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This mod will NOT work with a pirated copy of Mount and Blade Warband!


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Recent Posts

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1
Bugs / [v 2.51] non-interactive NPC's imprisoned simultaneously in multiple locations
« Last post by Davius on December 15, 2017, 08:53:08 PM »
It would appear that Ser Jaremy Mallister is simultaneously imprisoned by The Reach forces at Saltpans, Lord Harroway's Town, Riverrun, Stoney Sept, Blackcrown, and The Arbor.

In the meanwhile, Ser Dafyn Vance is doing simultaneous hard labour in both The Reach prison at Saltpans and the Westerlands prison at Kings Landing.

And don't get me started on 'The Hound'... perhaps renaming him 'The Quintuplet' would be a more appropriate title.
2
Bugs / [v 2.51] Saltpans Prison Breaks FUBAR
« Last post by Davius on December 15, 2017, 08:29:19 PM »
1. Prison Door is non-selectable
2. Incapacitating the Prison Guard does not release prison key to open the non-selectable prison door
3. Incapacitating the player character does not progress the narrative to the 'captured' state
3
General Discussion / Sell Sword
« Last post by Daemon Valir on December 15, 2017, 09:03:59 AM »
We kniw sell sword caprain can act as a lord for us. THANKS to his small party ability but how to find him on the map??
I  taken prisoner with him and the msg log always shows "Your SellSword Captain killed some prisoners to move fast"

ANY IDEA???
4
A World of Ice and Fire / a world of ice and fire 2.51 error
« Last post by sean on December 14, 2017, 04:12:40 PM »
when i play in this mode my game crashes every like 10 min and says couldn't load textures/ sail_green
what should i do and where can i get this texture
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Suggestions & Discussion / Defect Notice: Missing bridge functionality at Oldtown
« Last post by Davius on December 14, 2017, 03:58:01 PM »
Severity 3 (Average: Impaired Useability) Priority 3 (Normal Queue: Next scheduled build would be nice)

Kindly enable the East-West bridge over the river at Oldtown in The Reach such that it both appears and functions similarly to the North-South Bridge over the river at The Twins in The Riverlands


* Note: The five severity Levels are:

1. Critical
2. Major
3. Average
4. Minor
5. Exception

1. Critical - The defect results in the failure of the complete software system, of a subsystem, or of a software unit (program or module) within the system.
2. Major - The defect results in the failure of the complete software system, of a subsystem, or of a software unit (program or module) within the system. There is no way to make the failed component(s), however, there are acceptable processing alternatives which will yield the desired result.
3. Average - The defect does not result in a failure, but causes the system to produce incorrect, incomplete, or inconsistent results, or the defect impairs the systems usability.
4. Minor - The defect does not cause a failure, does not impair usability, and the desired processing results are easily obtained by working around the defect.
5. Exception - The defect is the result of non-conformance to a standard, is related to the aesthetics of the system, or is a request for an enhancement.

* Note: The five priority Levels are:

1. Resolve Immediately
2. Give High Attention
3. Normal Queue
4. Low Priority
5. Defer

1. Resolve Immediately - Further development and/or testing cannot occur until the defect has been repaired. The system cannot be used until the repair has been effected.
2. Give High Attention - The defect must be resolved as soon as possible because it is impairing development/and or testing activities. System use will be severely affected until the defect is fixed.
3. Normal Queue - The defect should be resolved in the normal course of development activities. It can wait until a new build or version is created.
4. Low Priority - The defect is an irritant which should be repaired but which can be repaired after more serious defect have been fixed.
5. Defer - The defect repair can be put of indefinitely. It can be resolved in a future major system revision or not resolved at all.
6
Severity 3 (Average: Impaired Useability) Priority 3 (Normal Queue: Next scheduled build would be nice)

Kindly reinstate the universal standard practice of identifying members of different tournament teams by way of either team colours or halo banner markings.

Either:

1. temporarily colour-code character and NPC outfits to match their assigned team, or
2. temporarily colour-code character and NPC halo banner markings to match their assigned team

* Note: The five severity Levels are:

1. Critical
2. Major
3. Average
4. Minor
5. Exception

1. Critical - The defect results in the failure of the complete software system, of a subsystem, or of a software unit (program or module) within the system.
2. Major - The defect results in the failure of the complete software system, of a subsystem, or of a software unit (program or module) within the system. There is no way to make the failed component(s), however, there are acceptable processing alternatives which will yield the desired result.
3. Average - The defect does not result in a failure, but causes the system to produce incorrect, incomplete, or inconsistent results, or the defect impairs the systems usability.
4. Minor - The defect does not cause a failure, does not impair usability, and the desired processing results are easily obtained by working around the defect.
5. Exception - The defect is the result of non-conformance to a standard, is related to the aesthetics of the system, or is a request for an enhancement.

* Note: The five priority Levels are:

1. Resolve Immediately
2. Give High Attention
3. Normal Queue
4. Low Priority
5. Defer

1. Resolve Immediately - Further development and/or testing cannot occur until the defect has been repaired. The system cannot be used until the repair has been effected.
2. Give High Attention - The defect must be resolved as soon as possible because it is impairing development/and or testing activities. System use will be severely affected until the defect is fixed.
3. Normal Queue - The defect should be resolved in the normal course of development activities. It can wait until a new build or version is created.
4. Low Priority - The defect is an irritant which should be repaired but which can be repaired after more serious defect have been fixed.
5. Defer - The defect repair can be put of indefinitely. It can be resolved in a future major system revision or not resolved at all.
7
Suggestions & Discussion / Translations on different languages for the AWOIAF
« Last post by Aragorn on December 12, 2017, 11:53:44 PM »
Recently I've found a good website called https://www.transifex.com/ . Basically, it allows you to put your project on the website and let other people do translations of the mod. It would be really cool if we could play this mod in different languages that are already in the mod, because I am sure there are people who really desperate to play this mod, but can't do it because of the language barrier.
8
Suggestions & Discussion / Re: ABILITY TO BUY UNIQUE TROOPS
« Last post by Indo95 on December 12, 2017, 07:38:53 PM »
maybe if you have a high enough relation with the castle or lord of the castle, you can ask the steward to buy like 100 of the unique troops for like 50k or something
9
It would be nice in the future if the army of the dead are always there rather than being an invading faction but attack at the same time unless attacked first as the army of the dead are obviously always there in the show/books they just haven't marched south...yet! ;)

Honestly the gameplay can get boring if you feel prepared enough to fight them and have to wait :/

They could even have some strange ice fortress in the lands of always winter :p
10
Suggestions & Discussion / Re: ABILITY TO BUY UNIQUE TROOPS
« Last post by coon on December 11, 2017, 03:28:24 PM »
Can you choose individually or is it randomized
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