you to purchase faction armour of that culture straight away.
Every one else you need a high relation with them to purchase faction armour.
Limited the amount of relation you get from joining a faction so the above system cannot be abused.
Removed stark shields from Karstark troops.
Added new Unsullied shield created by Kraggrim.
Added karstark emblem to some Karstark armours.
Added fade in to every location.
Giants can no longer be decapitated.
Added karstark emblem to some Karstark armours.
Modified some building textures.
Fireborn units now have power draw and not power throw.
Optimised some meshes.
Added a toggle in the reports menu to turn off static wars if this option is selected at game start. This can only be toggled once, meaning it cannot be set on again.
Added The Mountains armour created by Kraggrim.
You can no longer recruit from Night's Watch villages unless you are a member of that faction.
Added Tarly and Lannister Kite shields created by Kraggrim.
All Nights Watch ranged units now have hunting bows.
Added new Warhammer made by Kraggrim.
Added Bolton Pavise created by Kraggrim.
Updated unique swords description text.




Scenes

Castle Black - Created by Moose
Fixes made to all Dragonstone scenes.
Re-done Kings Landing siege and fixed issues related to this, also optimised a little.
Fixed Darry scene.
Fixed Crakehall keep interior.
Fixed issues with Riverrun scene. Added more ladders + ai mesh.
Fixed Greywater Watch lords hall.
Added a new location: Wolf Den.
Added coastal assault scenes for Dragonstone and Braavos.
Added a way to access the towers at Greywater Watch.
Added an extra siege ladder to Duskendale scene.
Updated all scenes that use Bowmans native scene enhancements. (modifications made)
    - Gulltown
    - Kayce
    - Saltpans
    - Planky Town
    - Qohor
Fixed/Changes made to Braavos scene.
Fixed/Changes made to Ashford siege scene.
Fixed/Changes made to Lys siege scene.
Fixed/Changes made to Volantis siege scene.
Fixed/Changes made to Stone Hedge scene.
Fixed/Changesmade to Golden Tooth scene.
Fixed/Changesmade to Twin Towers scene.
Fixed/Changes made to Cider Hall scene.
Fixed/Changes made to Storms End scene.
Added mantelet spawns to every town scene.
Fixed/Changes made to The Bloody Gate scene.
Fixed/Changes made to Norvos scene.
Fixed small issues in Timber Bay.
Fixes to Nightsong siege scene.
Added updated/re-worked Flints Finger scene by NafNaf_95.
Added updated/re-worked Cerwyn scene by NafNaf_95.
Added new Karhold created by NafNaf_95.
Added updated/re-worked Dragonstone scene by NafNaf_95.
Added adjusted Pentos by NafNaf_95.
Added adjusted Highgarden by NafNaf_95.
Added adjusted The Wall by NafNaf_95.
Added adjusted Greywater Watch by NafNaf_95.
Added adjusted Storms End by NafNaf_95.
Added adjusted Tyrosh by NafNaf_95.
Added adjusted Lys by NafNaf_95.
Added adjusted Deepwood Motte by NafNaf_95.
Added adjusted Norvos by NafNaf_95.
Added adjusted Qohor by NafNaf_95.
Added adjusted Harrenhal by NafNaf_95.
Added adjusted Moat Cailin by NafNaf_95.
Added adjusted Selhorys by NafNaf_95.
Added adjusted Volantis by NafNaf_95.
Added adjusted Bloody Gate by NafNaf_95.
Added The Eyrie scene created by NafNaf_95.
Added new caravan attack scene.
Fixed issue in Qohor castle halls.
Fixed floating objects in frostfangs camp.
Added Stoney Sept created by Moose.
Fixed issues reported with banefort.
Fixed issue with Duskendale siege.
Fixed maidenpool wrong siege scene.
Changed Pentos scene.



Fixes

Fixed some text errors.
Fixed cloned player bug at The Wall. Various other issues fixed here too.
Fixed issue with mail coif.
Fixed issue with incorrect troops having more power throw than power strike.
Fixed exploit with Ulfs party.
Fixed issues with player enterprises.
Fixed incorrect orientation of ships in Kings Landing.
Fixed an issue with the right click menu.
Fixed some ferry locations showing twice when clicking on them.
Tools should now be correctly removed when building the ruined castle.
The scroll should now be correctly removed in Winter is Coming - Part 2 quest.
Fixed the King of the Seven Kingdoms feature not working correctly.
Fixed incorrect parties showing in the 'disposition of nearby parties report'.
Fixed some path finding issues near White Harbour and Ramsgate.
Fixed issue when leaving the mines taking you to the incorrect menu.
Fixed issue with Qyburn dialogue.
Fixed issue with some females wearing incorrect gear.
You should now be able to correctly leave battles.
Fixed 'Other Activities' menu disappearing if you had negative relations with the town.
Fixed establishing court dialogue.
Fixed ships taking on water.
Fixed red error text when entering harbours.
Potential fix for crash when attacking Dothraki.
Fixed issue with Valyrian Greatsword.
Fixed issues with drowning.
Fixed issues with blood loss.
Fixed issue with Piper Helm clipping.
Fixed small issue with love rivals and courting.
Fixed issues with keeping prisoners in the mines.
Fixed nudey Norvoshi Peasant.
Fixed issue where Taelon could rarely spawn on top of the castle.
Made some fixes to the Guildmaster Levy dialogue.
Bridge and Bones quest will now correctly fail if you loose.
Corrected text when a piece of armour is not wearable.
Fixed Wights and White Walkers being able to be killed with normal weapons. Now they can only be killed with the correct weapons.
The Eyrie interior scene should no longer be foggy.
The weirwood chair should no longer sway in the wind.
Fixed an issue where there could be more than one Sandor Clegane.
Fixed issue where every first ship for sale would show NO_STRING!.
Fixed issue with steel sallet hiding beard.
Fixed issue with Visored Bascinet model.
Fixed Rickard Karstarks beard disappearing.
Fixed Strong Bow carry position.
Fixed multiple Lord Edgars sometimes showing up in Kings Landing tavern.
Attempted fix to make White Walker parties much harder to beat for the Ai.
Attempted fix to make all prisoners of White Walker parties to be converted to Wights.
Fixed Podrick Payne location trigger.
Fixed position of Vale Knight Helmet.
« Last Edit: September 23, 2017, 02:04:27 PM by Produno »

Offline Produno

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Re: v2.0 Changelog
« Reply #1 on: September 17, 2017, 06:00:45 PM »
Here is the changelog from the test builds, this gives you an idea how much work went into each build :)
(unsorted - may contain duplicates)




Sacrificing men when escaping the enemy should now correctly remove the right amount of troops.
Fixed issue with Dark Sister and Blackfyre sword.
Fixed script error when selling prisoners to members of the watch.
Fixed floating urns in Volon Therys.
Fixed small issues in Timber Bay.
Fixed not being able to exit the gold or iron mine.
Fixed issue with Valyrian Greatsword.
Named the Valyrian swords for better clarity.
Fixed issues with drowning.
Fixed issues with blood loss.
Fixed wound dialogue not showing up when speaking to Qyburn.
Fixed a load of issues with sieges.
Removed a lot of redundant menus that were causing conflicts.
Fixed issue with camera position in duels and when attacking bandit camps.
Updated many ladies faces, plus a few lords thanks to Efarys.
Fixed not being able to exit Qyburns healing dialogue.
Fixed issue with piper helm clipping.
Increased size of boars.
Fixed small issue with love rivals and courting.
Removed young warrior troop.
Workers now have clothes.
Fixed around 30 unused global variable - should free up some used memory.
Fixed issues with keeping prisoners in the mines.
Re-instated marshal election.  ***Was this working before??***
Adjustments made to trainers and removed old training remnants.
Fixed nudey Norvoshi Peasant.
Added updated/re-worked Flints Finger scene by NafNaf_95.
Fixed issue where Taelon could rarely spawn on top of the castle.
Added updated/re-worked Cerwyn scene by NafNaf_95.
Added new Karhold created by NafNaf_95.
Added updated/re-worked Dragonstone scene by NafNaf_95.
Fixed some indictment/pretenders code - may fix the issue with pretenders.
Fixed double bandit trigger which may cause issues.
Added Dany, still need to complete dialogue for her.
Removed Viserys.
Fixed script error when Targs invade.
Added both new Tyrell helmets.
Created lods for all the hemets that didn't have them.
Fixed some bad grammar.
Added some re-textured face textures by Efarys.
Fixed Neds death event occurring too far into the game.
Added Dany as a new invader.
Added Greyworm.
Added Jorah Mormont.
Added Missandei.
Added Tyrell Guardsmen.
Added Ser Vortimer Crane.
Adjusted Flints Finger.
Added adjusted Pentos by NafNaf_95.
Added adjusted Highgarden by NafNaf_95.
Added adjusted The Wall by NafNaf_95.
Added adjusted Greywater Watch by NafNaf_95.
Added adjusted Storms End by NafNaf_95.
When calling a Levy, the guildmaster will now wear gear appropriate to his culture.
Added adjusted Tyrosh by NafNaf_95.
Added adjusted Lys by NafNaf_95.
Added adjusted Deepwood Motte by NafNaf_95.
Added adjusted Norvos by NafNaf_95.
Added adjusted Qohor by NafNaf_95.
Made some fixes to the Guildmaster Levy dialogue.
Added new targ armour and helm.
Updated some old armour textures. created by Kraggrim.
Updated normal maps for all Kraggrim created items.
Changed some quest parties factions. This should now allow you to attack them.
Tourny quests should now cancel instead of failing, this should stop companions complaining. The time between invites has also been tripled.
Fixed issue with sending lords to the wall. They should now correctly leave their faction and join the nights watch.
You can now only send a person to take the black if the nights watch faction is still active.
Bridge and Bones quest will now correctly fail if you loose.
Corrected text when a piece of armour is not wearable.
Added adjusted Harrenhal by NafNaf_95.
Added adjusted Moat Cailin by NafNaf_95.
Added adjusted Selhorys by NafNaf_95.
Added adjusted Volantis by NafNaf_95.
Added 4x more White Walkers.
Bolstered the Night Kings army to be a huge horde.
Fixed Wights and White Walkers being able to be killed with normal weapons. Now they can only be killed with the correct weapons.
Exiled lords sent to take the black are now given nights watch gear.
Fixed some dialogue errors.
The Eyrie interior scene should no longer be foggy.
The weirwood chair should no longer sway in the wind.
Added adjusted Bloody Gate by NafNaf_95.
Added The Eyrie scene created by NafNaf_95.
Fixed issue where every first ship for sale would show NO_STRING!.
Updated Lannister troops.
Added new companion - Thoros of Myr.
Updated some companion morality slots.
Updated faction leaders renown.
Added new companion: Wun-Wun.
Added new companion: Dongo.
Gave Mance new companion: Mag the Mighty.
Added updated Eyrie interior textures by Kraggrim.
Added unwrapped kraken model by Kraggrim.
Added updated map painting textures by Kraggrim.
Added Titan scene model by Kraggrim - models originally created by Gothic Knight.
Removed dire wolf from sea battles for now as causes issues.
Changed carry position of war bow and composite bow.
Added new titan map model.
Fixed issue in Qohor castle hall.
Added Wight Giants.
Fixed issue with Shireen.
Gave kingsguard armour a new cloak.
Added Crown for King of the Seven Kingdoms.
Updated Dragonstone troops gear with updated armours from Kraggrim.
If you have high enough relations with the faction that owns a location, you can get the faction blacksmith to craft faction specific equipment.
Removed 'find item' cheat menu.
Fixed issue with Daenerys invasion.
Added longclaw scabbard - by Kraggrim
Added updated stark models by Kraggrim
Updated Bilwits models with optimised versions.
Added 4x new shields from Kraggrim.
Optimised and adjusted various other models.
Wun-Wun and Dongo should now correctly join your party after completing the lair.
Fixed floating objects in frostfangs camp.
Added tarly armour from Kraggrim.
Fixed issue with Cog ship.
Adjusted most ships so they work better and fit men better. Increased the size of some too.
Fixed issue with steel sallet hiding beard.
Put the trigger to refil faction blacksmiths back to normal (was too quick before).
Fixed issue with Visored Bascinet model.
The new Targ armour and helmet should no longer make you loose your beard.
Added new Clegane helmet created by Kraggrim.
Added Stoney Sept created by Moose.
You can only buy faction armour from the Nights Watch if you are part of their faction.
Your starting culture allows you to purchase faction armour of that culture straight away.
Every one else you need a high relation with them to purchase faction armour.
Limited the amount of relation you get from joining a faction so the above system cannot be abused.
Fixed issue with Duskendale siege.
Fixed maidenpool wrong siege scene.
Fixes to flints finger stairs.
You should now get the correct weapon when excuting/sending a lord to the wall.
Removed stark shields from Karstark troops.
Fixed issue after sieging castles taking you to the wrong menu.
Added new Unsullied shield created by Kraggrim.
Fixed issues reported with banefort.